Strategy:Impoppable (BTD6): Difference between revisions
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* During Rounds 61-80, if the mid-game defense has not been solidified, continue doing so in the 60s. One cheap late-game tower can be obtained, and if an expensive one is desired, attempt to farm well here to be able to obtain it before Super Ceramics pose too large of a challenge. | * During Rounds 61-80, if the mid-game defense has not been solidified, continue doing so in the 60s. One cheap late-game tower can be obtained, and if an expensive one is desired, attempt to farm well here to be able to obtain it before Super Ceramics pose too large of a challenge. | ||
** Spectre can be obtained in the early 60s if still desired. | ** Spectre can be obtained in the early 60s if still desired. | ||
** To farm, build [[Marketplace (BTD6)|Marketplaces]] around the Monkeyopolis, as they make good income for their cost and can be sold for higher returns thanks to [[Banana Salvage (BTD6)|Banana Salvage]] if needed. | ** To farm, build 2-0-3 [[Marketplace (BTD6)|Marketplaces]] around the Monkeyopolis, as they make good income for their cost and can be sold for higher returns thanks to [[Banana Salvage (BTD6)|Banana Salvage]] if needed. | ||
** [[Carrier Flagship (BTD6)|Carrier Flagship]] solos the mid-game with relative ease on most maps and remains strong in the late-game. | ** [[Carrier Flagship (BTD6)|Carrier Flagship]] solos the mid-game with relative ease on most maps and remains strong in the late-game. | ||
** [[Glaive Lord (BTD6)|Glaive Lord]] is a very solid win condition that remains extremely powerful in the late-game. | ** [[Glaive Lord (BTD6)|Glaive Lord]] is a very solid win condition that remains extremely powerful in the late-game. | ||