Strategy:Impoppable (BTD6): Difference between revisions

mNo edit summary
mNo edit summary
Line 154: Line 154:
* Rounds 41-60 generally feature continued farming and getting a tower that carries the tower through the mid-game.
* Rounds 41-60 generally feature continued farming and getting a tower that carries the tower through the mid-game.
** If a Monkey Bank has not been obtained, get it in the early 40s.
** If a Monkey Bank has not been obtained, get it in the early 40s.
** When the Monkey Bank fills up in the 40s to 50s, sell it and follow the procedure listed in the '''Towers suited for most maps'' section to obtain a Monkeyopolis.
** When the Monkey Bank fills up in the 40s to 50s, sell it and follow the procedure listed in the '''Towers suited for most maps''' section to obtain a Monkeyopolis.
** [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]] is solid on most maps, and allows plenty of farming while it powers through the mid-game.
** [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]] is solid on most maps, and allows plenty of farming while it powers through the mid-game.
** [[Artillery Battery (BTD6)|Artillery Battery]] easily cleans up Bloons, with its Bombardment ability being able to take down blimps and hyper-dense rounds. It works especially on maps with loops such as [[Dark Path]] and [[Moon Landing (BTD6)|Moon Landing]] and with some micromanagement.
** [[Artillery Battery (BTD6)|Artillery Battery]] easily cleans up Bloons, with its Bombardment ability being able to take down blimps and hyper-dense rounds. It works especially on maps with loops such as [[Dark Path]] and [[Moon Landing (BTD6)|Moon Landing]] and with some micromanagement.