Strategy:Impoppable (BTD6): Difference between revisions
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* Rounds 41-60 generally feature continued farming and getting a tower that carries the tower through the mid-game. | * Rounds 41-60 generally feature continued farming and getting a tower that carries the tower through the mid-game. | ||
** If a Monkey Bank has not been obtained, get it in the early 40s. | ** If a Monkey Bank has not been obtained, get it in the early 40s. | ||
** When the Monkey Bank fills up in the 40s to 50s, sell it and follow the procedure listed in the '''Towers suited for most maps'' section to obtain a Monkeyopolis. | ** When the Monkey Bank fills up in the 40s to 50s, sell it and follow the procedure listed in the '''Towers suited for most maps''' section to obtain a Monkeyopolis. | ||
** [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]] is solid on most maps, and allows plenty of farming while it powers through the mid-game. | ** [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]] is solid on most maps, and allows plenty of farming while it powers through the mid-game. | ||
** [[Artillery Battery (BTD6)|Artillery Battery]] easily cleans up Bloons, with its Bombardment ability being able to take down blimps and hyper-dense rounds. It works especially on maps with loops such as [[Dark Path]] and [[Moon Landing (BTD6)|Moon Landing]] and with some micromanagement. | ** [[Artillery Battery (BTD6)|Artillery Battery]] easily cleans up Bloons, with its Bombardment ability being able to take down blimps and hyper-dense rounds. It works especially on maps with loops such as [[Dark Path]] and [[Moon Landing (BTD6)|Moon Landing]] and with some micromanagement. | ||