Apopalypse (BTD6): Difference between revisions
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== Rounds == | == Rounds == | ||
Each round is randomly generated, in a similar fashion to [[freeplay]] [[List of rounds in BTD6|rounds]]. Rounds in Apopalypse are randomly generated from preset waves of specific Bloon types, with a certain spawn time and count. Most waves echo those of regular rounds; for example the camo green bloon will appear on round 23, groups of camo regrow greens and spaced camo white Bloons appear on or about rounds 36 and 37. Additionally, the random round generation uses a seed system able to create 2<sup>31</sup> - 2 possible combinations. All possible combinations for rounds 1-99 can be found [https://docs.google.com/spreadsheets/d/1QwidnilzUbgB78HbskQvc8xw4rW_51sdTYPJIiwQtsI/edit?usp=sharing here]. | Each round is randomly generated, in a similar fashion to [[freeplay]] [[List of rounds in BTD6|rounds]]. Rounds in Apopalypse are randomly generated from preset waves of specific Bloon types, with a certain spawn time and count. Most waves echo those of regular rounds; for example the camo green bloon will appear on round 23, groups of camo regrow greens and spaced camo white Bloons appear on or about rounds 36 and 37. Additionally, the random round generation uses a seed system able to create 2<sup>31</sup> - 2 possible combinations. All possible combinations for rounds 1-99 can be found [https://docs.google.com/spreadsheets/d/1QwidnilzUbgB78HbskQvc8xw4rW_51sdTYPJIiwQtsI/edit?usp=sharing here]. | ||
== Strategy == | == Strategy == | ||
{{main strategy}} | {{main strategy}} | ||
On Apopalypse, due to future rounds spawning before the current round is all popped, going home from the game and re-entering can greatly reduce Apopalypse's difficulty. More information about this method is found in the linked strategy article. Since more challenging Bloons appear earlier (such as Round 19 for Camos, Round 20 for Leads, and Round 33 for Ceramics), strong towers must be bought further in advance and the defense must be able to pop all types of Bloons. | |||
== Medals == | == Medals == | ||
Revision as of 23:55, 13 November 2024

Apopalypse is a game mode in Bloons TD 6. In standard play, it is played on Medium difficulty. In singleplayer, it can only be played on a map after completing it on Military Only. In this game mode, the rounds are replaced with randomly generated rounds, which get harder as the round number increases. Additionally, there is no pause in between rounds even with the Auto-Start option turned off, and the Bloons in a round will spawn even before all the Bloons from previous round(s) have not been popped yet. Unlike in most other game modes, on-screen objects such as spikes from a Spike Factory are not cleared at the end of rounds.
Rounds
Each round is randomly generated, in a similar fashion to freeplay rounds. Rounds in Apopalypse are randomly generated from preset waves of specific Bloon types, with a certain spawn time and count. Most waves echo those of regular rounds; for example the camo green bloon will appear on round 23, groups of camo regrow greens and spaced camo white Bloons appear on or about rounds 36 and 37. Additionally, the random round generation uses a seed system able to create 231 - 2 possible combinations. All possible combinations for rounds 1-99 can be found here.
Strategy
On Apopalypse, due to future rounds spawning before the current round is all popped, going home from the game and re-entering can greatly reduce Apopalypse's difficulty. More information about this method is found in the linked strategy article. Since more challenging Bloons appear earlier (such as Round 19 for Camos, Round 20 for Leads, and Round 33 for Ceramics), strong towers must be bought further in advance and the defense must be able to pop all types of Bloons.
Medals
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Medium - Apopalypse
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Co-op - Medium - Apopalypse
Related achievements
Template:BTD6 achievement list by name
Quotes
| “ | Ever increasing Bloon waves, no breaks at the end of each round. How far can you get?
Note: saved games will start as soon as you select Play. |
” |
Update history
| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
- Completing round 70 now counts as beating the mode
- New UI when starting a game or loading a save in Apopalypse mode
- Now displays a victory screen upon completion
- Restarting no longer pauses the game
- Now grants end-of-round cash
Round generator changed. Details unknown. (undocumented)
Resolved an issue with round budget generation (bug fix)
- Note: Details unknown
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