Strategy:Apopalypse (BTD6): Difference between revisions
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|[[Destroyer (BTD6)|Destroyer]], [[Aircraft Carrier (BTD6)|Aircraft Carrier]] | |[[Destroyer (BTD6)|Destroyer]], [[Aircraft Carrier (BTD6)|Aircraft Carrier]] | ||
|[[File:BTD6 300-MonkeyBuccaneer.png|x50px]] [[File:BTD6 400-MonkeyBuccaneer.png|x50px]] | |[[File:BTD6 300-MonkeyBuccaneer.png|x50px]] [[File:BTD6 400-MonkeyBuccaneer.png|x50px]] | ||
|Destroyer's solid damage to all Bloon types when given Berserker Brew, given Camo support, and using the 3-2-0 | |Destroyer's solid damage to all Bloon types when given Berserker Brew, given Camo support, and using the 3-2-0 crosspath wipes out Apopalypse on most maps. To practically guarantee victory, Destroyer can be upgraded into Aircraft Carrier, whose planes perform well against Bloons and blimps and further amplify its power. | ||
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|[[Airburst Darts (BTD6)|Airburst Darts]], [[Triple Guns (BTD6)|Triple Guns]], [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]] | |[[Airburst Darts (BTD6)|Airburst Darts]], [[Triple Guns (BTD6)|Triple Guns]], [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]] | ||
|[[File:BTD6 002-MonkeySub.png|x50px]] [[File:BTD6 003-MonkeySub.png|x50px]] [[File:BTD6 004-MonkeySub.png|x50px]] | |[[File:BTD6 002-MonkeySub.png|x50px]] [[File:BTD6 003-MonkeySub.png|x50px]] [[File:BTD6 004-MonkeySub.png|x50px]] | ||
|Airburst Darts is one of the best options for the mid-game on nearly every map with water. It can obtain nearly map-wide coverage and Camo detection from other Camo-seeing towers with the 2-0-2 | |Airburst Darts is one of the best options for the mid-game on nearly every map with water. It can obtain nearly map-wide coverage and Camo detection from other Camo-seeing towers with the 2-0-2 crosspath, and Berserker Brew maximizes its potential. Triple Guns improves its power by 50%, making its power able to be carried further into the game. Armor Piercing Darts's extra pierce & extra MOAB and Ceramic damage to all darts, in addition to bonus overall damage on the non-airburst darts, takes out the late-game on most maps. | ||
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|[[Dragon's Breath (BTD6)|Dragon's Breath]] | |[[Dragon's Breath (BTD6)|Dragon's Breath]] | ||
|[[File:BTD6 030-Wizard.png|x50px]] | |[[File:BTD6 030-Wizard.png|x50px]] | ||
|Dragon's Breath, with the 0-3-2 | |Dragon's Breath, with the 0-3-2 crosspath, pops all Bloons except for Purples extremely reliably, in addition to dealing some MOAB damage. Berserker Brew greatly enhances its MOAB damage, and allows it to mostly take down Apopalypse on its own on most maps. | ||
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|[[Artillery Battery (BTD6)|Artillery Battery]] | |[[Artillery Battery (BTD6)|Artillery Battery]] | ||
|[[File:BTD6 040-MortarMonkey.png|x50px]] | |[[File:BTD6 040-MortarMonkey.png|x50px]] | ||
|Artillery Battery does exceptionally well against Bloons and also dents MOABs. Its Bombardment ability grants it a large burst in power, making it able to take down large MOAB rushes with ease. [[Heavy Shells (BTD6)|Heavy Shells]] grants it the ability to pop [[Black Bloon (BTD6)|Black Bloons]], so they are covered well. Artillery Battery's best | |Artillery Battery does exceptionally well against Bloons and also dents MOABs. Its Bombardment ability grants it a large burst in power, making it able to take down large MOAB rushes with ease. [[Heavy Shells (BTD6)|Heavy Shells]] grants it the ability to pop [[Black Bloon (BTD6)|Black Bloons]], so they are covered well. Artillery Battery's best crosspath is 2-4-0, which grants it +1 damage, extra pierce, and extra blast radius. The ability to re-target it grants it flexibility and makes few rounds true dead-ends. Berserker Brew helps it a solid amount, significantly increasing its MOAB and Ceramic damage. | ||
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|[[Neva-Miss Targeting (BTD6)|Neva-Miss Targeting]] | |[[Neva-Miss Targeting (BTD6)|Neva-Miss Targeting]] | ||
|[[File:BTD6 003-MonkeyAce.png|x50px]] | |[[File:BTD6 003-MonkeyAce.png|x50px]] | ||
|Neva-Miss, when given Berserker Brew, using the 2-0-3 | |Neva-Miss, when given Berserker Brew, using the 2-0-3 crosspath, and given Camo detection, does very solid overall damage to both Bloons and blimps. Neva-Miss can also overcome the obstacles and spaced-out layout of many difficult maps (such as [[Dark Dungeons]] and [[Ravine]]), thereby making it a good choice no matter the map. | ||
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* On Rounds 6-20, solidify the defense for all Bloon types. | * On Rounds 6-20, solidify the defense for all Bloon types. | ||
** Black Bloons may first come on Round 12, Purple Bloons on Round 14, White Bloons on Round 16, Camo Bloons on Round 19, and Lead Bloons on Round 20. The defense would ideally be equipped for each of these Bloons on those respective rounds. | ** Black Bloons may first come on Round 12, Purple Bloons on Round 14, White Bloons on Round 16, Camo Bloons on Round 19, and Lead Bloons on Round 20. The defense would ideally be equipped for each of these Bloons on those respective rounds. | ||
** Airburst Darts covers nearly all types of Bloons with the 2-0-2 | ** Airburst Darts covers nearly all types of Bloons with the 2-0-2 crosspath and Camo Intel, covers Lead as well with [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]], and performs exceptional defense with Berserker Brew. | ||
** 1-3-0 [[Druid of the Jungle (BTD6)|Druid of the Jungle]] covers all Bloon types except for Camo, and deals exceptional damage on maps with one lane per round. | ** 1-3-0 [[Druid of the Jungle (BTD6)|Druid of the Jungle]] covers all Bloon types except for Camo, and deals exceptional damage on maps with one lane per round. | ||
** [[Wall of Fire (BTD6)|Wall of Fire]] easily pops all Bloons that go through its fire in this part of the game except Purples. 1-2-0 grants it reliability, while 0-2-2 grants it Camo and is more optimal for Dragon's Breath. | ** [[Wall of Fire (BTD6)|Wall of Fire]] easily pops all Bloons that go through its fire in this part of the game except Purples. 1-2-0 grants it reliability, while 0-2-2 grants it Camo and is more optimal for Dragon's Breath. | ||