Strategy:Bloons TD 6: Difference between revisions
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===Early game=== | ===Early game=== | ||
{|class="wikitable center-col-1 center-col-2" | |||
!Name | |||
!Portrait | |||
!Reasoning & how to use | |||
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|[[Dart Monkey (BTD6)|Base Dart Monkey]] | |||
|[[File:BTD6 000-DartMonkey.png|x50px]] | |||
|The base dart is a staple of the early-game, even being required to defeat CHIMPS on many difficult maps. Three of them passes the first few rounds with ease and saves up to the hero (if not obtainable at the start), except in Alternate Bloons Rounds. Note that three darts are not affordable at the start of Impoppable or Half Cash without Monkey Knowledge, but the dart remains strong there nonetheless. | |||
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|[[Grape Shot (BTD6)|Grape Shot]] | |||
|[[File:BTD6 000-MonkeyBuccaneer.png|x50px]] | |||
|Grape Shot excels on nearly all maps with water, especially if placed so that the track surrounds it on 2 opposing sides and both of its guns can trigger. | |||
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|[[Sentry Gun (BTD6)|Sentry Gun]] | |||
|[[File:BTD6 100-EngineerMonkey.png|x50px]] | |||
|Sentry Gun fills in the same role as Grape Shot, being a good early-game tower for slightly below $1,000 that performs well. | |||
|- | |||
|[[Barracuda]] | |||
|[[File:BTD6 200-BeastHandler.png|x50px]] | |||
|The Power 3 Barracuda is decent for its cost, but it is the Power 6 Barracuda that shines, wiping out the entire early-game with the exception of Camos and Leads. | |||
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|[[Wall of Fire (BTD6)|Wall of Fire]] | |||
|[[File:BTD6 020-Wizard.png|x50px]] | |||
|Wall of Fire reliably pops all early-game Bloons that passes through its fire, except for Purples and Camos without 0-2-2. 1-2-0 is preferred if stopping at Wall of Fire, due to its reliability, but 0-2-2 is better if going for Dragon's Breath. | |||
|- | |||
|[[Druid of the Jungle (BTD6)|Druid of the Jungle]] | |||
|[[File:BTD6 030-Druid.png|x50px]] | |||
|1-3-0 Druid of the Jungle is immensely powerful on maps with one lane per round, breezing through the entire early game except for Camos. However, it falls off on maps with more than 1 simultaneously active lane per round. | |||
|} | |||
===Early game and mid-game=== | ===Early game and mid-game=== | ||
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|[[File:BTD6 300-MonkeyBuccaneer.png|x50px]] | |[[File:BTD6 300-MonkeyBuccaneer.png|x50px]] | ||
|The plain 3-2-0 Destroyer easily wipes out the early game, with the exception of Camos. With a 3-2-0 Berserker Brew and given Camo support, Destroyer performs exceptionally in the mid-game as well, wiping out most rounds in the early mid-game with ease. [[Admiral Brickell (BTD6)|Admiral Brickell]]'s Naval Tactics ability and Level 8 +1 pierce buff both greatly benefit Destroyer. | |The plain 3-2-0 Destroyer easily wipes out the early game, with the exception of Camos. With a 3-2-0 Berserker Brew and given Camo support, Destroyer performs exceptionally in the mid-game as well, wiping out most rounds in the early mid-game with ease. [[Admiral Brickell (BTD6)|Admiral Brickell]]'s Naval Tactics ability and Level 8 +1 pierce buff both greatly benefit Destroyer. | ||
|- | |||
|[[Dragon's Breath (BTD6)|Dragon's Breath]] | |||
|[[File:BTD6 030-Wizard.png|x50px]] | |||
|0-3-2 Dragon's Breath reliably pops all non-hyper-clumped Bloons except for Purples, in addition to dealing some MOAB damage. It cruises through the early-game and early mid-game, saving up for more expensive towers like [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]]. 3-2-0 Berserker Brew improves its MOAB damage, allowing it to carry on further into the mid-game. | |||
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|[[Airburst Darts (BTD6)|Airburst Darts]], [[Triple Guns (BTD6)|Triple Guns]] | |||
|[[File:BTD6 002-MonkeySub.png|x50px]] [[File:BTD6 003-MonkeySub.png|x50px]] | |||
|2-0-2 Airburst Darts does good all-around damage to all Bloons and blimps, including Camos when using 0-0-2 Dart Monkeys as [[Advanced Intel (BTD6)|Intel]] and Leads with [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]], which can be upgraded to Berserker Brew to greatly boost Airburst Darts's power. Triple Guns improves on Airburst Darts with a 50% attack speed boost, carrying power further into the mid-game. | |||
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|[[Monkey Bank (BTD6)|Monkey Bank]] | |[[Monkey Bank (BTD6)|Monkey Bank]] | ||
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==Strategies for each game mode== | ==Strategies for each game mode== | ||
Each game mode differs from one another, and the most challenging game modes require specific strategies tailored to defeat them. The strategy articles for game modes that require unique strategies are listed below. | |||
* Primary Only: [[Strategy:Primary Only]] | |||
* Deflation: [[Strategy:Deflation (BTD6)|Strategy:Deflation]] | |||
* Military Only: [[Strategy:Military Only]] | |||
* Apopalypse: [[Strategy:Apopalypse (BTD6)|Strategy:Apopalypse]] | |||
* Magic Monkeys Only: [[Strategy:Magic Monkeys Only]] | |||
* Half Cash: [[Strategy:Half Cash]] | |||
* Alternate Bloons Rounds: [[Strategy:Alternate Bloons Rounds]] | |||
* Impoppable: [[Strategy:Impoppable (BTD6)|Strategy:Impoppable]] | |||
* CHIMPS: [[Strategy:CHIMPS]] | |||
==Navigation== | ==Navigation== | ||
{{BTD6 strategy nav}} | {{BTD6 strategy nav}} | ||
[[Category:BTD6 strategies]] | [[Category:BTD6 strategies]] | ||