Strategy:Magic Monkeys Only: Difference between revisions

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===Preparation===
===Preparation===
* [[Monkey Knowledge (BTD6)|Monkey Knowledge]] greatly simplifies this game mode, so it is recommended to get a good amount of Monkey Knowledge upgrades before attempting Magic Monkeys Only.
* Defeating [[Hard]] Standard on many maps before playing Magic Monkeys Only is optimal to get both the experience of playing 80 rounds and obtain Monkey Knowledge efficiently.
* Watch out for difficult rounds in Magic Monkeys Only, which are listed here.


===The most challenging rounds in Magic Monkeys Only===
===The most challenging rounds in Magic Monkeys Only===
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===Gameplay===
===Gameplay===
* Berserker Brew and Stronger Stimulant should be used in nearly all cases for the most powerful tower on the screen, starting in the late early game.
* The hero must be utilized for the best chances of success, as the selection of towers is more limited.
* Due to most income towers being banned (leading to a greater shortage of cash), attempt to minimize selling by placing down towers that can upgraded into towers useful later on.


==Towers & heroes suited for most maps==
==Towers & heroes suited for most maps==
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|[[File:BTD6 ObynGreenFoot.png|x50px]]
|[[File:BTD6 ObynGreenFoot.png|x50px]]
|Obyn's buffs to Magic towers, especially [[Druid (BTD6)|Druids]], are very useful in Magic Monkey Only. Wall of Trees is also a powerful asset, as it can tank many Bloons or several blimps and explodes to make much-needed extra money. Brambles can also take out early Camos (albeit needing some luck on multi-lane maps) and do good single-target damage, and Nature's ward totem provides good support by slowing down Bloons and blimps.
|Obyn's buffs to Magic towers, especially [[Druid (BTD6)|Druids]], are very useful in Magic Monkey Only. Wall of Trees is also a powerful asset, as it can tank many Bloons or several blimps and explodes to make much-needed extra money. Brambles can also take out early Camos (albeit needing some luck on multi-lane maps) and do good single-target damage, and Nature's ward totem provides good support by slowing down Bloons and blimps.
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|[[Bloonjitsu (BTD6)|Bloojitsu]]
|[[File:BTD6 400-NinjaMonkey.png|x50px]]
|Bloonjitsu + Berserker Brew performs well in the early game and early mid-game, popping all Bloon types, with Double Shot being a decent stepping stone. When going for the setup, purchase Berserker Brew for Double Shot before upgrading the latter to Bloonjitsu. Later on, Bloonjitsu can be given a 20x [[Shinobi Tactics (BTD6)|Shinobi]] army with other Bloonjitsus also being buffed, making for a powerful late-game strategy.
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|[[Druid of the Storm (BTD6)|Druid of the Storm]], [[Ball Lightning (BTD6)|Ball Lightning]]
|[[File:BTD6 300-Druid.png|x50px]] [[File:BTD6 400-Druid.png|x50px]]
|Druid of the Storm is a powerful supporting tower for its cost in the mid-game and late-game, especially when given Obyn's buffs. Ball Lightning further improves the support role of Druid of the Storm while also being a solid clean-up tower in its own right, easily catching nearly all Bloon leaks.
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|[[Symphonic Resonance]]
|[[File:BTD6 004-Mermonkey.png|x50px]]
|Symphonic Resonance is an extremely potent supporting tower in the late 60s and 70s, catching MOABs and BFBs into its melody, allowing many more towers to reach them and giving the towers more time to take them down.
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|[[Dragon's Breath (BTD6)|Dragon's Breath]], [[Summon Phoenix (BTD6)|Summon Phoenix]]
|[[File:BTD6 030-Wizard.png|x50px]] [[File:BTD6 040-Wizard.png|x50px]]
|0-3-2 Dragon's Breath is a very solid mid-game tower, reliably popping all Bloons (except hyperclumped ones and Purples) that touch is fire and dealing decent MOAB damage with its flames. Its power is further amplified by a 3-2-0 Berserker Brew. Upgrading to Summon Phoenix grants a powerful ability and an extra flame, with the ability to keep one Phoenix up at all times with two Summon Phoenixes.
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|[[Lead to Gold (BTD6)|Lead to Gold]], [[Rubber to Gold (BTD6)|Rubber to Gold]]
|[[File:BTD6 003-Alchemist.png|x50px]] [[File:BTD6 004-Alchemist.png|x50px]]
|Lead to Gold and Rubber to Gold are among the only remaining money-making options in Magic Monkeys Only, and they perform well for their roles. Lead to Gold converts large amounts of early-game and mid-game Leads into cash, especially on rounds such as 37, 38, and 63. Rubber to Gold improves on that by applying gold to all Bloons, making large amounts of cash and easing the difficulty of the late-game.
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|[[Spirit of the Forest (BTD6)|Spirit of the Forest]]
|[[File:BTD6 050-Druid.png|x50px]]
|Spirit of the Forest guarantees victory up to Round 80 on many maps, easily cleaning up all Bloons and blue MOABs while doing decent damage to BFBs and the ZOMG with its vines and thorns. It also makes $1,000 at the end of every round, allowing for the easy affording of the assistance it needs against higher-tier blimps on difficult maps.
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