Strategy:Magic Monkeys Only: Difference between revisions
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** [[Druid of the Jungle (BTD6)|Druid of the Jungle]] is exceptionally strong on maps with one lane per round, taking out all non-Camo Bloons in the early-game. It falls off on maps with multiple simultaneous lanes. | ** [[Druid of the Jungle (BTD6)|Druid of the Jungle]] is exceptionally strong on maps with one lane per round, taking out all non-Camo Bloons in the early-game. It falls off on maps with multiple simultaneous lanes. | ||
** Double Shot is a fairly reliable popping power for the early-game, but is not particularly strong without Berserker Brew. | ** Double Shot is a fairly reliable popping power for the early-game, but is not particularly strong without Berserker Brew. | ||
** Lead to Gold is ideally purchased before Round 28 to make money off Leads on that round. | |||
* Rounds 31-40 feature preparation for the MOAB and the obtaining of mid-game towers. | * Rounds 31-40 feature preparation for the MOAB and the obtaining of mid-game towers. | ||
** Giving Berserker Brew to Double Shot and then upgrading it into Bloonjitsu is a relatively smooth progression into a solid mid-game tower. | ** Giving Berserker Brew to Double Shot and then upgrading it into Bloonjitsu is a relatively smooth progression into a solid mid-game tower. | ||
** Dragon's Breath reliably pops all non-MOABs that it passes through its wall of fire, excluding Purples, remaining powerful through the mid-game. | ** Dragon's Breath reliably pops all non-MOABs that it passes through its wall of fire, excluding Purples, remaining powerful through the mid-game. | ||
** If playing on an easier map, obtain Rubber to Gold between Rounds 31 and 40. | |||
** Save the hero's abilities/inventory properly for the MOAB to use properly. Also, make sure to have solid single-target and grouped popping powers in advance for the MOAB. | ** Save the hero's abilities/inventory properly for the MOAB to use properly. Also, make sure to have solid single-target and grouped popping powers in advance for the MOAB. | ||
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* As they level up, the hero becomes crucial during the mid-game. Use their abilities/inventories when needed, and they become worth upwards of ten thousand in the mid-game. | * As they level up, the hero becomes crucial during the mid-game. Use their abilities/inventories when needed, and they become worth upwards of ten thousand in the mid-game. | ||
* Berserker Brew/Stronger Stimulant should be given to the strongest tower(s) on the screen in nearly all cases. The damage, attack speed, range, and pierce buffs greatly enhance the power of almost all mid-game and late-game towers. | * Berserker Brew/Stronger Stimulant should be given to the strongest tower(s) on the screen in nearly all cases. The damage, attack speed, range, and pierce buffs greatly enhance the power of almost all mid-game and late-game towers. | ||
* On harder maps, purchase Rubber to Gold between Rounds 41 and 45. | |||
* The mid-game necessitates the solidifying of the mid-game defense and the purchase of some late-game towers. | * The mid-game necessitates the solidifying of the mid-game defense and the purchase of some late-game towers. | ||
** Druid of the Storm and Ball Lightning both perform good support, with the latter also cleaning up reliably, especially with Obyn. | ** Druid of the Storm and Ball Lightning both perform good support, with the latter also cleaning up reliably, especially with Obyn. | ||
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** Robo Monkey performs relatively well throughout the rest of the game. | ** Robo Monkey performs relatively well throughout the rest of the game. | ||
** If Geraldo was purchased before Round 10 and Rare Quincy Action Figure has been bought, Spirit of the Forest can be purchased in the 50s by selling most other towers. | ** If Geraldo was purchased before Round 10 and Rare Quincy Action Figure has been bought, Spirit of the Forest can be purchased in the 50s by selling most other towers. | ||
** If going for a Ninja-centered strategy, build 3 packed Bloonjitsus (in total) and start building a Shinobi army around them. | |||
==Late game (rounds 61+)== | ==Late game (rounds 61+)== | ||
* Further utilize the hero, as their high level makes their usefulness even greater than during the mid-game. | |||
* Spirit of the Forest can still be purchased if it has not been obtained. If going for it, attempt to obtain it early to take advantage of its $1,000 per round. | |||
* [[Prince of Darkness (BTD6)|Prince of Darkness]] can also be obtained, likewise guaranteeing victory on most maps with another tower to assist for high-tier blimps. | |||
* Towers such as Arcane Spike, [[Dark Knight (BTD6)|Dark Knight]], and [[Sticky Bomb (BTD6)|Sticky Bomb]] cover Spirit of the Forest and Prince of Darkness's weakness against high-tier blimps. | |||
* If using Ninjas as late-game damage, finish the Shinobi army by packing Shinobis so that all Bloonjitsus have 20x Shinobi buffs. | |||
* Symphonic Resonance can be obtained for solid support, with its trance trivializing all BFBs and MOABs. | |||
* [[Bloon Sabotage (BTD6)|Bloon Sabotage]] slows ceramic clumps (such as those on Rounds 76 and 78) to half speed and adds more time to pop blimps. | |||
==Navigation== | ==Navigation== | ||
{{BTD6 strategy nav}} | {{BTD6 strategy nav}} | ||
[[Category:BTD6 strategies]] | [[Category:BTD6 strategies]] | ||