Freeplay: Difference between revisions
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== ''Bloons TD 4'' == | == ''Bloons TD 4'' == | ||
{{incomplete}} | {{incomplete}} | ||
''Bloons TD 4'' is limited to 255 rounds outside of [[Apopalypse (BTD4)|Apopalypse]]. | ''Bloons TD 4'' is limited to 255 rounds outside of [[Apopalypse (BTD4)|Apopalypse]]. The last five rounds don't spawn any Bloons, and Round 250 has 9999 BFBs. | ||
Freeplay Mode in ''Bloons TD 4'' has Bloon spawns ranging from Zebras to BFBs, with rounds getting longer and harder the further you go. Rounds with up to 10 million RBE or more can appear when you go past Round 240. | |||
== ''Bloons TD 5'' == | == ''Bloons TD 5'' == | ||
{ | ''Bloons TD 5'' has freeplay effects ''after'' Round 85. Freeplay effects include: | ||
* [[Ceramic Bloon (BTD5)|Ceramic Bloons]] turn into [[Ceramic Bloon (BTD5)|Super Ceramic Bloons]]. | |||
* MOAB-class Bloons gain 5% health per round ''starting from'' Round 103. | |||
* All Bloons gain 15% speed per round ''starting from'' Round 103 as well. | |||
* Cash per pop continues to get reduced (this actually begins at Round 50, but that is not when most players consider freeplay): | |||
{| class="wikitable" | |||
|+ | |||
!Start Round | |||
!End Round | |||
!Relative cash per pop | |||
|- | |||
|1 | |||
|50 | |||
|100% | |||
|- | |||
|51 | |||
|60 | |||
|50% | |||
|- | |||
|61 | |||
|85 | |||
|20% | |||
|- | |||
|86 | |||
|100 | |||
|10% | |||
|- | |||
|101 | |||
| - | |||
|2% | |||
|} | |||
Rounds are randomly generated, having Bloon spawns ranging from Ceramics to ZOMGs. | |||
== ''Bloons TD 6'' == | == ''Bloons TD 6'' == | ||
Bloons TD 6 has freeplay effects ''after'' round 80 (with some exceptions involving [[Quest (BTD6)|Quest]]s). Freeplay effects include: | Bloons TD 6 has freeplay effects ''after'' round 80 (with some exceptions involving [[Quest (BTD6)|Quest]]s). Freeplay effects include: | ||
* [[Ceramic Bloon (BTD6)|Ceramic Bloons]] turn into [[Ceramic Bloon (BTD6)#Super_Ceramic_Bloons|Super Ceramic Bloons]] | * [[Ceramic Bloon (BTD6)|Ceramic Bloons]] turn into [[Ceramic Bloon (BTD6)#Super_Ceramic_Bloons|Super Ceramic Bloons]]. | ||
* Some bloons cost less lives to be leaked than before: | * Some bloons cost less lives to be leaked than before: | ||
Revision as of 13:59, 24 November 2024
| This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: Very incomplete page. |
In the Bloons TD series, Freeplay is the game mode accessed after completing a game on a certain difficulty. After completing a difficulty, players may be presented the option to continue to Freeplay. During Freeplay, there typically comes a point after which rounds are randomly generated and become harder and harder because MOAB-Class Bloons increase in health and Bloons increase in speed as the rounds progress with a mechanic called Ramping.
Bloons TD 3
| This section is empty. You can help out by adding to it. |
Bloons TD 4
| This section is incomplete. You can help out by expanding it. The editor who added this notice did not specify a reason. |
Bloons TD 4 is limited to 255 rounds outside of Apopalypse. The last five rounds don't spawn any Bloons, and Round 250 has 9999 BFBs.
Freeplay Mode in Bloons TD 4 has Bloon spawns ranging from Zebras to BFBs, with rounds getting longer and harder the further you go. Rounds with up to 10 million RBE or more can appear when you go past Round 240.
Bloons TD 5
Bloons TD 5 has freeplay effects after Round 85. Freeplay effects include:
- Ceramic Bloons turn into Super Ceramic Bloons.
- MOAB-class Bloons gain 5% health per round starting from Round 103.
- All Bloons gain 15% speed per round starting from Round 103 as well.
- Cash per pop continues to get reduced (this actually begins at Round 50, but that is not when most players consider freeplay):
| Start Round | End Round | Relative cash per pop |
|---|---|---|
| 1 | 50 | 100% |
| 51 | 60 | 50% |
| 61 | 85 | 20% |
| 86 | 100 | 10% |
| 101 | - | 2% |
Rounds are randomly generated, having Bloon spawns ranging from Ceramics to ZOMGs.
Bloons TD 6
Bloons TD 6 has freeplay effects after round 80 (with some exceptions involving Quests). Freeplay effects include:
- Ceramic Bloons turn into Super Ceramic Bloons.
- Some bloons cost less lives to be leaked than before:
| Bloon | Pre-freeplay lives cost | Freeplay lives cost | reduction |
|---|---|---|---|
| Purple | 11 | 6 | -5 |
| Lead | 23 | 7 | -16 |
| Fortified Lead | 26 | 10 | -16 |
| MOAB | 616 | 460 | -156 |
| Fortified MOAB | 856 | 700 | -156 |
| BFB | 3164 | 2540 | -624 |
| Fortified BFB | 4824 | 4200 | -624 |
| ZOMG | 16,656 | 14,160 | -2496 |
| Fortified ZOMG | 27,296 | 24,800 | -2496 |
| DDT | 816 | 660 | -156 |
| Fortified DDT | 1256 | 1100 | -156 |
| BAD | 55,760 | 50,300 | -5460 |
| Fortified BAD | 98,360 | 92,900 | -5460 |
- MOAB-Class Bloons gain additional HP every round:
| Start round | End round | additional HP per round |
multiplier at start round |
multiplier at end round |
|---|---|---|---|---|
| 81 | 100 | +2% | 1.02 | 1.40 |
| 101 | 125 | +5% | 1.45 | 2.75 |
| 126 | 150 | +15% | 2.90 | 6.50 |
| 151 | 250 | +35% | 6.85 | 41.50 |
| 251 | 300 | +100% | 42.50 | 91.50 |
| 301 | 400 | +150% | 93.00 | 241.50 |
| 401 | 500 | +250% | 244.00 | 491.50 |
| 501 | - | +500% | 496.50 | - |
- All bloons start to gain an additive +2% speed every round, with random jumps at certain rounds:
| Start round | End round | additional speed per round |
multiplier at start round |
multiplier at end round |
|---|---|---|---|---|
| 81 | 100 | +2% | 1.02 | 1.40 |
| 101 | 150 | +2% | 1.60 | 2.58 |
| 151 | 200 | +2% | 3.00 | 3.98 |
| 201 | 251 | +2% | 4.50 | 5.50 |
| 252 | - | +2% | 6.00 | - |
- Cash per pop continues to gets reduced (this actually begins at round 50, but that is not when most players consider freeplay):
| Start round | End round | relative cash per pop |
|---|---|---|
| 1 | 50 | 100% |
| 51 | 60 | 50% |
| 61 | 85 | 20% |
| 86 | 100 | 10% |
| 101 | 120 | 5% |
| 121 | - | 2% |
- XP decreases to 10% of normal rates after round 100
- Duration of applied statuses to Bloons decreases:
| Start round | End round | Status duration decrease |
|---|---|---|
| 150 | 199 | -10% |
| 200 | 249 | -20% |
| 250 | 299 | -30% |
| 300 | 349 | -40% |
| 350 | - | -50% |
Past round 140, all rounds are randomly generated, except for round 200. Rounds 163 and 263 are randomized as well, but have a much narrower range of possible bloons. Rounds 10,000 and above are also pre-determined, but they aren't humanly possible to reach*.