Contested Territory (BTD6): Difference between revisions

Created page with "{{Stub}} {{Lede image|BTD6 ContestedTerritoryEvent.png}} '''Contested Territory''' is a bi-weekly event in Bloons TD 6, introduced in {{BTD6 version|32.0}}. ==Schedule== ==Mechanics== ===Teams=== ===Leaderboards=== ==Strategy== ==Rewards== ===Medals=== ==Update history== {{BTD6 change list by name|Contested Territory}} ==Gallery== ===Screenshots=== {{screenshot needed}} ===Icons == <gallery> </gallery> ===Banners=== <gallery mode="nolines" class="left" wi..."
 
Add some of the mechanics. Page still needs work
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{{Lede image|BTD6 ContestedTerritoryEvent.png}}
{{Lede image|BTD6 ContestedTerritoryEvent.png}}
'''Contested Territory''' is a bi-weekly event in [[Bloons TD 6]], introduced in {{BTD6 version|32.0}}.
'''Contested Territory''' is a bi-weekly event in [[Bloons TD 6]], introduced in {{BTD6 version|32.0}}. During this event, players compete with their [[team]] in a match against five other teams to gain points by capturing and controlling tiles on a hexagonal board. At the end of the event, players and teams receive rewards based on the amount of points they have relative to other players and teams in their match. If Competitive Mode is enabled, players and teams additionally place on global leaderboards.
 
On the Contested Territory board, each tile has a challenge and a scoring system associated with it, and can be captured by completing its challenge as well as beating the current owner's score, if any. Over time scores on tiles degrade, tiles stop generating points, and eventually tiles turn neutral again if not recaptured by any teams.
 
Contested Territory uses a ticket system to limit the number of tiles each player can capture per day. Players gain four tickets every day, and can only attempt a tile if they have at least one ticket. Tickets are not spent until and unless the player captures a tile. All of a team's unused tickets at the end of a day get put into a pool and may be used by players on the following days.


==Schedule==
==Schedule==
{{Empty}}


==Mechanics==
==Mechanics==
{{Screenshot needed}}
=== Game board ===
Contested Territory is played on a game board between six teams. The game board is a hexagonal grid consisting of hexagonal tiles, with sides eight tiles long. Each corner tile is permanently controlled by one of the six teams, gives no points, and cannot be captured. All other tiles start out neutral.
At the start of each event, each team in a match is assigned a color, which is one of red, yellow, blue, green, pink, or purple. A team's color is random and may change week-to-week. The tiles on the game board are also randomized every event.
=== Tiles ===
Capturing tiles is the central mechanic in Contested Territory. Players may only attempt to capture tiles which share a side with a tile their team owns, including their starting corner square.
==== Challenges ====
{{Research|What are the Hero bans on each tile type? What is the possible range of challenge modifiers?}}
Each tile contains a challenge which must be completed in order to capture it, as well as a scoring system. Owned tiles may only be captured by beating the owner's current score on that tile; tied scores result in no capture. The scoring systems are as follows.
* '''Least Cash''': players are scored based on the total amount of cash spent during the game. This includes tower purchases and upgrades, and paying to [[Removable object|remove objects]] or use [[Gizmo|gizmos]].
* '''Least Tiers''': players are scored based on the number of upgrades they purchase, plus the number of towers placed. This does not include [[Sub-tower|sub-towers]].
* '''Boss''': players are scored based on how fast they can defeat one or two tiers of a Normal boss. These scores are timed the same way as in [[Boss Bloon Event#Ranked Mode|Ranked Boss Events]].
* '''Race''': players are scored based on how fast they can complete all rounds in the challenge, and are granted the ability to send rounds early before all Bloons in a round are destroyed. These scores are timed the same way as in [[Race Event|Race Events]]. Relics which grant use of a [[Power]] may not be used on Race tiles.
Every tile's challenge is randomized, including the map and modifiers, and typically restricts the use of many tower types and heros. No specific upgrade restrictions are used. [[Insta Monkey|Insta-Monkeys]], [[Double Cash (BTD6)|Double Cash]], and [[Fast Track Mode|Fast Track]] are always banned.
Measures are in place to ensure tile challenges can always be completed; for example, there is guaranteed to be at least one tower with the ability to damage [[Lead Bloon (BTD6)|Lead Bloons]] which isn't too expensive.
==== Types ====
There are three types of tiles in Contested Territory.
* '''Regular tiles''' grant 20 points per hour captured, and allow the use of [[Monkey Knowledge (BTD6)|Monkey Knowledge]]. Regular tiles can never be boss tiles.
* '''Relic tiles''' grant 10 points per hour captured, and grant the use of some specific [[Relic Knowledge|relic]] to all players on the team of the player that owns it. Monkey Knowledge is disabled on Relic tiles.
* '''Banner tiles''' grant 40 points per hour captured. Monkey Knowledge is disabled on Banner tiles.
Each game board has 24 Relic tiles and 24 Banner tiles, with the rest being Regular tiles. Since there are more than 24 Relics in the game, every event has several Relics which are unavailable.
=== Tile scoring ===
{{Incomplete|More specific: how much do tiles degrade}}
Each tile grants a certain amount of points per hour to the team who owns it depending on the type of tile it is. Players also gain individual points for tiles they capture with a personal ticket.
After 24 hours elapse since a tile is captured, it stops giving points but stays in the possession of the capturing player. Relic tiles still provide use of their relics when in this state. Tiles which are not providing points are marked on the board with flashing green down arrows. After 72 hours elapse since a tile is captured, it becomes neutral and must be captured again for a team to claim it.
The score set on a tile degrades starting 5 hours after capture. As the score degrades, it becomes worse and worse over time making it easier for other teams to capture.
=== Tickets ===
Every 24 hours, each player gains four personal tickets. Players may only attempt the challenge on a tile if they have a ticket, but attempting challenges does not cost any tickets. Instead, tickets are only consumed if a capture attempt is successful.
==== Team tickets ====
After 24 hours, a team's unused tickets are put into a "team ticket" pool which all players on the team may use on the following days. Each player may use up to six team tickets per day.
=== Relics ===
{{Main|Relic Knowledge}}
Along with [[Boss Rush]], Contested Territory is one of two ways by which players may access Relics. Relics are items which grant players special bonuses and abilities such as gaining lives or cash, or limited free use of a Power.
If a team controls a Relic tile, all players on that team may use that Relic on any tile they attempt. Players may only use up to four Relics gained from Relic tiles at a time.
In addition to Relics gained from Relic tiles, Contested Territory has Shop Relics which may be purchased for CT Trophies. When purchased, all players on the team have that Relic enabled on all tiles they attempt. Three of these Shop Relics are only available after some time passes in the event: one is unlocked after 24 hours, 72 hours, and 120 hours after the event start. Also there is a Daily Power Relic, which changes daily and is one of the Relics that grant use of a Power. The Daily Power Relic must be purchased again every day in order to use it.


===Teams===
===Teams===
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==Strategy==
==Strategy==
{{Strategy needed}}


==Rewards==
==Rewards==
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{{screenshot needed}}
{{screenshot needed}}


===Icons ==
=== Icons ===
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<gallery>
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