Freeplay: Difference between revisions

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In the [[Bloons TD series|''Bloons TD series'']], '''Freeplay''' is the game mode accessed after completing a game on a certain difficulty. After completing a difficulty, players may be presented the option to continue to Freeplay. During Freeplay, there typically comes a point after which rounds are randomly generated and become harder and harder because [[MOAB-Class Bloon|MOAB-Class Bloons]] increase in health and Bloons increase in speed as the rounds progress with a mechanic called [[Ramping]].
In the [[Bloons TD series|''Bloons TD'' series]], '''Freeplay''' is the game mode to which players may gain access after completing a game on a certain difficulty. During Freeplay, a mechanic called [[Ramping]] increases the speed of Bloons, additionally raising the health of [[MOAB-Class Bloon]]s. There also comes a point after which rounds are randomly generated.


== ''Bloons TD 3'' ==
== ''Bloons TD 3'' ==
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The {{Flash version of|Bloons TD 4}} is limited to 255 rounds outside of [[Apopalypse (BTD4)|Apopalypse]]. The last five rounds don't spawn any Bloons, and Round 250 has 9999 BFBs.
The {{Flash version of|Bloons TD 4}} is limited to 255 rounds outside of [[Apopalypse (BTD4)|Apopalypse]]. The last five rounds don't spawn any Bloons, and Round 250 has 9999 BFBs.
The {{Mobile version of|Bloons TD 4}} has no known round limit, as players have went beyond 250 rounds on Mobile.  
The {{Mobile version of|Bloons TD 4}} has no known round limit, as players have gone beyond 250 rounds on Mobile.  
<!--https://www.reddit.com/r/BTD4/comments/18ptgim/world_record_mobile_round_395/-->
<!--https://www.reddit.com/r/BTD4/comments/18ptgim/world_record_mobile_round_395/-->


Freeplay Mode in ''Bloons TD 4'' has Bloon spawns ranging from Zebras to BFBs, with rounds getting longer and harder the further as the player progresses. Rounds with up to 10 million RBE or more can appear when going past Round 240.
Freeplay Mode in ''Bloons TD 4'' has Bloon spawns ranging from Zebras to BFBs, with rounds getting longer and harder as the player progresses. Rounds with up to 10 million RBE or more can appear when going past Round 240.


== ''Bloons TD 5'' ==
== ''Bloons TD 5'' ==
''Bloons TD 5'' has freeplay effects ''after'' Round 85. Freeplay effects include:
''Bloons TD 5'' has Freeplay effects ''after'' Round 85. Freeplay effects include:


* [[Ceramic Bloon (BTD5)|Ceramic Bloons]] turn into Super Ceramic Bloons.
* [[Ceramic Bloon (BTD5)|Ceramic Bloons]] turn into Super Ceramic Bloons.
* MOAB-class Bloons gain 5% health per round ''starting from'' Round 103.
* MOAB-class Bloons gain 5% health per round ''starting from'' Round 103.
* All Bloons gain 15% speed per round ''starting from'' Round 103 as well.
* All Bloons gain 15% speed per round ''starting from'' Round 103 as well.
* Cash per pop continues to get reduced (this actually begins at Round 50, but that is not when most players consider freeplay):
* Cash per pop continues to get reduced (this actually begins at Round 50, but that is not when most players consider Freeplay):


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== ''Bloons TD 6'' ==
== ''Bloons TD 6'' ==
Bloons TD 6 has freeplay effects ''after'' round 80 (with some exceptions involving [[Quest (BTD6)|Quest]]s). Freeplay effects include:
Bloons TD 6 has Freeplay effects ''after'' round 80 (with some exceptions involving [[Quest (BTD6)|Quest]]s). Freeplay effects include:


* [[Ceramic Bloon (BTD6)|Ceramic Bloons]] turn into [[Ceramic Bloon (BTD6)#Super_Ceramic_Bloons|Super Ceramic Bloons]].
* [[Ceramic Bloon (BTD6)|Ceramic Bloons]] turn into [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramic Bloons]].
* Some bloons cost less lives to be leaked than before:
* Leaking certain Bloons deducts fewer lives than before:


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* All bloons start to gain an additive +2% speed every round, with random jumps at certain rounds:
* All Bloons start to gain an additive +2% speed every round, with random jumps at certain rounds:


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* Cash per pop continues to gets reduced (this actually begins at round 50, but that is not when most players consider freeplay):
* Cash per pop continues to gets reduced (this actually begins at round 50, but that is not when most players consider Freeplay):


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Past round 140, all rounds are randomly generated, except for round 200. Rounds 163 and 263 are randomized as well, but have a much narrower range of possible bloons. Rounds 10,000 and above are also pre-determined, but they aren't humanly possible to reach<abbr title="It was possible in a challenge editor game with 5% ability cooldowns, Energizer and Legend of The Night before Update 43 until Round 10,000 when rounds are short enough to use the Black Hole around twice per round (max uses per round post Update 43)">*</abbr>.
Past round 140, all rounds are randomly generated, except for round 200. Rounds 163 and 263 are also randomized but have a much narrower range of possible Bloons. Rounds 10,000 and above are also pre-determined, but they aren't humanly possible to reach<abbr title="It was possible in a challenge editor game with 5% ability cooldowns, Energizer and Legend of The Night before Update 43 until Round 10,000 when rounds are short enough to use the Black Hole around twice per round (max uses per round post Update 43)">*</abbr>.

Revision as of 20:56, 5 December 2024

This article is a stub. You can help out by expanding it.
The editor who added this notice elaborates: Very incomplete page.

In the Bloons TD series, Freeplay is the game mode to which players may gain access after completing a game on a certain difficulty. During Freeplay, a mechanic called Ramping increases the speed of Bloons, additionally raising the health of MOAB-Class Bloons. There also comes a point after which rounds are randomly generated.

Bloons TD 3

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Bloons TD 4

Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice did not specify a reason.

The Flash version of Bloons TD 4 is limited to 255 rounds outside of Apopalypse. The last five rounds don't spawn any Bloons, and Round 250 has 9999 BFBs. The mobile version of Bloons TD 4 has no known round limit, as players have gone beyond 250 rounds on Mobile.

Freeplay Mode in Bloons TD 4 has Bloon spawns ranging from Zebras to BFBs, with rounds getting longer and harder as the player progresses. Rounds with up to 10 million RBE or more can appear when going past Round 240.

Bloons TD 5

Bloons TD 5 has Freeplay effects after Round 85. Freeplay effects include:

  • Ceramic Bloons turn into Super Ceramic Bloons.
  • MOAB-class Bloons gain 5% health per round starting from Round 103.
  • All Bloons gain 15% speed per round starting from Round 103 as well.
  • Cash per pop continues to get reduced (this actually begins at Round 50, but that is not when most players consider Freeplay):
Start Round End Round Relative cash per pop
1 50 100%
51 60 50%
61 85 20%
86 100 10%
101 - 2%

Rounds are randomly generated, having Bloon spawns ranging from Ceramics to ZOMGs.

Bloons TD 6

Bloons TD 6 has Freeplay effects after round 80 (with some exceptions involving Quests). Freeplay effects include:

Bloon Pre-freeplay lives cost Freeplay lives cost reduction
Purple 11 6 -5
Lead 23 7 -16
Fortified Lead 26 10 -16
MOAB 616 460 -156
Fortified MOAB 856 700 -156
BFB 3164 2540 -624
Fortified BFB 4824 4200 -624
ZOMG 16,656 14,160 -2496
Fortified ZOMG 27,296 24,800 -2496
DDT 816 660 -156
Fortified DDT 1256 1100 -156
BAD 55,760 50,300 -5460
Fortified BAD 98,360 92,900 -5460
Start round End round additional HP
per round
multiplier at
start round
multiplier at
end round
81 100 +2% 1.02 1.40
101 125 +5% 1.45 2.75
126 150 +15% 2.90 6.50
151 250 +35% 6.85 41.50
251 300 +100% 42.50 91.50
301 400 +150% 93.00 241.50
401 500 +250% 244.00 491.50
501 - +500% 496.50 -
  • All Bloons start to gain an additive +2% speed every round, with random jumps at certain rounds:
Start round End round additional speed
per round
multiplier at
start round
multiplier at
end round
81 100 +2% 1.02 1.40
101 150 +2% 1.60 2.58
151 200 +2% 3.00 3.98
201 251 +2% 4.50 5.50
252 - +2% 6.00 -
  • Cash per pop continues to gets reduced (this actually begins at round 50, but that is not when most players consider Freeplay):
Start round End round relative cash per pop
1 50 100%
51 60 50%
61 85 20%
86 100 10%
101 120 5%
121 - 2%
  • XP decreases to 10% of normal rates after round 100
  • Duration of applied statuses to Bloons decreases:
Start round End round Status duration
decrease
150 199 -10%
200 249 -20%
250 299 -30%
300 349 -40%
350 - -50%


Past round 140, all rounds are randomly generated, except for round 200. Rounds 163 and 263 are also randomized but have a much narrower range of possible Bloons. Rounds 10,000 and above are also pre-determined, but they aren't humanly possible to reach*.