Freeplay: Difference between revisions

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In the [[Bloons TD series|''Bloons TD series'']], '''Freeplay''' is the game mode accessed after completing a game on a certain difficulty. After completing a difficulty, players may be presented the option to continue to Freeplay. During Freeplay, there typically comes a point after which rounds are randomly generated and become harder and harder because [[MOAB-Class Bloon|MOAB-Class Bloons]] increase in health and Bloons increase in speed as the rounds progress with a mechanic called [[Ramping]].
In the [[Bloons TD series|''Bloons TD'' series]], '''Freeplay''' is the game mode to which players may gain access after completing a game on a certain difficulty. During Freeplay, a mechanic called [[Ramping]] increases the speed of Bloons, additionally raising the health of [[MOAB-Class Bloon]]s. There also comes a point after which rounds are randomly generated.


== ''Bloons TD 3'' ==
== ''Bloons TD 3'' ==
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The {{Flash version of|Bloons TD 4}} is limited to 255 rounds outside of [[Apopalypse (BTD4)|Apopalypse]]. The last five rounds don't spawn any Bloons, and Round 250 has 9999 BFBs.
The {{Flash version of|Bloons TD 4}} is limited to 255 rounds outside of [[Apopalypse (BTD4)|Apopalypse]]. The last five rounds don't spawn any Bloons, and Round 250 has 9999 BFBs.
The {{Mobile version of|Bloons TD 4}} has no known round limit, as players have went beyond 250 rounds on Mobile.  
The {{Mobile version of|Bloons TD 4}} has no known round limit, as players have gone beyond 250 rounds on Mobile.  
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Freeplay Mode in ''Bloons TD 4'' has Bloon spawns ranging from Zebras to BFBs, with rounds getting longer and harder the further as the player progresses. Rounds with up to 10 million RBE or more can appear when going past Round 240.
Freeplay Mode in ''Bloons TD 4'' has Bloon spawns ranging from Zebras to BFBs, with rounds getting longer and harder as the player progresses. Rounds with up to 10 million RBE or more can appear when going past Round 240.


== ''Bloons TD 5'' ==
== ''Bloons TD 5'' ==
''Bloons TD 5'' has freeplay effects ''after'' Round 85. Freeplay effects include:
''Bloons TD 5'' has Freeplay effects ''after'' Round 85. Freeplay effects include:


* [[Ceramic Bloon (BTD5)|Ceramic Bloons]] turn into Super Ceramic Bloons.
* [[Ceramic Bloon (BTD5)|Ceramic Bloons]] turn into Super Ceramic Bloons.
* MOAB-class Bloons gain 5% health per round ''starting from'' Round 103.
* MOAB-class Bloons gain 5% health per round ''starting from'' Round 103.
* All Bloons gain 15% speed per round ''starting from'' Round 103 as well.
* All Bloons gain 15% speed per round ''starting from'' Round 103 as well.
* Cash per pop continues to get reduced (this actually begins at Round 50, but that is not when most players consider freeplay):
* Cash per pop continues to get reduced (this actually begins at Round 50, but that is not when most players consider Freeplay):


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== ''Bloons TD 6'' ==
== ''Bloons TD 6'' ==
Bloons TD 6 has freeplay effects ''after'' round 80 (with some exceptions involving [[Quest (BTD6)|Quest]]s). Freeplay effects include:
Bloons TD 6 has Freeplay effects ''after'' round 80 (with some exceptions involving [[Quest (BTD6)|Quest]]s). Freeplay effects include:


* [[Ceramic Bloon (BTD6)|Ceramic Bloons]] turn into [[Ceramic Bloon (BTD6)#Super_Ceramic_Bloons|Super Ceramic Bloons]].
* [[Ceramic Bloon (BTD6)|Ceramic Bloons]] turn into [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramic Bloons]].
* Some bloons cost less lives to be leaked than before:
* Leaking certain Bloons deducts fewer lives than before:


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* All bloons start to gain an additive +2% speed every round, with random jumps at certain rounds:
* All Bloons start to gain an additive +2% speed every round, with random jumps at certain rounds:


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* Cash per pop continues to gets reduced (this actually begins at round 50, but that is not when most players consider freeplay):
* Cash per pop continues to gets reduced (this actually begins at round 50, but that is not when most players consider Freeplay):


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Past round 140, all rounds are randomly generated, except for round 200. Rounds 163 and 263 are randomized as well, but have a much narrower range of possible bloons. Rounds 10,000 and above are also pre-determined, but they aren't humanly possible to reach<abbr title="It was possible in a challenge editor game with 5% ability cooldowns, Energizer and Legend of The Night before Update 43 until Round 10,000 when rounds are short enough to use the Black Hole around twice per round (max uses per round post Update 43)">*</abbr>.
Past round 140, all rounds are randomly generated, except for round 200. Rounds 163 and 263 are also randomized but have a much narrower range of possible Bloons. Rounds 10,000 and above are also pre-determined, but they aren't humanly possible to reach<abbr title="It was possible in a challenge editor game with 5% ability cooldowns, Energizer and Legend of The Night before Update 43 until Round 10,000 when rounds are short enough to use the Black Hole around twice per round (max uses per round post Update 43)">*</abbr>.