Bloonarius (BTD6): Difference between revisions

m Strategy: Simplifying a bit the strategy section now that a dedicated page exists.
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Tier 1 and 2 defenses are usually split on towers that can reliably damage the boss and towers with very high pierce that can handle the spawns.
Tier 1 and 2 defenses are usually split on towers that can reliably damage the boss and towers with very high pierce that can handle the spawns.


In the first category towers like [[Overdrive (BTD6)|Overdrive]] / [[The Tack Zone (BTD6)|The Tack Zone]] / [[Spike Storm (BTD6)|Spike Storm]] or [[Avatar of Wrath (BTD6)|Avatar of Wrath]] with [[Poplust (BTD6)|Poplust]] + [[Embrittlement (BTD6)|Embrittlement]] / [[Super Brittle (BTD6)|Super Brittle]] shine due Bloonarius low speed, meaning it can stay on the range of those towers for longer. [[Sticky Bomb (BTD6)|Sticky Bomb]] and [[Master Bomber (BTD6)|Master Bomber]] are also reliable options if the players can handle the bigger spawns produced by the heavier attacks. [[M.A.D (BTD6)|M.A.D]] can also be used with caution as the pierce on its rockets can be consumed by the spawns before it reaches the boss. Towers that are used for damaging the boss should have their targeting set to Strong if possible to avoid getting them distracted with the spawns
In the first category [[Elite Defender (BTD6)|Elite Defender]] is always a reliable option on Tier 1. A combination of [[Embrittlement (BTD6)|Embrittlement]] / [[Super Brittle (BTD6)|Super Brittle]] with [[Overdrive (BTD6)|Overdrive]] / [[The Tack Zone (BTD6)|The Tack Zone]] or [[Poplust (BTD6)|Poplust]] / [[Avatar of Wrath (BTD6)|Avatar of Wrath]] shine due Bloonarius low speed, meaning it can stay on the range of those towers for longer. [[Spike Storm (BTD6)|Spike Storm]] / [[Carpet of Spikes (BTD6)|Carpet of Spikes]] and [[Sticky Bomb (BTD6)|Sticky Bomb]] / [[Master Bomber (BTD6)|Master Bomber]] are also on longer maps due Bloonarius high HP. [[M.A.D (BTD6)|M.A.D]] can also be used with caution on its placement as the pierce on its rockets can be consumed by the spawns before it reaches the boss. Towers that are used for damaging the boss should have their targeting set to Strong if possible to avoid getting them distracted with the spawns or to First if their help is needed to deal with the spawns.


For defending the spawns in the lower tiers, specially after a skull, towers with very high pierce are needed, common examples are multiple [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]] or a [[Glaive Lord (BTD6)|Glaive Lord]], [[Mortar Monkey (BTD6)|Mortar Monkeys]] (specially top path/crosspath, aiming them close to the exit), [[Spirit of the Forest (BTD6)|Spirit of the Forest]], the abilities of the [[Blade Maelstrom (BTD6)|Blade Maelstrom]] / [[Super Maelstrom (BTD6)|Super Maelstrom]] and [[Geraldo (BTD6)|Geraldo's]] [[Blade Trap]].
For defending the spawns in the lower tiers, specially after a skull, towers with very high pierce are needed, common examples are multiple [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]] / [[Glaive Lord (BTD6)|Glaive Lord]], [[The Big One (BTD6)|The Big One]], [[Bloon Liquefier (BTD6)|Bloon Liquefier]] / [[The Bloon Solver (BTD6)|The Bloon Solver]], [[Jungle's Bounty (BTD6)|Jungle's Bounty]] / [[Spirit of the Forest (BTD6)|Spirit of the Forest]], the abilities of the [[Blade Maelstrom (BTD6)|Blade Maelstrom]] and [[Geraldo (BTD6)|Geraldo's]] [[Blade Trap]].


Tiers 3 and higher can be handled with expensive towers and [[Paragon|Paragons]], the defenses used for the boss itself are also usually enough to handle the spawns with the only limiting factor being range.
Tiers 3 and higher can be handled with expensive towers and [[Paragon|Paragons]], the defenses used for the boss itself are also usually enough to handle the spawns with the only limiting factor being range.
Unlike other bosses, Bloonarius doesn't have an immunity or any sort of protection from receiving extra damage when a skull is reached, meaning powerful attacks can trigger several skulls at once, allowing towers like [[First Strike Capability (BTD6)|First Strike Capability]] and the explosion of [[Master Builder|Master Builder's]] Mega Sentries to beat the lower and middle tiers of Bloonarius in a few seconds, however the Boss will still spawn all the Bloons it would normally do at the same time, meaning the player must be ready to defend this huge cluster of Bloons.


In [[Boss Rush]], Bloonarius can be handled using towers like [[Sauda (BTD6)|Sauda]], [[MOAB SHREDR (BTD6)|MOAB SHREDR]], [[Overdrive (BTD6)|Overdrive]], [[Embrittlement (BTD6)|Embrittlement]], [[Destroyer (BTD6)|Destroyer]] or [[Poplust (BTD6)|Poplust]] during the early game with [[Glaive Ricochet (BTD6)|Glaive Ricochet]], [[Druid of the Jungle (BTD6)|Druid of the Jungle]] or [[Recursive Cluster (BTD6)|Recursive Cluster]] handling the spawns. During the mid-game the defense transitions into the upgrades of the mentioned towers and finish with [[Super Mines (BTD6)|Super Mines]] and [[Apex Plasma Master]] or a [[Glaive Dominus]].
In [[Boss Rush]], Bloonarius can be handled using towers like [[Sauda (BTD6)|Sauda]], [[MOAB SHREDR (BTD6)|MOAB SHREDR]], [[Overdrive (BTD6)|Overdrive]], [[Embrittlement (BTD6)|Embrittlement]], [[Destroyer (BTD6)|Destroyer]] or [[Poplust (BTD6)|Poplust]] during the early game with [[Glaive Ricochet (BTD6)|Glaive Ricochet]], [[Druid of the Jungle (BTD6)|Druid of the Jungle]] or [[Recursive Cluster (BTD6)|Recursive Cluster]] handling the spawns. During the mid-game the defense transitions into the upgrades of the mentioned towers and finish with [[Super Mines (BTD6)|Super Mines]] and [[Apex Plasma Master]] or a [[Glaive Dominus]].