Strategy:Apopalypse (BTD6): Difference between revisions

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|[[Airburst Darts (BTD6)|Airburst Darts]], [[Triple Guns (BTD6)|Triple Guns]], [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]]
|[[Airburst Darts (BTD6)|Airburst Darts]], [[Triple Guns (BTD6)|Triple Guns]], [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]]
|[[File:BTD6 002-MonkeySub.png|x50px]] [[File:BTD6 003-MonkeySub.png|x50px]] [[File:BTD6 004-MonkeySub.png|x50px]]
|[[File:BTD6 002-MonkeySub.png|x50px]] [[File:BTD6 003-MonkeySub.png|x50px]] [[File:BTD6 004-MonkeySub.png|x50px]]
|Airburst Darts is one of the best options for the mid-game on nearly every map with water. It can obtain nearly map-wide coverage and Camo detection from other Camo-seeing towers with the 2-0-2 crosspath, and Berserker Brew maximizes its potential. Triple Guns improves its power by 50%, making its power able to be carried further into the game. Armor Piercing Darts's extra pierce & extra MOAB and Ceramic damage to all darts, in addition to bonus overall damage on the non-airburst darts, takes out the late-game on most maps.
|Airburst Darts is one of the best options for the mid-game on nearly every map with water. It can obtain nearly map-wide coverage and Camo detection from other Camo-seeing towers with the 2-0-2 crosspath, and Berserker Brew maximizes its potential. Triple Guns improves its power by 50%, making its power able to be carried further into the game. Armor Piercing Darts's extra pierce and extra MOAB and Ceramic damage to all darts, in addition to bonus overall damage on the non-airburst darts, takes out the late-game on most maps.
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|[[Dragon's Breath (BTD6)|Dragon's Breath]]
|[[Dragon's Breath (BTD6)|Dragon's Breath]]