Ultra-Juggernaut (BTD6): Difference between revisions

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'''Ultra-Juggernaut''' is the [[Dart Monkey (BTD6)|Dart Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It greatly improves the [[Juggernaut (BTD6)|Juggernaut's]] projectiles, increasing [[damage]], [[fortified damage]], [[ceramic damage]], [[lead damage]], and [[pierce]]. Additionally the juggernaut projectiles will split into 6 smaller projectiles for even more damage.   
'''Ultra-Juggernaut''' is the [[Dart Monkey (BTD6)|Dart Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It greatly improves the [[Juggernaut (BTD6)|Juggernaut's]] projectiles, increasing [[damage]], [[fortified damage]], [[ceramic damage]], [[lead damage]], and [[pierce]]. Additionally, the juggernaut projectiles will split into 6 smaller projectiles for even more damage.   


This tower also deals +2 damage to [[Moab-class]] Bloons with {{BTD6 mk | Force vs Force}} Monkey Knowledge.  
This tower also deals +2 damage to [[Moab-class]] Bloons with {{BTD6 mk | Force vs Force}} Monkey Knowledge.  
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== Mechanics ==
== Mechanics ==
When using up 50% of its pierce, 6 mini-juggernaut balls (with the same stats as [[Juggernaut (BTD6)|Juggernaut's]] base projectile) will spawn with an angle of 60º between them (making it 360º). These balls can bounce once. This same effect happens again when 100% of its pierce is consumed, but instead of the first ball being aligned vertically, all balls will have a rotation of 30º (see screenshots). If the main projectile hits a wall, it explodes into 6/12 mini-juggernaut balls depending on the pierce remaining (can be interpreted as consuming its remaining pierce, with the effect already described).
When using up 50% of its pierce, 6 mini-juggernaut balls (with the same stats as [[Juggernaut (BTD6)|Juggernaut's]] base projectile) will spawn with an angle of 60º between them (making it 360º). These balls can bounce once. This same effect happens again when 100% of its pierce is consumed, but instead of the first ball being aligned vertically, all balls will have a rotation of 30º (see screenshots). If the main projectile hits a wall, it explodes into 6/12 mini-juggernaut balls depending on the pierce remaining (can be interpreted as consuming its remaining pierce, with the effect already described).
==Special Crosspathing Bonuses==
[[Enhanced Eyesight (BTD6)|Enhanced Eyesight]] - The main and mimi Juggernaut balls gain 50% more knockback.


==Stats==
==Stats==
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==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Dart Monkey|1|5}}
{{BTD6 cost list by upgrade|Dart Monkey|1|5}}
== Strategy ==
== Strategy ==
This tower is an excellent option for maps with lots of obstacles or walls such as [[Cornfield]], [[Hedge]], and [[Encrypted]] being able to rival other tier 5s at a much cheaper price. Its high ceramic damage allows it to destroy hordes of [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s and lower tier [[MOAB-Class Bloon]]s. This tower is also an excellent option for [[Race]]s due to its high pierce allowing you to send many rounds at once. Unfortunately Ultra-Juggernaut is very weak on open maps like [[Cubism]], or [[Haunted]], or any map without obstacles or walls making it a mediocre tier 5 on many maps. Its best crosspath is 5-2-0 as camo detection can easily be compensated with [[Radar Scanner (BTD6)|Radar Scanner]] or some form of Decamo such as [[Submerge and Support (BTD6)|Submerge and Support]].
Ultra-Juggernaut is an excellent option for maps with many of obstacles, such as [[Cornfield]], [[Hedge]], and [[Encrypted]], being able to rival other Tier 5s at a much cheaper price. Its high Ceramic damage allows it to destroy hordes of [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s and lower tier [[MOAB-Class Bloon]]s on these maps. On open maps, such as [[Cubism]], [[Monkey Meadow]], and [[Haunted]], it is very weak due to its balls not bouncing frequently, and falls off completely starting on Round 81 due to [[Ceramic Bloon (BTD6)#Super Ceramic Bloon|Super Ceramics]]. Ultra-Juggernaut is also an excellent option for [[Race Event]]s, due to its high pierce that allows for large round sends. Its best crosspath is 5-2-0, as Camo detection can easily be obtained with [[Radar Scanner (BTD6)|Radar Scanner]] or de-camo options like [[Submerge and Support (BTD6)|Submerge and Support]].


==Update history==
==Update history==