Ultra-Juggernaut (BTD6): Difference between revisions
Overclockbtd (talk | contribs) Grammar |
mNo edit summary |
||
| Line 17: | Line 17: | ||
|xp =22000 | |xp =22000 | ||
}} | }} | ||
'''Ultra-Juggernaut''' is the [[Dart Monkey (BTD6)|Dart Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It greatly improves the [[Juggernaut (BTD6)|Juggernaut's]] projectiles, increasing [[damage]], [[fortified damage]], [[ceramic damage]], [[lead damage]], and [[pierce]]. Additionally the juggernaut projectiles will split into 6 smaller projectiles for even more damage. | '''Ultra-Juggernaut''' is the [[Dart Monkey (BTD6)|Dart Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It greatly improves the [[Juggernaut (BTD6)|Juggernaut's]] projectiles, increasing [[damage]], [[fortified damage]], [[ceramic damage]], [[lead damage]], and [[pierce]]. Additionally, the juggernaut projectiles will split into 6 smaller projectiles for even more damage. | ||
This tower also deals +2 damage to [[Moab-class]] Bloons with {{BTD6 mk | Force vs Force}} Monkey Knowledge. | This tower also deals +2 damage to [[Moab-class]] Bloons with {{BTD6 mk | Force vs Force}} Monkey Knowledge. | ||
| Line 23: | Line 23: | ||
== Mechanics == | == Mechanics == | ||
When using up 50% of its pierce, 6 mini-juggernaut balls (with the same stats as [[Juggernaut (BTD6)|Juggernaut's]] base projectile) will spawn with an angle of 60º between them (making it 360º). These balls can bounce once. This same effect happens again when 100% of its pierce is consumed, but instead of the first ball being aligned vertically, all balls will have a rotation of 30º (see screenshots). If the main projectile hits a wall, it explodes into 6/12 mini-juggernaut balls depending on the pierce remaining (can be interpreted as consuming its remaining pierce, with the effect already described). | When using up 50% of its pierce, 6 mini-juggernaut balls (with the same stats as [[Juggernaut (BTD6)|Juggernaut's]] base projectile) will spawn with an angle of 60º between them (making it 360º). These balls can bounce once. This same effect happens again when 100% of its pierce is consumed, but instead of the first ball being aligned vertically, all balls will have a rotation of 30º (see screenshots). If the main projectile hits a wall, it explodes into 6/12 mini-juggernaut balls depending on the pierce remaining (can be interpreted as consuming its remaining pierce, with the effect already described). | ||
==Special Crosspathing Bonuses== | |||
[[Enhanced Eyesight (BTD6)|Enhanced Eyesight]] - The main and mimi Juggernaut balls gain 50% more knockback. | |||
==Stats== | ==Stats== | ||
| Line 29: | Line 32: | ||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Dart Monkey|1|5}} | {{BTD6 cost list by upgrade|Dart Monkey|1|5}} | ||
== Strategy == | == Strategy == | ||
Ultra-Juggernaut is an excellent option for maps with many of obstacles, such as [[Cornfield]], [[Hedge]], and [[Encrypted]], being able to rival other Tier 5s at a much cheaper price. Its high Ceramic damage allows it to destroy hordes of [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s and lower tier [[MOAB-Class Bloon]]s on these maps. On open maps, such as [[Cubism]], [[Monkey Meadow]], and [[Haunted]], it is very weak due to its balls not bouncing frequently, and falls off completely starting on Round 81 due to [[Ceramic Bloon (BTD6)#Super Ceramic Bloon|Super Ceramics]]. Ultra-Juggernaut is also an excellent option for [[Race Event]]s, due to its high pierce that allows for large round sends. Its best crosspath is 5-2-0, as Camo detection can easily be obtained with [[Radar Scanner (BTD6)|Radar Scanner]] or de-camo options like [[Submerge and Support (BTD6)|Submerge and Support]]. | |||
==Update history== | ==Update history== | ||