Red Hot Rangs (BTD6): Difference between revisions

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'''Red Hot Rangs''' is the [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s path 3 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of boomerangs by 1 and allows them to pop [[Lead Bloon (BTD6)|Lead]] and [[Frozen Bloons|Frozen]] Bloons.  
'''Red Hot Rangs''' is the [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s path 3 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of boomerangs by 1 and allows them to pop [[Lead Bloon (BTD6)|Lead]] and [[Frozen Bloons|Frozen]] Bloons. If used for {{B|Perma Charge|BTD6}}, the damage is increased by 4 (with +2 additional damage while the ability is active).


==Stats==
==Stats==
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==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Boomerang Monkey|3|2}}
{{BTD6 cost list by upgrade|Boomerang Monkey|3|2}}
==Strategy==
Red Hot Rangs is not recommended for use by itself, but when crosspathed to 2-0-2 or 0-2-2, serves as a good early-game tower. 2-0-2 excels against dense rounds such as 27 but suffers from unreliability, while 0-2-2 is reliable and good against spread-out rounds such as 26 but struggles against dense rounds.
When used as a crosspath for Tier 3s and above, Red Hot Rangs is the optimal crosspath for {{B|Glaive Ricochet|BTD6}}, granting doubled damage. It is used with {{B|M.O.A.R Glaives|BTD6}} without {{B|Berserker Brew|BTD6}}, while being used with {{B|Perma Charge|BTD6}} and {{B|Glaive Lord|BTD6}} when innate {{B|DDT|BTD6}}-popping power is needed. It is the worse crosspath for {{B|Bionic Boomerang|BTD6}} and {{B|Turbo Charge|BTD6}}, both of which benefit more from increased pierce that is obtained with {{B|Glaives|BTD6}}.


==Update history==
==Update history==