Red Hot Rangs (BTD6): Difference between revisions
Blackeyefly (talk | contribs) No edit summary |
No edit summary |
||
| Line 17: | Line 17: | ||
|xp =490 | |xp =490 | ||
}} | }} | ||
'''Red Hot Rangs''' is the [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s path 3 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of boomerangs by 1 and allows them to pop [[Lead Bloon (BTD6)|Lead]] and [[Frozen Bloons|Frozen]] Bloons. | '''Red Hot Rangs''' is the [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s path 3 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of boomerangs by 1 and allows them to pop [[Lead Bloon (BTD6)|Lead]] and [[Frozen Bloons|Frozen]] Bloons. If used for {{B|Perma Charge|BTD6}}, the damage is increased by 4 (with +2 additional damage while the ability is active). | ||
==Stats== | ==Stats== | ||
| Line 24: | Line 24: | ||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Boomerang Monkey|3|2}} | {{BTD6 cost list by upgrade|Boomerang Monkey|3|2}} | ||
==Strategy== | |||
Red Hot Rangs is not recommended for use by itself, but when crosspathed to 2-0-2 or 0-2-2, serves as a good early-game tower. 2-0-2 excels against dense rounds such as 27 but suffers from unreliability, while 0-2-2 is reliable and good against spread-out rounds such as 26 but struggles against dense rounds. | |||
When used as a crosspath for Tier 3s and above, Red Hot Rangs is the optimal crosspath for {{B|Glaive Ricochet|BTD6}}, granting doubled damage. It is used with {{B|M.O.A.R Glaives|BTD6}} without {{B|Berserker Brew|BTD6}}, while being used with {{B|Perma Charge|BTD6}} and {{B|Glaive Lord|BTD6}} when innate {{B|DDT|BTD6}}-popping power is needed. It is the worse crosspath for {{B|Bionic Boomerang|BTD6}} and {{B|Turbo Charge|BTD6}}, both of which benefit more from increased pierce that is obtained with {{B|Glaives|BTD6}}. | |||
==Update history== | ==Update history== | ||