Strategy:Half Cash: Difference between revisions
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** [[Crossbow (BTD6)|Crossbow]] performs relatively well in this part of the game, solves all Camos in the 30s on most maps, and can be upgraded to [[Sharp Shooter (BTD6)|Sharp Shooter]] if desired. 2-0-3 is better for raw damage and is optimal with clean-up towers, but 0-2-3 is more reliable and does higher single-target damage. This also applies to Sharp Shooter. | ** [[Crossbow (BTD6)|Crossbow]] performs relatively well in this part of the game, solves all Camos in the 30s on most maps, and can be upgraded to [[Sharp Shooter (BTD6)|Sharp Shooter]] if desired. 2-0-3 is better for raw damage and is optimal with clean-up towers, but 0-2-3 is more reliable and does higher single-target damage. This also applies to Sharp Shooter. | ||
* The late early-game, Rounds 31-40, requires more powerful options. Proper utilization of the hero is also often needed, especially for the MOAB. Save the hero's ability (or money for Geraldo's inventory & mana for Corvus's spellbook) for the MOAB, and use spare cash to buy single-target damage options such as base/0-1-0 [[Druid (BTD6)|Druids]] or Bloon slowdowns such as 1-1-0 [[Glue Gunner (BTD6)|Glue Gunner]]. | * The late early-game, Rounds 31-40, requires more powerful options. Proper utilization of the hero is also often needed, especially for the MOAB. Save the hero's ability (or money for Geraldo's inventory & mana for Corvus's spellbook) for the MOAB, and use spare cash to buy single-target damage options such as base/0-1-0 [[Druid (BTD6)|Druids]] or Bloon slowdowns such as 1-1-0 [[Glue Gunner (BTD6)|Glue Gunner]]. | ||
** [[Sprockets (BTD6)|Sprockets]] is a | ** [[Double Gun (BTD6)|Double Gun]] is a powerful tower for this part of the game when using the 2-0-3 crosspath, spawning sentries that shoot 2 projectiles at once and pin Bloons. | ||
** [[Sprockets (BTD6)|Sprockets]] is also a strong option with the 3-0-2 crosspath, which grants it extra pierce and the ability to pin Bloons. | |||
** [[Airburst Darts (BTD6)|Airburst Darts]] is an extremely solid option on nearly all maps with water. With the 2-0-2 crosspath and 0-0-2 Dart Monkey(s) as [[Advanced Intel (BTD6)|Intel]], it can also take care of Camo rounds. Pairing it with Berserker Brew amplifies its power, and it is one of the few good early-game options that do well against the MOAB. It transitions smoothly to its succeeding upgrades, Triple Guns and Armor Piercing Darts. | ** [[Airburst Darts (BTD6)|Airburst Darts]] is an extremely solid option on nearly all maps with water. With the 2-0-2 crosspath and 0-0-2 Dart Monkey(s) as [[Advanced Intel (BTD6)|Intel]], it can also take care of Camo rounds. Pairing it with Berserker Brew amplifies its power, and it is one of the few good early-game options that do well against the MOAB. It transitions smoothly to its succeeding upgrades, Triple Guns and Armor Piercing Darts. | ||
** [[Wall of Fire (BTD6)|Wall of Fire]] can mostly wipe out all Bloons below Ceramics (except [[Purple Bloon (BTD6)|Purples]]), and takes care of the Leads on Rounds 37 and 38. The 1-2-0 crosspath grants it reliability, while 0-2-2 allows it to take care of the Camo rounds at the cost of reliability. It can be upgraded to Dragon's Breath, and if doing so, use 0-2-2. | ** [[Wall of Fire (BTD6)|Wall of Fire]] can mostly wipe out all Bloons below Ceramics (except [[Purple Bloon (BTD6)|Purples]]), and takes care of the Leads on Rounds 37 and 38. The 1-2-0 crosspath grants it reliability, while 0-2-2 allows it to take care of the Camo rounds at the cost of reliability. It can be upgraded to Dragon's Breath, and if doing so, use 0-2-2. | ||