Super Range Tacks (BTD6): Difference between revisions
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'''Super Range Tacks''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It increases range by +3.9 [[Unit|units]], increases [[pierce]] from 1 to 4, and increases [[Projectile Lifespan|projectile lifespan]]. | '''Super Range Tacks''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It increases range by +3.9 [[Unit|units]], increases [[pierce]] from 1 to 4, and increases [[Projectile Lifespan|projectile lifespan]]. If purchased as a crosspath for {{B|Ring of Fire|BTD6}}, {{B|Inferno Ring|BTD6}}, or {{B|The Tack Zone|BTD6}}, the pierce is increased from 30 to 45, 45 to 60, or 2 to 10, respectively. | ||
==Stats== | ==Stats== | ||
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==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Tack Shooter|2|2}} | {{BTD6 cost list by upgrade|Tack Shooter|2|2}} | ||
==Strategy== | |||
The large pierce boost that Super Range Tacks grants makes it a very strong tower to start with on [[Race Event]]s, as with 1-2-0, it can take out the first dozen rounds simultaneously when placed on a good bend. Elsewhere, Super Range Tacks is a strong early-game tower on maps with very good bends (which maximize its large pierce), but falls short on maps without them, where it is only recommended as a crosspath. | |||
Super Range Tacks is the optimal crosspath for {{B|Hot Shots|BTD6}}, which only has 1 pierce and benefits greatly from the +3 pierce that Super Range Tacks provides. Super Range Tacks is preferred for {{B|Ring of Fire|BTD6}} when extra range is desired to reach the outskirts of bends, and for {{B|Inferno Ring|BTD6}} when no pierce buffs can be obtained, but is suboptimal for Tier 3+ bottom-path Tack Shooters outside of Race Events. | |||
==Update history== | ==Update history== | ||