Update history:Bloons TD 6/Version 37.0: Difference between revisions
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*{{buff|MOAB Assassin and MOAB Eliminator abilities now penetrates through MOAB layers}} | *{{buff|MOAB Assassin and MOAB Eliminator abilities now penetrates through MOAB layers}} | ||
*{{change| | *{{change|MOAB Assassin ability explosion centers around the impact target}} | ||
}} | }} | ||
=== [[Tack Shooter (BTD6)|Tack Shooter]] === | === [[Tack Shooter (BTD6)|Tack Shooter]] === | ||
{{BTD6 tower changes|quote=Blade Shooter has always struggled to find much value without MK or as a step to Maelstrom, so to give it build value on its own we feel like this should be a part of the base value on the upgrade.|version=37.0|tower=Tack Shooter|changes 1 tiers=X3X,X4X,X5X|changes 1=*{{buff| | {{BTD6 tower changes|quote=Blade Shooter has always struggled to find much value without MK or as a step to Maelstrom, so to give it build value on its own we feel like this should be a part of the base value on the upgrade.|version=37.0|tower=Tack Shooter|changes 1 tiers=X3X,X4X,X5X|changes 1=*{{buff|Blade pierce increased|6|8}}}} | ||
=== [[Ice Monkey (BTD6)|Ice Monkey]] === | === [[Ice Monkey (BTD6)|Ice Monkey]] === | ||
{{BTD6 tower changes|quote=Lowest tiers of ice monkey are far too effective for their cost against ceramics, with this scaling well all the way to round 100, we feel like ice duration against ceramics needs to be reduced to counter this but for now this reduction will only apply until T3.|version=37.0|tower=Ice Monkey|changes 1 tiers=000,1XX,2XX,X1X,X2X,XX1,XX2|changes 1=*{{nerf| | {{BTD6 tower changes|quote=Lowest tiers of ice monkey are far too effective for their cost against ceramics, with this scaling well all the way to round 100, we feel like ice duration against ceramics needs to be reduced to counter this but for now this reduction will only apply until T3.|version=37.0|tower=Ice Monkey|changes 1 tiers=000,1XX,2XX,X1X,X2X,XX1,XX2|changes 1=*{{nerf|Ice Monkey freeze duration reduced by 50% on ceramics|note=Tier 3s and above unaffected}}|changes 2 tiers=203,204,205|changes 2=*{{buff|Cold Snap crosspath now grants camo prio}}|changes 3 tiers=XX2|changes 3=*{{buff|Resolved a number of cases of the Refreeze crosspath not re-freezing bloons when dealing certain numbers of damage|fix=y}}}} | ||
=== [[Glue Gunner (BTD6)|Glue Gunner]] === | === [[Glue Gunner (BTD6)|Glue Gunner]] === | ||
{{BTD6 tower changes|quote=The Bloon Solver’s rework has been very popular, however, we’d like to have a better lead up into the new mechanics by introducing this earlier at the tier 4 now.|version=37.0|tower=Glue Gunner|changes 1 tiers=4XX|changes 1=*{{buff| | {{BTD6 tower changes|quote=The Bloon Solver’s rework has been very popular, however, we’d like to have a better lead up into the new mechanics by introducing this earlier at the tier 4 now.|version=37.0|tower=Glue Gunner|changes 1 tiers=4XX|changes 1=*{{buff|Bloon Dissolver now creates puddles on track leading up to Bloon Solver, puddles deal 1 damage, all other stats and crosspath benefits are the same}}}} | ||
=== [[Sniper Monkey (BTD6)|Sniper Monkey]] === | === [[Sniper Monkey (BTD6)|Sniper Monkey]] === | ||
{{BTD6 tower changes|quote=This will allow Cripple MOAB to take out regular MOAB layers in one shot until round 100; for such a slow attacking single target tower we feel this will help top path flex, even if mostly for show.|version=37.0|tower=Sniper Monkey|changes 1 tiers=5XX|changes 1=*{{buff| | {{BTD6 tower changes|quote=This will allow Cripple MOAB to take out regular MOAB layers in one shot until round 100; for such a slow attacking single target tower we feel this will help top path flex, even if mostly for show.|version=37.0|tower=Sniper Monkey|changes 1 tiers=5XX|changes 1=*{{buff| Cripple MOAB damage increased|80|280}}}} | ||
=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] === | === [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] === | ||
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*{{nerf|410 Aircraft Carrier planes radial projectile count|8|6}} | *{{nerf|410 Aircraft Carrier planes radial projectile count|8|6}} | ||
*{{buff|410 Aircraft Carrier plane grape projectile speed|100|200}} | *{{buff|410 Aircraft Carrier plane grape projectile speed|100|200}} | ||
*{{change|420 Aircraft Carrier planes radial damage type|Sharp|Fire}}|changes 4 tiers=400,500|changes 4=*{{buff| | *{{change|420 Aircraft Carrier planes radial damage type|Sharp|Fire}}|changes 4 tiers=400,500|changes 4=*{{buff|Aircraft Carrier plane radials damage|1|2}}|changes 5 tiers=4XX,5XX|changes 5=*{{buff|Aircraft Carrier missiles now follow tower target priority}}|changes 6 tiers=XX5|changes 6=*{{nerf|Trade Empire should no longer buff too many merchants in co-op|fix=y}}|changes 7 tiers=Paragon|changes 7=*{{buff|Resolved an issue where Navarch’s attack rate buff would not apply to Doomship in some cases depending on build order|fix=y}}}} | ||
{{Clear}} | {{Clear}} | ||
=== [[Monkey Ace (BTD6)|Monkey Ace]] === | === [[Monkey Ace (BTD6)|Monkey Ace]] === | ||
{{BTD6 tower changes|quote=Spectre is shifting a little of the ceramic bonus around into basic all damage at the cost of reduced pierce, which should make up for lack of single target damage while also making the pierce crosspath more necessary when being used for cleanup focus.|version=37.0|tower=Monkey Ace|changes 1 tiers=XX4|changes 1=*{{buff| | {{BTD6 tower changes|quote=Spectre is shifting a little of the ceramic bonus around into basic all damage at the cost of reduced pierce, which should make up for lack of single target damage while also making the pierce crosspath more necessary when being used for cleanup focus.|version=37.0|tower=Monkey Ace|changes 1 tiers=XX4|changes 1=*{{buff|Spectre Dart damage increased|3|4}} | ||
*{{nerf| | *{{nerf|Spectre Dart ceramic bonus reduced|2|1}} | ||
*{{nerf| | *{{nerf|Spectre Dart pierce reduced|15|10}} | ||
*{{buff| | *{{buff|Spectre Bomb damage increased|2|3}} | ||
*{{nerf| | *{{nerf|Spectre Bomb ceramic bonus reduced|4|3}} | ||
*{{nerf| | *{{nerf|Spectre Bomb pierce reduced|30|20}}|changes 2 tiers=002|changes 2=*{{buff|Upgrading to Centered Path no longer refreshes the cooldown on the special toggle|fix=y}}}} | ||
=== [[Heli Pilot (BTD6)|Heli Pilot]] === | === [[Heli Pilot (BTD6)|Heli Pilot]] === | ||
{{BTD6 tower changes|quote=Even with the map-range advantage, rotors are weak compared to any other constant AoE circle like this. Chinook feels like it’s near a place we are happy with now, however we want another tiny nudge on cost while keeping cash generation value the same. Pushing some higher values on the last Comanche Commander changes as the missile attack is effectively such a small portion of the tower’s total damage late game.|version=37.0|tower=Heli Pilot|changes 1 tiers=302,402,502|changes 1=*{{buff| | {{BTD6 tower changes|quote=Even with the map-range advantage, rotors are weak compared to any other constant AoE circle like this. Chinook feels like it’s near a place we are happy with now, however we want another tiny nudge on cost while keeping cash generation value the same. Pushing some higher values on the last Comanche Commander changes as the missile attack is effectively such a small portion of the tower’s total damage late game.|version=37.0|tower=Heli Pilot|changes 1 tiers=302,402,502|changes 1=*{{buff|Razor Rotors will now benefit from the faster firing crosspath}}|changes 2 tiers=3XX,4XX,5XX|changes 2=*{{buff|Razor Rotors cooldown rate increased|0.75|0.5}}|changes 3 tiers=X4X|changes 3=*{{nerf|Support Chinook supply crate cash generated reduced|$1650|$1550}}|changes 4 tiers=X4X,X5X|changes 4=*{{nerf|Support Chinook max uses per round reduced|3|2}}|cost 1 tier=4|cost 1 path=2|cost 1 prev=10500|cost 1 curr=9500|changes 5 tiers=XX4,XX5|changes 5=*{{buff|Comanche mini's follow the target priority set on their main Heli}}|changes 6 tiers=XX5|changes 6=*{{buff|Missile damage|7|15}} | ||
*{{buff| | *{{buff|Missile MOAB bonus|5|8}} | ||
*{{buff| | *{{buff|Comanche mini's missile damage|5|15}} | ||
*{{buff| | *{{buff|Comanche mini's missile MOAB bonus|5|8}}}} | ||
=== [[Mortar Monkey (BTD6)|Mortar Monkey]] === | === [[Mortar Monkey (BTD6)|Mortar Monkey]] === | ||
{{BTD6 tower changes|quote=As the Rapid Reload crosspath has actually fallen behind in value compared to Burny Stuff for top path Mortars we want to try a slight stun duration increase as this buffs the base path with a larger benefit to Rapid Reload mortars as a stalling option. Mortar consistency is lacking at x3x making it tough to spend on even though x4x is fairly good, so some of the T4 rate is shifting down to help out with this. As the camo property has grown quite weak and currently Signal Flare is considered the best decamo tool, we want to push back slightly on its cost and by reducing the blast radius of the decamo area while emphasizing crosspathing for effectiveness there.|version=37.0|tower=Mortar Monkey|cost 1 tier=3|cost 1 path=3|cost 1 prev=700|cost 1 curr=800|cost 2 path=3|cost 2 tier=4|cost 2 prev=11000|cost 2 curr=10900|changes 1 tiers=4XX,5XX|changes 1=*{{buff| | {{BTD6 tower changes|quote=As the Rapid Reload crosspath has actually fallen behind in value compared to Burny Stuff for top path Mortars we want to try a slight stun duration increase as this buffs the base path with a larger benefit to Rapid Reload mortars as a stalling option. Mortar consistency is lacking at x3x making it tough to spend on even though x4x is fairly good, so some of the T4 rate is shifting down to help out with this. As the camo property has grown quite weak and currently Signal Flare is considered the best decamo tool, we want to push back slightly on its cost and by reducing the blast radius of the decamo area while emphasizing crosspathing for effectiveness there.|version=37.0|tower=Mortar Monkey|cost 1 tier=3|cost 1 path=3|cost 1 prev=700|cost 1 curr=800|cost 2 path=3|cost 2 tier=4|cost 2 prev=11000|cost 2 curr=10900|changes 1 tiers=4XX,5XX|changes 1=*{{buff|Stun duration non-MOABs increased|0.5s|0.75s}}|changes 2 tiers=5XX|changes 2=*{{buff|The Biggest One stun duration MOAB increased|0.3s|0.5s}} | ||
*{{buff| | *{{buff|The Biggest One stun duration BFB increased|0.2s|0.3s}} | ||
*{{buff| | *{{buff|The Biggest One stun duration DDT increased|0.2s|0.3s}}|changes 3 tiers=X3X|changes 3=*{{buff|Heavy Shells attack delay reduced|1.08|0.81|note=Artillery Battery buff reduced from 1/4 rate to 1/3 rate but attack speed remains at 0.27}}|changes 4 tiers=XX3,XX4,XX5|changes 4=*{{nerf|Signal Flare decamo radius reduced|50|43}}|changes 5 tiers=103,104,105|changes 5=*{{buff|Bigger Blasts crosspath decamo pierce bonus increased|5|10}}|changes 6 tiers=XX4|changes 6=*{{buff|Shattering Shells burn DoT deals moab bonus +5}}}} | ||
=== [[Super Monkey (BTD6)|Super Monkey]] === | === [[Super Monkey (BTD6)|Super Monkey]] === | ||
{{BTD6 tower changes|quote=As Engineer sentries do this already, newly spawned Mini Avatars from temples will now by default match the target priority of the temple.|version=37.0|tower=Super Monkey|changes 1 tiers=4XX,5XX|changes 1=*{{buff| | {{BTD6 tower changes|quote=As Engineer sentries do this already, newly spawned Mini Avatars from temples will now by default match the target priority of the temple.|version=37.0|tower=Super Monkey|changes 1 tiers=4XX,5XX|changes 1=*{{buff|Magic Sacrifice mini Sun Avatars when placed will spawn with the same target prio as their parent tower}}}} | ||
=== [[Ninja Monkey (BTD6)|Ninja Monkey]] === | === [[Ninja Monkey (BTD6)|Ninja Monkey]] === | ||
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=== [[Alchemist (BTD6)|Alchemist]] === | === [[Alchemist (BTD6)|Alchemist]] === | ||
{{BTD6 tower changes|quote=Alchemist Transforming Tonic is in a weird spot with the transformation unable to attack through walls when the base alchemist is able to. Also with this, including a QoL fix for the T5 that currently prevents transformed towers from functioning with target priority.|version=37.0|tower=Alchemist|changes 1 tiers=X4X,X5X|changes 1=*{{buff| | {{BTD6 tower changes|quote=Alchemist Transforming Tonic is in a weird spot with the transformation unable to attack through walls when the base alchemist is able to. Also with this, including a QoL fix for the T5 that currently prevents transformed towers from functioning with target priority.|version=37.0|tower=Alchemist|changes 1 tiers=X4X,X5X|changes 1=*{{buff|Transformed alchemist can now ignore line of sight}}|changes 2 tiers=X5X|changes 2=*{{buff|Towers transformed by Total Transformation will keep their Target Priority}}}} | ||
=== [[Druid (BTD6)|Druid]] === | === [[Druid (BTD6)|Druid]] === | ||
{{BTD6 tower changes|quote=While the tornado doesn't do anything to MOABs, it still spends itself on them which wastes a relatively long cooldown, so addressing this flaw. Avatar of wrath doubles the base attack speed before any scaling is applied, but this hasn’t ever applied to the 205 Lightning, so taking care of that as well. Housekeeping - even deep in the forest, it does actually make life better.|version=37.0|tower=Druid|changes 1 tiers=3XX|changes 1=*{{buff| | {{BTD6 tower changes|quote=While the tornado doesn't do anything to MOABs, it still spends itself on them which wastes a relatively long cooldown, so addressing this flaw. Avatar of wrath doubles the base attack speed before any scaling is applied, but this hasn’t ever applied to the 205 Lightning, so taking care of that as well. Housekeeping - even deep in the forest, it does actually make life better.|version=37.0|tower=Druid|changes 1 tiers=3XX|changes 1=*{{buff|Druid of the Storm’s Tornado no longer targets MOAB-class Bloons|note=This is a buff as the tornado does not affect MOAB-class Bloons}}|changes 2 tiers=X3X|changes 2=*{{nerf|Druid of the Jungle no longer pops Lead Bloons without 130 crosspath}} | ||
*{{buff| | *{{buff|Jungle Vine follows target prio of tower instead of strong}} | ||
*{{change| | *{{change|Jungle Vine defaults tower to strong priority when purchased}}|changes 3 tiers=205|changes 3=*{{buff|Avatar of Wrath base Heart of Thunder attack rate increased|2.3s|1.15s}}}} | ||
=== [[Spike Factory (BTD6)|Spike Factory]] === | === [[Spike Factory (BTD6)|Spike Factory]] === | ||
{{BTD6 tower changes|quote=We’ve heard the feedback, so Spiked Mines get a tweak to get more mines exploding but with less pierce on each, to overall increase quality of life in more frequent use but less wasted pierce. This will help out with some of the problems it has scaling into late game super ceramics.|version=37.0|tower=Spike Factory|changes 1 tiers=4XX,5XX|changes 1=*{{buff| | {{BTD6 tower changes|quote=We’ve heard the feedback, so Spiked Mines get a tweak to get more mines exploding but with less pierce on each, to overall increase quality of life in more frequent use but less wasted pierce. This will help out with some of the problems it has scaling into late game super ceramics.|version=37.0|tower=Spike Factory|changes 1 tiers=4XX,5XX|changes 1=*{{buff|Spike pierce increased|12|20}}|changes 2 tiers=4XX|changes 2=*{{nerf|Spiked Mines explosion pierce reduced|40|30|note=5xx Super Mines explosion pierce remains at 60}} | ||
*{{buff| | *{{buff|Spiked Mines DoT damage increased|1|10}}|changes 3 tiers=5XX|changes 3=*{{buff|Super Mines DoT damage increased|1000|2500}}}} | ||
=== [[Monkey Village (BTD6)|Monkey Village]] === | === [[Monkey Village (BTD6)|Monkey Village]] === | ||
{{BTD6 tower changes|quote=A minor QoL for cheap Monkeyopolis creation, we included a small base amount of cash production to the generation formula.|version=37.0|tower=Monkey Village|changes 1 tiers=XX5|changes 1=*{{buff| | {{BTD6 tower changes|quote=A minor QoL for cheap Monkeyopolis creation, we included a small base amount of cash production to the generation formula.|version=37.0|tower=Monkey Village|changes 1 tiers=XX5|changes 1=*{{buff|Monkeyopolis income formula now includes a base +$2500 minimum}}}} | ||
=== [[Engineer Monkey (BTD6)|Engineer Monkey]] === | === [[Engineer Monkey (BTD6)|Engineer Monkey]] === | ||
{{BTD6 tower changes|quote=The 005 crosspath fix in the last update left XXXL Trap slower than previously even if crosspathed to 205, so we are increasing that base 005 slightly to match up the 205 crosspath again so that it isn’t any slower than before.|version=37.0|tower=Engineer Monkey|changes 1 tiers=XX5|changes 1=*{{buff| | {{BTD6 tower changes|quote=The 005 crosspath fix in the last update left XXXL Trap slower than previously even if crosspathed to 205, so we are increasing that base 005 slightly to match up the 205 crosspath again so that it isn’t any slower than before.|version=37.0|tower=Engineer Monkey|changes 1 tiers=XX5|changes 1=*{{buff|XXXL Trap attack cooldown reduced|5.8s|4.6}}|changes 2 tiers=Paragon|changes 2=*{{buff|Resolved an issue where the Paragon’s permanent speed boost per round would not load until the end of the first round played after loading a save|fix=y}} | ||
*{{buff|Engineer Paragon should no longer throw sentries into the middle of the map due to techbots|fix=y}}}} | *{{buff|Engineer Paragon should no longer throw sentries into the middle of the map due to techbots|fix=y}}}} | ||
=== [[Beast Handler (BTD6)|Beast Handler]] === | === [[Beast Handler (BTD6)|Beast Handler]] === | ||
{{BTD6 tower changes|quote=As our newest tower to be added to BTD6, we went over feedback for every path and made a large number of adjustments addressing a variety of points.|version=37.0|tower=Beast Handler|cost 1 tier=5|cost 1 path=1|cost 1 prev=55000|cost 1 curr=45000|changes 1 tiers=3XX|changes 1=*{{buff| | {{BTD6 tower changes|quote=As our newest tower to be added to BTD6, we went over feedback for every path and made a large number of adjustments addressing a variety of points.|version=37.0|tower=Beast Handler|cost 1 tier=5|cost 1 path=1|cost 1 prev=55000|cost 1 curr=45000|changes 1 tiers=3XX|changes 1=*{{buff| Great White damage increased|4|8}} | ||
*{{buff| | *{{buff|Great White max extra damage from merge increased|8|16}} | ||
*{{buff| | *{{buff|Great White max attack rate buff from merge increased|0.20634|0.38}} | ||
*{{buff| | *{{buff| Great White extra thrash knockback duration from merge increased|0.1|0.2}} | ||
*{{nerf| | *{{nerf|Great White projectiles can no longer hit bloons far out of range|fix=y}} | ||
*{{nerf| | *{{nerf|Great White’s slow applied to grabbed target now expires correctly|fix=y}}|changes 2 tiers=4XX|changes 3 tiers=5XX|changes 2=*{{buff| Orca thrash damage increased|20|30}} | ||
*{{buff| | *{{buff| Orca thrash max extra damage from merge increased|40|60}} | ||
*{{buff| | *{{buff| Orca max attack rate buff from merge increased|0.37829|0.38}} | ||
*{{buff| | *{{buff|Orca thrash radius increased|20|24}}|changes 3=*{{buff|Megalodon thrash radius increased|30|36}}|changes 4 tiers=1XX,2XX,3XX,4XX,5XX,X1X,X2X,X3X,X4X,X5X|changes 4=*{{buff|Top and Middle path Beast handler paths are now overclockable}}|changes 5 tiers=X4X,X5X|changes 5=*{{buff|Tyrannosaurus Rex and Giganotosaurus Max Merge Bonus: Overkill damage on MOABs now distributes to the children of that target}} | ||
*{{change| | *{{change|Stomp ability now scales with Challenge Editor ability cooldown slider|fix=y}}|changes 6 tiers=3XX,4XX,5XX|changes 6=*{{buff|Thrash rate benefits from speed buffs}}|changes 7 tiers=XX1,XX2,XX3,XX4,XX5|changes 7=*{{buff|Gyrfalcon path deals +1 damage to Regrows to stop accidental infinite regrow farms}}|changes 8 tiers=XX3|changes 8=*{{buff|Golden Eagle pierce increased|12|15}} | ||
*{{buff| | *{{buff|Golden Eagle pierce range increased|24|30}} | ||
*{{buff| | *{{buff|Golden Eagle ceramic pierce penalty reduced|+3|+1}} | ||
*{{buff| | *{{buff|Golden Eagle Max Merge Bonus: Now grabs MOABs with pierce penalty +14}}|changes 9 tiers=X1X|changes 9=*{{buff|Microraptor no longer fails to attack in some cases when being moved to different heights|fix=y}}}} | ||
== Heroes == | == Heroes == | ||
=== [[Gwendolin (BTD6)|Gwendolin]] === | === [[Gwendolin (BTD6)|Gwendolin]] === | ||
{{BTD6 hero changes|quote=Removing the stacking aspect of Gwendolin’s burn damage over time, but increasing the damage as she levels up so that it actually scales up in power now.|changes 1=*{{nerf|Lv6+ Gwendolin's main attack DoT no longer stacks}}|version=37.0|hero=Gwendolin|changes 1 levels=6+|changes 2=*{{buff| | {{BTD6 hero changes | ||
| quote = Removing the stacking aspect of Gwendolin’s burn damage over time, but increasing the damage as she levels up so that it actually scales up in power now. | |||
| changes 1 = *{{nerf|Lv6+ Gwendolin's main attack DoT no longer stacks}} | |||
| version = 37.0 | |||
| hero = Gwendolin | |||
| changes 1 levels = 6+ | |||
| changes 2 = *{{buff| Gwendonlin main attack DoT damage increased|1|2}} | |||
| changes 2 levels = 6+ | |||
| changes 3 = *{{buff| Gwendonlin main attack DoT damage increased|1|4}} | |||
| changes 3 levels = 9 | |||
| changes 4 = *{{buff|Gwendonlin main attack DoT damage now increases by 1 per additional level}} | |||
| changes 4 levels = 10+ | |||
}} | |||
=== [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] === | === [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] === | ||
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=== [[Adora (BTD6)|Adora]] === | === [[Adora (BTD6)|Adora]] === | ||
{{BTD6 hero changes|version=37.0|quote=While they are complicated individuals, Adora can now fully appreciate the sacrifice of the newest Monkeys in the struggle against the Bloons.|hero=Adora|changes 1=*{{buff| | {{BTD6 hero changes | ||
| version = 37.0 | |||
| quote = While they are complicated individuals, Adora can now fully appreciate the sacrifice of the newest Monkeys in the struggle against the Bloons. | |||
| hero = Adora | |||
| changes 1 = *{{buff|Blood Sacrifice can now be used on Beast Handlers}} | |||
| changes 1 levels = 7+ | |||
}} | |||
=== [[Psi (BTD6)|Psi]] === | === [[Psi (BTD6)|Psi]] === | ||