The Bloon Solver (BTD6): Difference between revisions
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==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Glue Gunner|1|5}} | {{BTD6 cost list by upgrade|Glue Gunner|1|5}} | ||
==Strategy== | |||
Solver is among the most powerful towers at its price range. It easily clears {{B|Super Ceramic Bloon|BTD6}}s, while triggering chain effect with its puddles that deals solid damage to everything else. However, it has a weakness against high-tier blimps, such as {{B|BAD|BTD6}}s and {{B|ZOMG|BTD6}}s. Thus, Solver synergizes very well with [[The Final Harmonic]], as the glue's large damage-over-time effect is all triggered at once on large blimps. The duo to breaks open the BAD extremely quickly, while Harmonic's trance provides valuable support against ZOMGs. {{B|Carpet of Spikes|BTD6}} also works well with Solver, breaking open high-tier blimps and allowing Solver to trigger its puddles, in addition to taking care of {{B|DDT|BTD6}}s. | |||
Solver is also an excellent tower in [[Race Event]]s, with its glue and puddles wiping out extreme clumps of Bloons sent with ease. | |||
On easier maps, place Solver at a spot where Bloons pass by it multiple times, allowing it to glue blimps to the front, damage them, and clean up Bloons near the back. On maps that lack these placements, Solver is best placed near the exit, as it triggers its puddles the most effectively there. 5-2-0 is the optimal crosspath for nearly all cases, as it grants extra pierce to the puddles and allows Solver to glue Bloons more reliably, while synergizing with Harmonic well enough for the BAD. 5-0-2's niche is in [[Boss Event]]s, where its greater synergy with Harmonic shines and deals extreme damage to Bosses. | |||
==Update history== | ==Update history== | ||