Strategy:Phayze: Difference between revisions
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[[Phayze]] is an elusive boss that counters compact defenses and forces the player to spread towers across the map thanks to is Warp and Slow aura abilities allowing it to travel large sections of the track unimpeded upon reaching the Skull and taking less and less damage overall by increasing the cooldown of the player's towers. Also the boss has the [[Camo Bloon (BTD6)|Camo]] property, which forces many towers to take less efficient single target crosspaths (ex. [[Elite Defender (BTD6)|Elite Defender]]) to get the camo detection or just accept they will only be able to attack half of the time thanks to the Radar Jam ability. | [[Phayze]] is an elusive boss that counters compact defenses and forces the player to spread towers across the map thanks to is Warp and Slow aura abilities allowing it to travel large sections of the track unimpeded upon reaching the Skull and taking less and less damage overall by increasing the cooldown of the player's towers. Also the boss has the [[Camo Bloon (BTD6)|Camo]] property, which forces many towers to take less efficient single target crosspaths (ex. [[Elite Defender (BTD6)|Elite Defender]]) to get the camo detection or just accept they will only be able to attack half of the time thanks to the Radar Jam ability. | ||
A lot of the difficulty of Phayze comes from the map, being extremely easy in tracks that makes it pass over the same point many times (ex. [[Monkey Meadow]], [[Four Circles]]) making compact and spam strategies extremely powerful as | A lot of the difficulty of Phayze comes from the map, being extremely easy in tracks that makes it pass over the same point many times (ex. [[Monkey Meadow]], [[Four Circles]]) making compact and spam strategies extremely powerful as Phayze is slower than Bloonarius, making the Wrap less impactful as it will end over the towers again. However in more difficult tracks (ex. [[Off The Coast]], [[Another Brick]]) where towers are most likely going to have only one chance to damage Phayze, the boss becomes very difficult as it will keep warping forward ahead of the defenses which will be unable to fight, not even against regular spawns. This makes towers with global range almost a necessity. | ||
== Normal Phayze == | == Normal Phayze == | ||
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* Reglular spawns will be advancing into the track as the fight against Phayze progresses, so is important to have defenses in the back to handle them. For Tier 1,towers like 0-3-2 [[Dragon's Breath (BTD6)|Dragon's Breath]], 3-0-2 [[Destroyer (BTD6)|Destroyer]] or 4-0-2 [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]] can be used with another tower that cover their weakness (Purples, Lead, Camo, respectively). Camo detection is necessary due Radar Jam granting Camo property to the Bloons Phaze pulls and in the case the defensive tower doesn't have detection, it should be given in the form of stripping camo from Bloons (ex. [[Submerge and Support (BTD6)|Submerge and Support]], [[Shimmer (BTD6)|Shimmer]]) rather than granting it (ex. [[Etienne (BTD6)|Etienne]], [[Radar Scanner (BTD6)|Radar Scanner]]) as the later can be disrupted by Phayze leaving the player defenseless against the Camo Bloons . In later tiers, the pierce of the main attackers or using dedicated towers such as [[Perma-Spike (BTD6)|Perma-Spike]] can be enough to handle regular spawns, but if Phayze's last skull are triggered too late, there is a risk of leaking as the defense will have too little time to defeat the regular spawns, making Fortified ZOMGs and DDTs extremely dangerous especially for Elite Phayze due the Slow Aura ability. | * Reglular spawns will be advancing into the track as the fight against Phayze progresses, so is important to have defenses in the back to handle them. For Tier 1,towers like 0-3-2 [[Dragon's Breath (BTD6)|Dragon's Breath]], 3-0-2 [[Destroyer (BTD6)|Destroyer]] or 4-0-2 [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]] can be used with another tower that cover their weakness (Purples, Lead, Camo, respectively). Camo detection is necessary due Radar Jam granting Camo property to the Bloons Phaze pulls and in the case the defensive tower doesn't have detection, it should be given in the form of stripping camo from Bloons (ex. [[Submerge and Support (BTD6)|Submerge and Support]], [[Shimmer (BTD6)|Shimmer]]) rather than granting it (ex. [[Etienne (BTD6)|Etienne]], [[Radar Scanner (BTD6)|Radar Scanner]]) as the later can be disrupted by Phayze leaving the player defenseless against the Camo Bloons . In later tiers, the pierce of the main attackers or using dedicated towers such as [[Perma-Spike (BTD6)|Perma-Spike]] can be enough to handle regular spawns, but if Phayze's last skull are triggered too late, there is a risk of leaking as the defense will have too little time to defeat the regular spawns, making Fortified ZOMGs and DDTs extremely dangerous especially for Elite Phayze due the Slow Aura ability. | ||
** Dangerous rounds presenting Fortified ZOMGs are 129, 131, 132, 133 and 135, and Fortified DDTs will appear in 128, 130, 135 and 138. So additional defenses or clever ability timing might be needed from such positions. | ** Dangerous rounds presenting Fortified ZOMGs are 129, 131, 132, 133 and 135, and Fortified DDTs will appear in 128, 130, 135 and 138. So additional defenses or clever ability timing might be needed from such positions. | ||
* Phayze should not be stalled for long as if the player starts defending it when is very ahead in the track, they risk Phayze reaching the exit during a Warp. | |||
== Gallery == | == Gallery == | ||