Strategy:Dreadbloon (BTD6): Difference between revisions

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[[Dreadbloon (BTD6)|Dreadbloon]] is a boss that forces a diverse defensive setup to handle the immunity phases that switch between [[Primary]], [[Military]], [[Magic]] and [[Support]], meaning single tower defenses will not be able to defeat it. Also the [[Dreadrock Bloon|Dreadrock Bloons]] that are constantly spawning need an immediate answer as they have high health and have the same immunity as Dreadbloon, also they act as an extra defensive setup for the boss as they have higher priority when towers are set to Strong targeting, making those towers attack those Bloons instead of the Boss, this conserves Dreadbloon's Ceramic Shield meaning it will keep spawning Dreadrock Bloons.
{{BTD6 last updated|46.3}}[[Dreadbloon (BTD6)|Dreadbloon]] is a boss that forces a diverse defensive setup to handle the immunity phases that switch between [[Primary]], [[Military]], [[Magic]] and [[Support]], meaning single tower defenses will not be able to defeat it. Also the [[Dreadrock Bloon|Dreadrock Bloons]] that are constantly spawning need an immediate answer as they have high health and have the same immunity as Dreadbloon, also they act as an extra defensive setup for the boss as they have higher priority when towers are set to Strong targeting, making those towers attack those Bloons instead of the Boss, this conserves Dreadbloon's Ceramic Shield meaning it will keep spawning Dreadrock Bloons.


The main difficulty of Tiers 1 and 2 comes from the Dreadrock Bloons and not from the Boss itself, this gradually switches to Dreadbloon in the later tiers with its massive health and the risk of running out of time. As two or more powerful towers are typically needed, defensive setups in the early tiers are more expensive compared to other bosses, so players can exploit Dreadbloon's speed and the lack of Dreadrock Bloons during the Primary immunity phase to keep farming and defeat the Boss later.
The main difficulty of Tiers 1 and 2 comes from the Dreadrock Bloons and not from the Boss itself, this gradually switches to Dreadbloon in the later tiers with its massive health and the risk of running out of time. As two or more powerful towers are typically needed, defensive setups in the early tiers are more expensive compared to other bosses, so players can exploit Dreadbloon's speed and the lack of Dreadrock Bloons during the Primary immunity phase to keep farming and defeat the Boss later.
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Typical defensive setups for Dreadboon are two or more towers that can cover each others immunity phase, ideally they should be able to defeat the Dreadrock Bloons by their own. The Ceramic phase is the bulk of Dreadbloon's health and doesn't have any notable properties other than receiving extra damage from some attacks that have bonus damage against Ceramic Bloons. The Lead phase is more difficult, as it not only gives it the corresponding damage type immunity, but also reduces the damage Dreadbloon receives by 1 (or more in the later tiers of Elite), this means towers like [[Overdrive (BTD6)|Overdrive]] will need additional support to be able to damage Dreadbloon during this phase.
Typical defensive setups for Dreadboon are two or more towers that can cover each others immunity phase, ideally they should be able to defeat the Dreadrock Bloons by their own. The Ceramic phase is the bulk of Dreadbloon's health and doesn't have any notable properties other than receiving extra damage from some attacks that have bonus damage against Ceramic Bloons. The Lead phase is more difficult, as it not only gives it the corresponding damage type immunity, but also reduces the damage Dreadbloon receives by 1 (or more in the later tiers of Elite), this means towers like [[Overdrive (BTD6)|Overdrive]] will need additional support to be able to damage Dreadbloon during this phase.


This strategy page is updated to {{BTD6 version|46.3}} and only covers dealing with Dreadbloon itself and not the farming required to afford the defenses; for such guide, consult [[Strategy:Boss Bloon Event]]. The tower selection also assumes all challenge modifiers are at standard values.
This strategy page only covers dealing with Dreadbloon itself and not the farming required to afford the defenses; for such guide, consult [[Strategy:Boss Bloon Event]]. The tower selection also assumes all challenge modifiers are at standard values.


== Normal Dreadbloon ==
== Normal Dreadbloon ==