Strategy:Phayze: Difference between revisions
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[[Phayze]] is an elusive boss that counters compact defenses and forces the player to spread towers across the map thanks to is Warp and Slow aura abilities allowing it to travel large sections of the track unimpeded upon reaching the Skull and taking less and less damage overall by increasing the cooldown of the player's towers. Also the boss has the [[Camo Bloon (BTD6)|Camo]] property, which forces many towers to take less efficient single target crosspaths (ex. [[Elite Defender (BTD6)|Elite Defender]]) to get the camo detection or just accept they will only be able to attack half of the time thanks to the Radar Jam ability. | [[Phayze]] is an elusive boss that counters compact defenses and forces the player to spread towers across the map thanks to is Warp and Slow aura abilities allowing it to travel large sections of the track unimpeded upon reaching the Skull and taking less and less damage overall by increasing the cooldown of the player's towers. Also the boss has the [[Camo Bloon (BTD6)|Camo]] property, which forces many towers to take less efficient single target crosspaths (ex. [[Elite Defender (BTD6)|Elite Defender]]) to get the camo detection or just accept they will only be able to attack half of the time thanks to the Radar Jam ability. | ||
A lot of the difficulty of Phayze comes from the map, being extremely easy in tracks that makes it pass over the same point many times (ex. [[Monkey Meadow]], [[Four Circles]]) making compact and spam strategies extremely powerful as Phayze is slower than Bloonarius, making the Wrap less impactful as it will end over the towers again. However in more difficult tracks (ex. [[Off The Coast]], [[Another Brick]]) where towers are most likely going to have only one chance to damage Phayze, the boss becomes very difficult as it will keep warping forward ahead of the defenses which will be unable to fight, not even against regular spawns. This makes towers with global range almost a necessity. | A lot of the difficulty of Phayze comes from the map, being extremely easy in tracks that makes it pass over the same point many times (ex. [[Monkey Meadow]], [[Four Circles]]) making compact and spam strategies extremely powerful as Phayze is slower than Bloonarius, making the Wrap less impactful as it will end over the towers again. However in more difficult tracks (ex. [[Off The Coast]], [[Another Brick]]) where towers are most likely going to have only one chance to damage Phayze, the boss becomes very difficult as it will keep warping forward ahead of the defenses which will be unable to fight, not even against regular spawns. This makes towers with global range almost a necessity. | ||
This strategy page only covers dealing with Phayze itself and not the farming required to afford the defenses; for such guide, consult [[Strategy:Boss Bloon Event]]. The tower selection also assumes all challenge modifiers are at standard values. | |||
== Normal Phayze == | == Normal Phayze == | ||
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== Tips and recommendations == | == Tips and recommendations == | ||
* In general is better to use a crosspath with inherent camo detection (ex. 0-2-5 [[Elite Defender (BTD6)|Elite Defender]] over 2-0-5) rather than granting it from other tower, as in the later, the tower will only be able to attack Phayze half of the time. | * In general is better to use a crosspath with inherent camo detection (ex. 0-2-5 [[Elite Defender (BTD6)|Elite Defender]] over 2-0-5) rather than granting it from other tower, as in the later case, the tower will only be able to attack Phayze half of the time. | ||
* [[Ascended Shadow]] can grant camo detection to [[Crucible of Steel and Flame]] that can't be disrupted by Phayze. This might not be enough to make the Tack Paragon viable against Phayze as it still suffers from range problems just like other compact / spam defense solutions. | * [[Ascended Shadow]] can grant camo detection to [[Crucible of Steel and Flame]] that can't be disrupted by Phayze. This might not be enough to make the Tack Paragon viable against Phayze as it still suffers from range problems just like other compact / spam defense solutions. | ||
* Spam strategies such as Shinobi Tactics or Sun Avatar spam should only be used if the map forces Phayze to pass over the towers several times, otherwise it will just warp after triggering the skull making the defense useless against the boss and even regular spawns. Other spam or compact defenses like Overdrive or Avatar of Wrath, while still useful, there are outclassed by the options mentioned earlier and even weaker than Plasma Accelerator and Spike Storm spam due having only 50% uptime against the boss. | * Spam strategies such as Shinobi Tactics or Sun Avatar spam should only be used if the map forces Phayze to pass over the towers several times, otherwise it will just warp after triggering the skull making the defense useless against the boss and even regular spawns. Other spam or compact defenses like Overdrive or Avatar of Wrath, while still useful, there are outclassed by the options mentioned earlier and even weaker than Plasma Accelerator and Spike Storm spam due having only 50% uptime against the boss. | ||