Strategy:Phayze: Difference between revisions

Elite done. Phayze is difficult when you are not fighting it in Beginner maps.
m Correcting some spacing with the collapsible lists and add category
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* 2-0-3 [[Dark Knight (BTD6)|Dark Knight]], use Darkshift to chase Phayze around.
* 2-0-3 [[Dark Knight (BTD6)|Dark Knight]], use Darkshift to chase Phayze around.
* 4-0-2 [[Bloonjitsu (BTD6)|Bloonjitsu]] with some 0-3-2 [[Shinobi Tactics (BTD6)|Shinobi Tactics]] if Phayze can stay long enough in their range.
* 4-0-2 [[Bloonjitsu (BTD6)|Bloonjitsu]] with some 0-3-2 [[Shinobi Tactics (BTD6)|Shinobi Tactics]] if Phayze can stay long enough in their range.
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=== Tier 2 ===
=== Tier 2 ===
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* 2-0-4 [[Dark Champion (BTD6)|Dark Champion]].
* 2-0-4 [[Dark Champion (BTD6)|Dark Champion]].
* 5-0-2 [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] with some 0-3-2 [[Shinobi Tactics (BTD6)|Shinobi Tactics]] if Phayze can stay long enough in their range.
* 5-0-2 [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] with some 0-3-2 [[Shinobi Tactics (BTD6)|Shinobi Tactics]] if Phayze can stay long enough in their range.
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=== Tier 3 ===
=== Tier 3 ===
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* 3-0-2 [[Sun Avatar (BTD6)|Sun Avatar]] spam.
* 3-0-2 [[Sun Avatar (BTD6)|Sun Avatar]] spam.
* 2-0-5 [[Legend of the Night (BTD6)|Legend of the Night]].
* 2-0-5 [[Legend of the Night (BTD6)|Legend of the Night]].
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Any [[Paragon]] has the damage needed to clear this Tier, however only [[Apex Plasma Master]], [[Crucible of Steel and Flame]] and [[Glaive Dominus]] are typically affordable at this point. Dart and Boomerang Paragon should be able to defeat Phayze before it gets out of range, even at Degree 1 except in really bad map situations. Tack Paragon should not be used due lack of camo detection but if there is no other option, it should be paired with towers that can remove the camo property from Phayze.
Any [[Paragon]] has the damage needed to clear this Tier, however only [[Apex Plasma Master]], [[Crucible of Steel and Flame]] and [[Glaive Dominus]] are typically affordable at this point. Dart and Boomerang Paragon should be able to defeat Phayze before it gets out of range, even at Degree 1 except in really bad map situations. Tack Paragon should not be used due lack of camo detection but if there is no other option, it should be paired with towers that can remove the camo property from Phayze.
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* 2-0-5 [[Sub Commander (BTD6)|Sub Commander]] Make sure the towers that are giving vision to the subs can see camo natively like a 0-0-2 [[Dart Monkey (BTD6)|Dart Monkey]] / [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]].
* 2-0-5 [[Sub Commander (BTD6)|Sub Commander]] Make sure the towers that are giving vision to the subs can see camo natively like a 0-0-2 [[Dart Monkey (BTD6)|Dart Monkey]] / [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]].
* 2× 0-4-0 [[First Strike Capability (BTD6)|First Strike Capability]] if the map is long enough.
* 2× 0-4-0 [[First Strike Capability (BTD6)|First Strike Capability]] if the map is long enough.
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If possible, support those towers with a 4-2-0 [[Stronger Stimulant (BTD6)|Stronger Stimulant]] and a 2-X-X [[Jungle Drums (BTD6)|Jungle Drums]], specially in shorter maps.
If possible, support those towers with a 4-2-0 [[Stronger Stimulant (BTD6)|Stronger Stimulant]] and a 2-X-X [[Jungle Drums (BTD6)|Jungle Drums]], specially in shorter maps.
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* 2-0-5 [[Sub Commander (BTD6)|Sub Commander]] + 2-0-4 [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]] or 5-0-2 [[Carrier Flagship (BTD6)|Carrier Flagship]] + 3-0-2 [[Destroyer (BTD6)|Destroyer]] spam, specially when paired with [[Admiral Brickell (BTD6)|Admiral Brickell]].
* 2-0-5 [[Sub Commander (BTD6)|Sub Commander]] + 2-0-4 [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]] or 5-0-2 [[Carrier Flagship (BTD6)|Carrier Flagship]] + 3-0-2 [[Destroyer (BTD6)|Destroyer]] spam, specially when paired with [[Admiral Brickell (BTD6)|Admiral Brickell]].
* 0-2-5 [[Flying Fortress (BTD6)|Flying Fortress]].
* 0-2-5 [[Flying Fortress (BTD6)|Flying Fortress]].
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A single tower solution is not recommended in shorter maps as they might not damage Phayze fast enough before it reaches the exit. Any strategy should use buff towers ([[Permanent Brew (BTD6)|Permanent Brew]], [[Call to Arms (BTD6)|Call to Arms]] / [[Homeland Defense (BTD6)|Homeland Defense]], [[Jungle Drums (BTD6)|Jungle Drums]]) and debuffs for the boss (5-2-0 [[Cripple MOAB (BTD6)|Cripple MOAB]], [[Super Brittle (BTD6)|Super Brittle]] and [[Glue Storm (BTD6)|Glue Storm]]) if affordable, specially on spam strategies
A single tower solution is not recommended in shorter maps as they might not damage Phayze fast enough before it reaches the exit. Any strategy should use buff towers ([[Permanent Brew (BTD6)|Permanent Brew]], [[Call to Arms (BTD6)|Call to Arms]] / [[Homeland Defense (BTD6)|Homeland Defense]], [[Jungle Drums (BTD6)|Jungle Drums]]) and debuffs for the boss (5-2-0 [[Cripple MOAB (BTD6)|Cripple MOAB]], [[Super Brittle (BTD6)|Super Brittle]] and [[Glue Storm (BTD6)|Glue Storm]]) if affordable, specially on spam strategies
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== Navigation ==
== Navigation ==
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[[Category:BTD6 strategies]]