Strategy:Dart Monkey (BTD6): Difference between revisions
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{{BTD6 last updated|46.3}}{{lede image|BTD6 000-DartMonkey.png|200px}} | |||
<!-- lede section summarizes what the tower does best, its main weaknesses, and generally how it should be used | <!-- lede section summarizes what the tower does best, its main weaknesses, and generally how it should be used | ||
you could probably write a lot more about this, but I'm lazy and not a dart monkey expert --> | you could probably write a lot more about this, but I'm lazy and not a dart monkey expert --> | ||
The Dart Monkey is an early game powerhouse that falls off in the late game. Its main draws are its good cost-to-DPS ratio for lower tiers and cheap [[Camo detection]] that lets the player save up for the mid game. In [[CHIMPS]] and [[Half Cash]] strategies, it's mostly used for its low tier upgrades; its higher tiers are niche. It benefits greatly from [[Monkey Knowledge (BTD6)|Monkey Knowledge]], increasing its base [[pierce]] with {{BTD6 mk|Extra Dart Pops}} and providing one free use each game with {{BTD6 mk|Bonus Monkey!}}. | The Dart Monkey is an early game powerhouse that falls off in the late game. Its main draws are its good cost-to-DPS ratio for lower tiers and cheap [[Camo detection]] that lets the player save up for the mid game. In [[CHIMPS]] and [[Half Cash]] strategies, it's mostly used for its low tier upgrades; its higher tiers are niche. It benefits greatly from [[Monkey Knowledge (BTD6)|Monkey Knowledge]], increasing its base [[pierce]] with {{BTD6 mk|Extra Dart Pops}} and providing one free use each game with {{BTD6 mk|Bonus Monkey!}}. | ||
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===Path 2=== | ===Path 2=== | ||
*Triple Shot is a cost-effective early game option for a handful of maps like [[Dark Dungeons]] and [[Ravine]]. | *Triple Shot is a cost-effective early game option for a handful of maps like [[Dark Dungeons]] and [[Ravine]]. | ||
*[[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]] (PMFC) is good for [[CHIMPS]] late-game burst DPS but requires stalling or another tower to cover its downtime. Use [[ | *[[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]] (PMFC) is good for [[CHIMPS]] late-game burst DPS but requires stalling or another tower to cover its downtime. Use [[Horned Owl]] to stall Ceramics at the end of rounds to give it more time to recharge. | ||
*[[Super Monkey Fan Club (BTD6)|Super Monkey Fan Club]] and PMFC pair well with [[Primary Mentoring (BTD6)|Primary Mentoring]], improving the fan club monkeys' pierce and range, reducing the ability's cooldown, and giving free tier 1 upgrades. | *[[Super Monkey Fan Club (BTD6)|Super Monkey Fan Club]] and PMFC pair well with [[Primary Mentoring (BTD6)|Primary Mentoring]], improving the fan club monkeys' pierce and range, reducing the ability's cooldown, and giving free tier 1 upgrades. | ||
*Fan club monkeys should be upgraded to [[Very Quick Shots (BTD6)|Very Quick Shots]]. They can be upgraded on the top path too if extra pierce is needed. Do not upgrade them to Tier 3 or higher on Paths 1 or 3, as doing so prevents them from being transformed. | *Fan club monkeys should be upgraded to [[Very Quick Shots (BTD6)|Very Quick Shots]]. They can be upgraded on the top path too if extra pierce is needed. Do not upgrade them to Tier 3 or higher on Paths 1 or 3, as doing so prevents them from being transformed. | ||
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*[[Sharp Shooter (BTD6)|Sharp Shooter]] is a decent stepping stone but needs pierce buffs to do well. Unfortunately, [[Berserker Brew (BTD6)|Berserker Brew]] makes it worse since the damage buff causes Ceramics to split into 16 Yellows instead of 4 Whites and 4 Blacks, further exacerbating Sharp Shooter's pierce problems. | *[[Sharp Shooter (BTD6)|Sharp Shooter]] is a decent stepping stone but needs pierce buffs to do well. Unfortunately, [[Berserker Brew (BTD6)|Berserker Brew]] makes it worse since the damage buff causes Ceramics to split into 16 Yellows instead of 4 Whites and 4 Blacks, further exacerbating Sharp Shooter's pierce problems. | ||
*[[Crossbow Master (BTD6)|Crossbow Master]] works decently in the mid-game, but falls off significantly past Round 80, as Super Ceramics take away its ability to layer-skip. | *[[Crossbow Master (BTD6)|Crossbow Master]] works decently in the mid-game, but falls off significantly past Round 80, as Super Ceramics take away its ability to layer-skip. | ||
*[[Very Quick Shots (BTD6)|Very Quick Shots]] is the best crosspath for all Path 3 upgrades. | *[[Very Quick Shots (BTD6)|Very Quick Shots]] is the usually the best crosspath for all Path 3 upgrades unless extra pierce is needed. | ||
===[[Apex Plasma Master]]=== | ===[[Apex Plasma Master]]=== | ||