Attack speed: Difference between revisions

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Clarification in table for which upgrades doesn't affect paragons. Added last updated hat.
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<math display="block">\text{Cooldown} = \text{Base Cooldown} \times \text{Multiplier}_1 \times \text{Multiplier}_2  \times \cdots </math>A list of all attack cooldowns available in ''BTD6'' are listed in the following table (multipliers in this table are rounded to 4 decimals and percentages to the nearest integer).
<math display="block">\text{Cooldown} = \text{Base Cooldown} \times \text{Multiplier}_1 \times \text{Multiplier}_2  \times \cdots </math>A list of all attack cooldowns available in ''BTD6'' are listed in the following table (multipliers in this table are rounded to 4 decimals and percentages to the nearest integer).
{{BTD6 last updated|46.3}}
{| class="wikitable mw-collapsible mw-collapsed center-col-1 center-col-3 center-col-4"
{| class="wikitable mw-collapsible mw-collapsed center-col-1 center-col-3 center-col-4"
|+Cooldown multipliers in ''BTD6''
|+Cooldown multipliers in ''BTD6''
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|0.9
|0.9
|11%
|11%
|Primary towers
|All other Primary towers
|
|
|-
|-
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|0.85
|0.85
|18%
|18%
|All towers placed in water
|All other towers placed in water, except Paragons for the Carrier Flagship version
|
|
|-
|-
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|0.9 or 0.81
|0.9 or 0.81
|11% or 23%
|11% or 23%
|All other towers in range
|All other towers in range, except Paragons
|Depends on the amount of [[Support]] sacrifices given to the tower.
|Depends on the amount of [[Support]] sacrifices given to the tower.
|-
|-
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|9% at 1 stack
|9% at 1 stack
430% at 20 stacks
430% at 20 stacks
|All Ninja Monkeys in range
|All Ninja Monkeys in range, except Ascended Shadow
|Shinobi tactics buff is 0.92 elevated to the power of the number of stacks. For intermediate values, attack speed increase can be calculated with the formulas below.
|Shinobi tactics buff is 0.92 elevated to the power of the number of stacks. For intermediate values, attack speed increase can be calculated with the formulas below.
|-
|-
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|0.85
|0.85
|18%
|18%
|All other towers in range
|All other towers in range, except Paragons
|
|
|-
|-
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|0.6667
|0.6667
|50%
|50%
|All towers
|All towers, except Paragons
|Not standard multiplier, see notes of Heart of Vengeance. Overrides Homeland Defense if active.
|Not standard multiplier, see notes of Heart of Vengeance. Overrides Homeland Defense if active.
|-
|-
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|0.5
|0.5
|100%
|100%
|All towers
|All towers, except Paragons
|Not standard multiplier, see notes of Heart of Vengeance. Overrides Call to Arms if active.
|Not standard multiplier, see notes of Heart of Vengeance. Overrides Call to Arms if active.
|-
|-
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|0.85
|0.85
|18%
|18%
|All towers in range
|All towers in range, except Paragons
|
|
|-
|-
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|0.95
|0.95
|5%
|5%
|All towers in range
|All towers in range, except Paragons
|Additional buff to Wizard Monkeys.
|Additional buff to Wizard Monkeys.
|-
|-
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|11% minimum
|11% minimum
100% maximum
100% maximum
|Herself, Sun Avatars and their upgrades
|Herself, Sun Avatars and their upgrades in range
|Multiplier capped to 0.75 ($1,500) in Levels 7 – 19 (33% maximum attack speed increase), and 0.5 ($4,000) at Level 20.
|Multiplier capped to 0.75 ($1,500) in Levels 7 – 19 (33% maximum attack speed increase), and 0.5 ($4,000) at Level 20.
|-
|-
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|0.5
|0.5
|100%
|100%
|Herself and all towers placed in water in range, at Level 19+ is all towers in water
|Herself and all towers placed in water in range, at Level 19+ is all towers in water, except Paragons in both cases
|
|
|-
|-
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|1.1 (1st skull)
|1.1 (1st skull)
1.15 (2nd skull)
1.15 (2nd skull)
1.2 (3rd skull)
1.2 (3rd skull)
|–9% (1st skull)
|–9% (1st skull)
–13% (2nd skull)
–13% (2nd skull)
-17% (3rd skull)
 
–17% (3rd skull)
|All towers
|All towers
|
|
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|0.85
|0.85
|18%
|18%
|All towers placed in the corresponding area
|All towers placed in the corresponding area, except Paragons
|
|
|-
|-
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|0.5
|0.5
|100%
|100%
|All towers
|All towers, except Paragons
|
|
|-
|-
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|1.6667
|1.6667
|–40%
|–40%
|All towers
|All towers, except Paragons
|Not standard multiplier, see notes of Heart of Vengeance.
|Not standard multiplier, see notes of Heart of Vengeance.
|-
|-
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|0.75
|0.75
|33%
|33%
|All towers in range
|All towers in range, except Paragons
|
|
|}
|}
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<math display="block">\text{Increase} = \left ( \frac{\text{Bonus}}{1-\text{Bonus}} \right ) \times 100\%</math>
<math display="block">\text{Increase} = \left ( \frac{\text{Bonus}}{1-\text{Bonus}} \right ) \times 100\%</math>


For example, in the attack cooldown example, the total attack speed increase is:
For example, for the 0-0-0 Dart Monkey described above, the total attack speed increase is:


<math display="block">\text{Increase} = \left ( {\frac{1}{0.85 \times 0.6667 \times 0.85 \times 0.95 \times 0.97}-1} \right) \times 100 \% \approx 125.3\%</math>
<math display="block">\text{Increase} = \left ( {\frac{1}{0.85 \times 0.6667 \times 0.85 \times 0.95 \times 0.97}-1} \right) \times 100 \% \approx 125.3\%</math>
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[[Category:Game mechanics in Battles]]
[[Category:Game mechanics in Battles]]
[[Category:Game mechanics in BMC]]
[[Category:Game mechanics in BMC]]
[[Category:Game mechanics in Bloons TD (series)]]