Attack speed: Difference between revisions
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Clarification in table for which upgrades doesn't affect paragons. Added last updated hat. |
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<math display="block">\text{Cooldown} = \text{Base Cooldown} \times \text{Multiplier}_1 \times \text{Multiplier}_2 \times \cdots </math>A list of all attack cooldowns available in ''BTD6'' are listed in the following table (multipliers in this table are rounded to 4 decimals and percentages to the nearest integer). | <math display="block">\text{Cooldown} = \text{Base Cooldown} \times \text{Multiplier}_1 \times \text{Multiplier}_2 \times \cdots </math>A list of all attack cooldowns available in ''BTD6'' are listed in the following table (multipliers in this table are rounded to 4 decimals and percentages to the nearest integer). | ||
{{BTD6 last updated|46.3}} | |||
{| class="wikitable mw-collapsible mw-collapsed center-col-1 center-col-3 center-col-4" | {| class="wikitable mw-collapsible mw-collapsed center-col-1 center-col-3 center-col-4" | ||
|+Cooldown multipliers in ''BTD6'' | |+Cooldown multipliers in ''BTD6'' | ||
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|0.9 | |0.9 | ||
|11% | |11% | ||
|Primary towers | |All other Primary towers | ||
| | | | ||
|- | |- | ||
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|0.85 | |0.85 | ||
|18% | |18% | ||
|All towers placed in water | |All other towers placed in water, except Paragons for the Carrier Flagship version | ||
| | | | ||
|- | |- | ||
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|0.9 or 0.81 | |0.9 or 0.81 | ||
|11% or 23% | |11% or 23% | ||
|All other towers in range | |All other towers in range, except Paragons | ||
|Depends on the amount of [[Support]] sacrifices given to the tower. | |Depends on the amount of [[Support]] sacrifices given to the tower. | ||
|- | |- | ||
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|9% at 1 stack | |9% at 1 stack | ||
430% at 20 stacks | 430% at 20 stacks | ||
|All Ninja Monkeys in range | |All Ninja Monkeys in range, except Ascended Shadow | ||
|Shinobi tactics buff is 0.92 elevated to the power of the number of stacks. For intermediate values, attack speed increase can be calculated with the formulas below. | |Shinobi tactics buff is 0.92 elevated to the power of the number of stacks. For intermediate values, attack speed increase can be calculated with the formulas below. | ||
|- | |- | ||
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|0.85 | |0.85 | ||
|18% | |18% | ||
|All other towers in range | |All other towers in range, except Paragons | ||
| | | | ||
|- | |- | ||
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|0.6667 | |0.6667 | ||
|50% | |50% | ||
|All towers | |All towers, except Paragons | ||
|Not standard multiplier, see notes of Heart of Vengeance. Overrides Homeland Defense if active. | |Not standard multiplier, see notes of Heart of Vengeance. Overrides Homeland Defense if active. | ||
|- | |- | ||
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|0.5 | |0.5 | ||
|100% | |100% | ||
|All towers | |All towers, except Paragons | ||
|Not standard multiplier, see notes of Heart of Vengeance. Overrides Call to Arms if active. | |Not standard multiplier, see notes of Heart of Vengeance. Overrides Call to Arms if active. | ||
|- | |- | ||
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|0.85 | |0.85 | ||
|18% | |18% | ||
|All towers in range | |All towers in range, except Paragons | ||
| | | | ||
|- | |- | ||
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|0.95 | |0.95 | ||
|5% | |5% | ||
|All towers in range | |All towers in range, except Paragons | ||
|Additional buff to Wizard Monkeys. | |Additional buff to Wizard Monkeys. | ||
|- | |- | ||
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|11% minimum | |11% minimum | ||
100% maximum | 100% maximum | ||
|Herself, Sun Avatars and their upgrades | |Herself, Sun Avatars and their upgrades in range | ||
|Multiplier capped to 0.75 ($1,500) in Levels 7 – 19 (33% maximum attack speed increase), and 0.5 ($4,000) at Level 20. | |Multiplier capped to 0.75 ($1,500) in Levels 7 – 19 (33% maximum attack speed increase), and 0.5 ($4,000) at Level 20. | ||
|- | |- | ||
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|0.5 | |0.5 | ||
|100% | |100% | ||
|Herself and all towers placed in water in range, at Level 19+ is all towers in water | |Herself and all towers placed in water in range, at Level 19+ is all towers in water, except Paragons in both cases | ||
| | | | ||
|- | |- | ||
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|1.1 (1st skull) | |1.1 (1st skull) | ||
1.15 (2nd skull) | 1.15 (2nd skull) | ||
1.2 (3rd skull) | 1.2 (3rd skull) | ||
|–9% (1st skull) | |–9% (1st skull) | ||
–13% (2nd skull) | –13% (2nd skull) | ||
–17% (3rd skull) | |||
|All towers | |All towers | ||
| | | | ||
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|0.85 | |0.85 | ||
|18% | |18% | ||
|All towers placed in the corresponding area | |All towers placed in the corresponding area, except Paragons | ||
| | | | ||
|- | |- | ||
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|0.5 | |0.5 | ||
|100% | |100% | ||
|All towers | |All towers, except Paragons | ||
| | | | ||
|- | |- | ||
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|1.6667 | |1.6667 | ||
|–40% | |–40% | ||
|All towers | |All towers, except Paragons | ||
|Not standard multiplier, see notes of Heart of Vengeance. | |Not standard multiplier, see notes of Heart of Vengeance. | ||
|- | |- | ||
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|0.75 | |0.75 | ||
|33% | |33% | ||
|All towers in range | |All towers in range, except Paragons | ||
| | | | ||
|} | |} | ||
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<math display="block">\text{Increase} = \left ( \frac{\text{Bonus}}{1-\text{Bonus}} \right ) \times 100\%</math> | <math display="block">\text{Increase} = \left ( \frac{\text{Bonus}}{1-\text{Bonus}} \right ) \times 100\%</math> | ||
For example, | For example, for the 0-0-0 Dart Monkey described above, the total attack speed increase is: | ||
<math display="block">\text{Increase} = \left ( {\frac{1}{0.85 \times 0.6667 \times 0.85 \times 0.95 \times 0.97}-1} \right) \times 100 \% \approx 125.3\%</math> | <math display="block">\text{Increase} = \left ( {\frac{1}{0.85 \times 0.6667 \times 0.85 \times 0.95 \times 0.97}-1} \right) \times 100 \% \approx 125.3\%</math> | ||
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[[Category:Game mechanics in Battles]] | [[Category:Game mechanics in Battles]] | ||
[[Category:Game mechanics in BMC]] | [[Category:Game mechanics in BMC]] | ||
[[Category:Game mechanics in Bloons TD (series)]] | |||