Bouncing Bullet (BTD6): Difference between revisions
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'''Bouncing Bullet''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Sniper Monkey's bullets the ability to bounce up to 2 times, hitting up to 3 Bloons per shot. Each bullet impact retains the [[Shrapnel Shot (BTD6)|Shrapnel Shot]] attack which sprays 5 projectiles in a cone formation which hit 2 Bloons each. Bullets can bounce to other Bloons within a 40 [[unit]] radius of a target. | '''Bouncing Bullet''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Sniper Monkey's bullets the ability to bounce up to 2 times, hitting up to 3 Bloons per shot. Each bullet impact retains the [[Shrapnel Shot (BTD6)|Shrapnel Shot]] attack which sprays 5 projectiles in a cone formation which hit 2 Bloons each. Bullets can bounce to other Bloons within a 40 [[unit]] radius of a target. | ||
== | == Special crosspathing bonuses ==<!-- This should be put in the lede but this is just a temporary misinformation fix --> | ||
With [[Full Metal Jacket (BTD6)|Full Metal Jacket]] | With [[Full Metal Jacket (BTD6)|Full Metal Jacket]] | ||
* | * Shrapnel can now pop Lead and Frozen Bloons | ||
* Shrapnel now deals 2 damage | * Shrapnel now deals 2 damage | ||
With [[Large Calibre (BTD6)|Large Calibre]] | With [[Large Calibre (BTD6)|Large Calibre]] | ||
* Shrapnel now deals 3 damage | * Shrapnel now deals 3 damage | ||
* Shrapnel now bounces further (40 units to | * Shrapnel now bounces further (40 units to 80 units) | ||
==Stats== | ==Stats== | ||