Strategy:Bloons TD Battles 2/Loadouts: Difference between revisions

creating a minor lede for every strategy on the page as a jumping off point
updating existing loadouts for 4.5 and adding first historic loadout
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This loadout excels at getting value from the Etiennes by providing camo detection to the Bomb Shooter, an already strong tower that can carry most of your defense in the early and midgame with it's many upgrades, while the Spike Factory can provide a layer of protection against early Camo Bloons commonly sent to force these two heroes to buy Hero levels to stop them as well as providing utility against late game MOABs with the [[Spike Storm (Battles 2)|Spike Storm]] to pop stronger blimps while providing a big DDT buffer with [[Perma-Spike (Battles 2)|Perma-Spike]].
This loadout excels at getting value from the Etiennes by providing camo detection to the Bomb Shooter, an already strong tower that can carry most of your defense in the early and midgame with it's many upgrades, while the Spike Factory can provide a layer of protection against early Camo Bloons commonly sent to force these two heroes to buy Hero levels to stop them as well as providing utility against late game MOABs with the [[Spike Storm (Battles 2)|Spike Storm]] to pop stronger blimps while providing a big DDT buffer with [[Perma-Spike (Battles 2)|Perma-Spike]].
{{BTDB2 loadout
{{BTDB2 loadout
|name=Dart-Glue-Farm
|name=Bomb-Spac-Farm
|tower 1=Bomb Shooter
|tower 1=Bomb Shooter
|tower 2=Spike Factory
|tower 2=Spike Factory
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|hero 1=Etienne
|hero 1=Etienne
|hero 2=Beetienne
|hero 2=Beetienne
|last updated=4.3.1
|last updated=4.5
}}
}}


{{clear|right}}
{{clear|right}}
==Dart-Glue-Village==
==Tack-Glue-Village==
{{strategy needed}}
{{strategy needed}}
This is a late game oriented strategy that doesn't involve the Super Monkey, opting for the Dart and Glue's strength at early game, while providing adequate BAD bloon DPS for late game by buffing the [[Plasma Monkey Fan Club (Battles 2)|Plasma Monkey Fan Club]] with additional bonus damage from the [[Glue Storm (Battles 2)|Glue Storm]].
This is a late game oriented strategy that doesn't involve the Super Monkey, opting for the Dart and Glue's strength at early game, while providing adequate BAD bloon DPS for late game by buffing [[Overdrive (Battles 2)|Overdrive]]s with additional bonus damage from the [[Glue Storm (Battles 2)|Glue Storm]] and buffs from the hero.
{{BTDB2 loadout
{{BTDB2 loadout
|name=Dart-Glue-Village
|name=Tack-Glue-Village
|tower 1=Dart Monkey
|tower 1=Tack Shooter
|tower 2=Glue Gunner
|tower 2=Glue Gunner
|tower 3=Monkey Village
|tower 3=Monkey Village
|hero 1=Scientist Gwendolin
|hero 1=Scientist Gwendolin
|hero 2=Ezili
|hero 2=Smudge Catt Ezili
|hero 3=Smudge Catt Ezili
|hero 3=Pat Fusty
|hero 4=Pat Fusty
|last updated=4.5
|last updated=4.4
}}
}}


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==Bomb-Sub-Farm==
==Bomb-Sub-Farm==
{{strategy needed}}
{{strategy needed}}
A popular loadout for aggression as the Bomb Shooter can provide solid early and midgame carries, alongside the Monkey Sub's [[Submerge and Support (Battles 2)|Submerge and Support]] to decamo any Camo Bloons, allowing one to greed on their farms enough to take down their opponent before round 30.
A popular loadout for aggression as the Bomb Shooter can provide solid early and midgame carries, alongside the Monkey Sub's [[Submerge and Support (Battles 2)|Submerge and Support]] to decamo any Camo Bloons, allowing one to greed on their farms enough to take down their opponent before round 30. The Jerichos and Benjamin offer rushing utility, while Sentai Churchill is needed on maps with poor Bomb Shooter placements like Salmon Ladder or Sands of Time.
{{BTDB2 loadout
{{BTDB2 loadout
|name=Bomb-Sub-Farm
|name=Bomb-Sub-Farm
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|tower 2=Monkey Sub
|tower 2=Monkey Sub
|tower 3=Banana Farm
|tower 3=Banana Farm
|hero 1=Fateweaver Adora
|hero 1=Agent Jericho
|hero 2=Agent Jericho
|hero 2=Highwayman Jericho
|hero 3=Highwayman Jericho
|hero 3=Sentai Churchill
|hero 4=Sentai Churchill
|hero 4=Benjamin
|last updated=4.3.1
|last updated=4.5
}}
}}


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==Dart-Mortar-Farm==
==Dart-Mortar-Farm==
{{strategy needed}}
{{strategy needed}}
Another popular loadout for aggression, the Dart Monkey is often the cheapest way to defend many rushes, with the Mortar Monkey providing utility in lead removal and [[Burny Stuff (Battles 2)|Burny Stuff]] assisting against big rushes.
Another popular loadout for aggression, the Dart Monkey is often the cheapest way to defend many rushes, with the Mortar Monkey providing utility in lead removal and [[Burny Stuff (Battles 2)|Burny Stuff]] assisting against big rushes. Fateweaver is used to assist the defense and for speeding up an opponent's bloons with Eye of Misfortune.
{{BTDB2 loadout
{{BTDB2 loadout
|name=Dart-Mortar-Farm
|name=Dart-Mortar-Farm
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|tower 3=Banana Farm
|tower 3=Banana Farm
|hero 1=Fateweaver Adora
|hero 1=Fateweaver Adora
|hero 2=Agent Jericho
|last updated=4.5
|hero 3=Star Captain Jericho
|last updated=4.3.1
}}
}}


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==Ace-Engie-Farm==
==Ace-Engie-Farm==
{{strategy needed}}
{{strategy needed}}
A tricky loadout to use but very rewarding, as it excels at both offense and defense. A starting [[Bomber Ace (Battles 2)|Bomber Ace]] must be micro'd on most maps to survive the early game, but once a solid defense is built the Engineer can use his [[Overclock (Battles 2)|Overclock]] ability to boost the production of the Farms, allowing for intense rushes and late game defense to be afforded with minimal effort.
A tricky loadout to use but very rewarding, as it excels at both offense and defense. A starting [[Bomber Ace (Battles 2)|Bomber Ace]] must be micro'd on most maps to survive the early game, but once a solid defense is built the Engineer can use his [[Overclock (Battles 2)|Overclock]] ability to boost the production of the Farms, allowing for intense rushes and late game defense to be afforded with minimal effort. Since the loadout can defend most rushes by themselves, the Jerichos are used for their offensive prowess and early game money generation.
{{BTDB2 loadout
{{BTDB2 loadout
|name=Ace-Engie-Farm
|name=Ace-Engie-Farm
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|hero 2=Highwayman Jericho
|hero 2=Highwayman Jericho
|hero 3=Star Captain Jericho
|hero 3=Star Captain Jericho
|last updated=4.3.1
|last updated=4.5
}}
}}


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|hero 1=Fusty the Snowman
|hero 1=Fusty the Snowman
|hero 2=Gwendolin
|hero 2=Gwendolin
|last updated=4.3.1
|last updated=4.5
}}
}}


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|hero 1=Obyn Greenfoot
|hero 1=Obyn Greenfoot
|hero 2=Beetienne
|hero 2=Beetienne
|last updated=4.3.1
|last updated=4.5
}}
}}


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|hero 5=Benjamin
|hero 5=Benjamin
|hero 6=Bonnie
|hero 6=Bonnie
|last updated=4.3.1
|last updated=4.5
}}
}}


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{{clear|right}}
{{clear|right}}
==Bomb-Wiz-Farm==
==Bomb-Wiz-Farm==
{{strategy needed}}
{{strategy needed}}
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|tower 3=Banana Farm
|tower 3=Banana Farm
|hero 1=Ezili
|hero 1=Ezili
|last updated=4.3.1
|last updated=4.5
}}
}}


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==Ninja-Alch-Farm==
==Ninja-Alch-Farm==
{{strategy needed}}
{{strategy needed}}
Another farm loadout that can manage it's own in the late game, although with more stress on the early game defense and a slightly lower round ceiling, with the advantage of not needing as much farms to afford proper defense for the late game. The [[Total Transformation (Battles 2)|Total Transformation]] can transform Ninjas which get buffed by [[Shinobi Tactics (Battles 2)|Shinobi Tactics]] Ninjas and the [[Permanent Brew (Battles 2)|Permanent Brew]] to melt BADs.
Another farm loadout that can manage it's own in the late game, although with more stress on the early game defense and a slightly lower round ceiling, with the advantage of not needing as much farms to afford proper defense for the late game. The [[Total Transformation (Battles 2)|Total Transformation]] can transform Ninjas which get buffed by [[Shinobi Tactics (Battles 2)|Shinobi Tactics]] Ninjas and the [[Permanent Brew (Battles 2)|Permanent Brew]] to melt BADs. Ocean Obyn provides pierce buffs to early game ninjas and prevents stray leaks with Living Coral, as well as discounting nearby Tier 5 upgrades.
{{BTDB2 loadout
{{BTDB2 loadout
|name=Ninja-Alch-Farm
|name=Ninja-Alch-Farm
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|tower 3=Banana Farm
|tower 3=Banana Farm
|hero 1=Ocean Obyn
|hero 1=Ocean Obyn
|last updated=4.3.1
|last updated=4.5
}}
}}


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==Ice-Ninja-Farm==
==Ice-Ninja-Farm==
{{strategy needed}}
{{strategy needed}}
An alternate loadout to Alchemist, combining the late game potential of Ninja-Alch with the easier defense and increased damage of [[Ice Shards (Battles 2)|Ice Shards]] and [[Super Brittle (Battles 2)|Super Brittle]] respectively. This strategy is often used on maps where water space is valuable as a chokepoint such as [[Bloonstone Quarry]].
An alternate loadout to Alchemist, combining the late game potential of Ninja-Alch with the easier defense and increased damage of [[Ice Shards (Battles 2)|Ice Shards]] and [[Super Brittle (Battles 2)|Super Brittle]] respectively. This strategy is often used on maps where water space is valuable as a chokepoint such as [[Bloonstone Quarry]].  
{{BTDB2 loadout
{{BTDB2 loadout
|name=Ice-Ninja-Farm
|name=Ice-Ninja-Farm
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|hero 1=Fusty the Snowman
|hero 1=Fusty the Snowman
|hero 2=Gwendolin
|hero 2=Gwendolin
|last updated=4.3.1
|last updated=4.5
}}
}}


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Star provides a lot of water space, allowing [[Arctic Wind (Battles 2)|Arctic Wind]] to freeze the water and fit lots of Heli Pilots, whether for [[Support Chinook (Battles 2)|Support Chinook]] farming or for spamming [[Apache Dartship (Battles 2)|Apache Dartship]]s around, meanwhile Bonnie provides necessary money potential to spam [[Sun Avatar (Battles 2)|Sun Avatar]] alongside the [[Super Brittle (Battles 2)|Super Brittle]] to deal massive damage per second.
Star provides a lot of water space, allowing [[Arctic Wind (Battles 2)|Arctic Wind]] to freeze the water and fit lots of Heli Pilots, whether for [[Support Chinook (Battles 2)|Support Chinook]] farming or for spamming [[Apache Dartship (Battles 2)|Apache Dartship]]s around, meanwhile Bonnie provides necessary money potential to spam [[Sun Avatar (Battles 2)|Sun Avatar]] alongside the [[Super Brittle (Battles 2)|Super Brittle]] to deal massive damage per second.
{{BTDB2 loadout
{{BTDB2 loadout
|name=Heli-Ice-Super
|name=Star Heli-Ice-Super
|tower 1=Heli Pilot
|tower 1=Heli Pilot
|tower 2=Ice Monkey
|tower 2=Ice Monkey
|tower 3=Super Monkey
|tower 3=Super Monkey
|hero 1=Bonnie
|hero 1=Bonnie
|last updated=4.3.1
|last updated=4.5
}}
}}
{{clear|right}}
{{clear|right}}
===Ports Ace-Sub-Alch===
===Ports Ace-Sub-Alch===
{{strategy needed}}
{{strategy needed}}
A common eco loadout for the map as land space is limited and the crates block line of sight for most towers, but the Monkey Ace works around both restrictions. The beginning of the game is the most rough part, as you will either attempt to saveup for a [[Neva Miss Targetting]] or micro the ace targetting, keeping a [[Bomber Ace (Battles 2)|Bomber Ace]] above the crates to drop as many bombs as possible. Later on, [[Submerge and Support (Battles 2)|Submerge and Support]] and [[Armor Piercing Darts (Battles 2)|Armor Piercing Darts]] can provide a solid midgame, with an Alchemist [[Berserker Brew (Battles 2)|Berserker Brew]] to buff everything.
A common eco loadout for the map as land space is limited and the crates block line of sight for most towers, but the Monkey Ace works around both restrictions. The beginning of the game is the most rough part, as you will either attempt to save up for a [[Neva Miss Targetting]] or micro the ace targetting, keeping a [[Bomber Ace (Battles 2)|Bomber Ace]] above the crates to drop as many bombs as possible. Later on, [[Submerge and Support (Battles 2)|Submerge and Support]] and [[Armor Piercing Darts (Battles 2)|Armor Piercing Darts]] can provide a solid midgame, with an Alchemist [[Berserker Brew (Battles 2)|Berserker Brew]] to buff everything.
{{BTDB2 loadout
{{BTDB2 loadout
|name=Ports Ace-Sub-Alch
|name=Ports Ace-Sub-Alch
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|hero 2=Adora
|hero 2=Adora
|hero 3=Bonnie
|hero 3=Bonnie
|last updated=4.3.1
|last updated=4.5
}}
}}
{{clear|right}}
{{clear|right}}
===Inflection/Glade Dart-Farm-Spac===
===Inflection/Glade Dart-Farm-Spac===
{{Strategy needed}}
{{Strategy needed}}
A loadout specifically designed to deal with tougher maps, by utilizing the cost-effective early game of the Dart Monkey and defensive measures of the Spike Factory to ensure rushes deal minimal damage.
A loadout specifically designed to deal with tougher maps, by utilizing the cost-effective early game of the Dart Monkey and defensive measures of the Spike Factory to ensure rushes deal minimal damage. Adora, despite her association with Super Monkeys, can also work as a standalone defense tower in the early and midgame.
{{BTDB2 loadout
{{BTDB2 loadout
|name=Dart-Farm-Spac
|name=Inflection/Glade Dart-Farm-Spac
|tower 1=Dart Monkey
|tower 1=Dart Monkey
|tower 2=Banana Farm
|tower 2=Banana Farm
|tower 3=Spike Factory
|tower 3=Spike Factory
|hero 1=Adora
|hero 1=Adora
|last updated=4.3.1
|last updated=4.5
}}
}}
{{clear|right}}
{{clear|right}}
==Historic Loadouts==
===Super-Sniper-Village===
{{stub|talk about what the loadout used to defend common rushes to reach round 50}}
After many Sniper buffs allowing it to defend the early game, this eco loadout terrorized the landscape for being able to reach round 50 and force a draw against any opponent. It has since received multiple sniper nerfs and some Bonnie and Super nerfs that make it almost impossible to survive the early game.
{{BTDB2 loadout
|name=Super-Sniper-Village
|tower 1=Super Monkey
|tower 2=Sniper Monkey
|tower 3=Monkey Village
|hero 1=Bonnie
|last updated=4.5
|dead=y
}}


{{clear|right}}
==Navigation==
==Navigation==
{{BTDB2 nav}}
{{BTDB2 nav}}
{{BTDB2 strategy nav}}
{{BTDB2 strategy nav}}
[[Category:Battles 2 strategies]]
[[Category:Battles 2 strategies]]