Strategy:Bloons TD Battles 2/Loadouts: Difference between revisions
Planterror (talk | contribs) →Bomb-Sub-Farm: adora for tricky defense maps like on sands of time? |
Planterror (talk | contribs) grouping loadouts by method of income |
||
| Line 9: | Line 9: | ||
{{clear|right}} | {{clear|right}} | ||
==Tack-Wiz-Farm== | ==Farm Loadouts== | ||
===Tack-Wiz-Farm=== | |||
{{strategy needed}} | {{strategy needed}} | ||
| Line 25: | Line 26: | ||
{{clear|right}} | {{clear|right}} | ||
==Bomb-Sub-Farm== | ===Bomb-Sub-Farm=== | ||
{{strategy needed}} | {{strategy needed}} | ||
A popular loadout for aggression as the Bomb Shooter can provide solid early and midgame carries, alongside the Monkey Sub's [[Submerge and Support (Battles 2)|Submerge and Support]] to decamo any Camo Bloons, allowing one to greed on their farms enough to take down their opponent before round 30. The Jerichos and Benjamin offer rushing utility, while Sentai Churchill is needed on maps with poor Bomb Shooter placements like Salmon Ladder or Sands of Time. | A popular loadout for aggression as the Bomb Shooter can provide solid early and midgame carries, alongside the Monkey Sub's [[Submerge and Support (Battles 2)|Submerge and Support]] to decamo any Camo Bloons, allowing one to greed on their farms enough to take down their opponent before round 30. The Jerichos and Benjamin offer rushing utility, while Sentai Churchill is needed on maps with poor Bomb Shooter placements like Salmon Ladder or Sands of Time. | ||
| Line 43: | Line 44: | ||
{{clear|right}} | {{clear|right}} | ||
==Dart-Mortar-Farm== | ===Dart-Mortar-Farm=== | ||
{{strategy needed}} | {{strategy needed}} | ||
Another popular loadout for aggression, the Dart Monkey is often the cheapest way to defend many rushes, with the Mortar Monkey providing utility in lead removal and [[Burny Stuff (Battles 2)|Burny Stuff]] assisting against big rushes. Fateweaver is used to assist the defense and for speeding up an opponent's bloons with Eye of Misfortune. | Another popular loadout for aggression, the Dart Monkey is often the cheapest way to defend many rushes, with the Mortar Monkey providing utility in lead removal and [[Burny Stuff (Battles 2)|Burny Stuff]] assisting against big rushes. Fateweaver is used to assist the defense and for speeding up an opponent's bloons with Eye of Misfortune. | ||
| Line 59: | Line 60: | ||
{{clear|right}} | {{clear|right}} | ||
==Ace-Engie-Farm== | ===Ace-Engie-Farm=== | ||
{{strategy needed}} | {{strategy needed}} | ||
A tricky loadout to use but very rewarding, as it excels at both offense and defense. A starting [[Bomber Ace (Battles 2)|Bomber Ace]] must be micro'd on most maps to survive the early game, but once a solid defense is built the Engineer can use his [[Overclock (Battles 2)|Overclock]] ability to boost the production of the Farms, allowing for intense rushes and late game defense to be afforded with minimal effort. Since the loadout can defend most rushes by themselves, the Jerichos are used for their offensive prowess and early game money generation. | A tricky loadout to use but very rewarding, as it excels at both offense and defense. A starting [[Bomber Ace (Battles 2)|Bomber Ace]] must be micro'd on most maps to survive the early game, but once a solid defense is built the Engineer can use his [[Overclock (Battles 2)|Overclock]] ability to boost the production of the Farms, allowing for intense rushes and late game defense to be afforded with minimal effort. Since the loadout can defend most rushes by themselves, the Jerichos are used for their offensive prowess and early game money generation. | ||
| Line 74: | Line 75: | ||
{{clear|right}} | {{clear|right}} | ||
==Ice-Dartling-Farm== | ===Ice-Dartling-Farm=== | ||
{{strategy needed}} | {{strategy needed}} | ||
A loadout that utilizes Snow Pat and Gwendolin's passive effects to deal damage to Frozen Bloons from any tower, resulting in a much cheaper defense against big midgame rushes with [[Ice Shards (Battles 2)|Ice Shards]] and providing support with [[Embrittlement (Battles 2)|Embrittlement]] and [[Icicle Impale (Battles 2)|Icicle Impale]] while the Dartling's incredible popping power from the tier 5 upgrades work their magic. | A loadout that utilizes Snow Pat and Gwendolin's passive effects to deal damage to Frozen Bloons from any tower, resulting in a much cheaper defense against big midgame rushes with [[Ice Shards (Battles 2)|Ice Shards]] and providing support with [[Embrittlement (Battles 2)|Embrittlement]] and [[Icicle Impale (Battles 2)|Icicle Impale]] while the Dartling's incredible popping power from the tier 5 upgrades work their magic. | ||
| Line 88: | Line 89: | ||
{{clear|right}} | {{clear|right}} | ||
==Bomb-Spac-Farm== | ===Bomb-Spac-Farm=== | ||
{{strategy needed}} | {{strategy needed}} | ||
This loadout excels at getting value from the Etiennes by providing camo detection to the Bomb Shooter, an already strong tower that can carry most of your defense in the early and midgame with it's many upgrades, while the Spike Factory can provide a layer of protection against early Camo Bloons commonly sent to force these two heroes to buy Hero levels to stop them as well as providing utility against late game MOABs with the [[Spike Storm (Battles 2)|Spike Storm]] to pop stronger blimps while providing a big DDT buffer with [[Perma-Spike (Battles 2)|Perma-Spike]]. | This loadout excels at getting value from the Etiennes by providing camo detection to the Bomb Shooter, an already strong tower that can carry most of your defense in the early and midgame with it's many upgrades, while the Spike Factory can provide a layer of protection against early Camo Bloons commonly sent to force these two heroes to buy Hero levels to stop them as well as providing utility against late game MOABs with the [[Spike Storm (Battles 2)|Spike Storm]] to pop stronger blimps while providing a big DDT buffer with [[Perma-Spike (Battles 2)|Perma-Spike]]. | ||
| Line 102: | Line 103: | ||
{{clear|right}} | {{clear|right}} | ||
==Sub-Druid-Farm== | ===Sub-Druid-Farm=== | ||
{{strategy needed}} | {{strategy needed}} | ||
A strategy that utilizes the full potential of the Druid, the Monkey Sub is a natural pairing due to both towers dealing with each other's weaknesses. Obyn can provide big support for the early game with his pierce buff to Druids and Brambles to assist with catching leaks or dealing damage to early MOAB-class bloons, while Beetiene provides a more late game focused approach by getting cheaper Auxillery Hives "purchased" through upgrading them near an [[Energizer (Battles 2)|Energizer]] while providing a max life buff [[Heart of Vengeance (Battles 2)|Heart of Vengeance]] whenever placing down a hive. | A strategy that utilizes the full potential of the Druid, the Monkey Sub is a natural pairing due to both towers dealing with each other's weaknesses. Obyn can provide big support for the early game with his pierce buff to Druids and Brambles to assist with catching leaks or dealing damage to early MOAB-class bloons, while Beetiene provides a more late game focused approach by getting cheaper Auxillery Hives "purchased" through upgrading them near an [[Energizer (Battles 2)|Energizer]] while providing a max life buff [[Heart of Vengeance (Battles 2)|Heart of Vengeance]] whenever placing down a hive. | ||
| Line 116: | Line 117: | ||
{{clear|right}} | {{clear|right}} | ||
==Ninja-Alch-Farm== | ===Ninja-Alch-Farm=== | ||
{{strategy needed}} | {{strategy needed}} | ||
Another farm loadout that can manage it's own in the late game, although with more stress on the early game defense and a slightly lower round ceiling, with the advantage of not needing as much farms to afford proper defense for the late game. The [[Total Transformation (Battles 2)|Total Transformation]] can transform Ninjas which get buffed by [[Shinobi Tactics (Battles 2)|Shinobi Tactics]] Ninjas and the [[Permanent Brew (Battles 2)|Permanent Brew]] to melt BADs. Ocean Obyn provides pierce buffs to early game ninjas and prevents stray leaks with Living Coral, as well as discounting nearby Tier 5 upgrades. | Another farm loadout that can manage it's own in the late game, although with more stress on the early game defense and a slightly lower round ceiling, with the advantage of not needing as much farms to afford proper defense for the late game. The [[Total Transformation (Battles 2)|Total Transformation]] can transform Ninjas which get buffed by [[Shinobi Tactics (Battles 2)|Shinobi Tactics]] Ninjas and the [[Permanent Brew (Battles 2)|Permanent Brew]] to melt BADs. Ocean Obyn provides pierce buffs to early game ninjas and prevents stray leaks with Living Coral, as well as discounting nearby Tier 5 upgrades. | ||
| Line 129: | Line 130: | ||
{{clear|right}} | {{clear|right}} | ||
==Bucc-Alch-Spac== | ===Bomb-Wiz-Farm=== | ||
{{strategy needed}} | |||
Unlike many other farm loadouts, this loadout has enough late game potential to survive well into the 40s using the wizard's high MOAB-Class damage and Ezili's hex to delete BADs. This makes the loadout unique as it can be played somewhat passively with farms, although it requires extremely optimal farming to afford the necessary defense to accomplish such a feat. | |||
{{BTDB2 loadout | |||
|name=Bomb-Wiz-Farm | |||
|tower 1=Bomb Shooter | |||
|tower 2=Wizard Monkey | |||
|tower 3=Banana Farm | |||
|hero 1=Ezili | |||
|last updated=4.5 | |||
}} | |||
{{clear|right}} | |||
===Ice-Ninja-Farm=== | |||
{{strategy needed}} | |||
An alternate loadout to Alchemist, combining the late game potential of Ninja-Alch with the easier defense and increased damage of [[Ice Shards (Battles 2)|Ice Shards]] and [[Super Brittle (Battles 2)|Super Brittle]] respectively. This strategy is often used on maps where water space is valuable as a chokepoint such as [[Bloonstone Quarry]]. | |||
{{BTDB2 loadout | |||
|name=Ice-Ninja-Farm | |||
|tower 1=Ice Monkey | |||
|tower 2=Ninja Monkey | |||
|tower 3=Banana Farm | |||
|hero 1=Fusty the Snowman | |||
|hero 2=Gwendolin | |||
|last updated=4.5 | |||
}} | |||
{{clear|right}} | |||
==Eco Loadouts== | |||
===Bucc-Alch-Spac=== | |||
{{strategy needed|More tips, summary seems okay but would it be better if there were more paragraphs that sunmarise how to utilise it across stages of game? Mention that every upgrade plays a role in the strategy. Heck, every T3+ upgrade for all these towers have a role. Spike storm mention? Spiked mines mention? Destroyer mention like with bonnie or something? Acarrier? Tonic? Maybe not for tt5... Also, shall we have a "recommended maps" in the infobox}} | {{strategy needed|More tips, summary seems okay but would it be better if there were more paragraphs that sunmarise how to utilise it across stages of game? Mention that every upgrade plays a role in the strategy. Heck, every T3+ upgrade for all these towers have a role. Spike storm mention? Spiked mines mention? Destroyer mention like with bonnie or something? Acarrier? Tonic? Maybe not for tt5... Also, shall we have a "recommended maps" in the infobox}} | ||
{{BTDB2 loadout | {{BTDB2 loadout | ||
| Line 162: | Line 190: | ||
{{clear|right}} | {{clear|right}} | ||
= | ===Tack-Glue-Village=== | ||
==Tack-Glue-Village== | |||
{{strategy needed}} | {{strategy needed}} | ||
This is a late game oriented strategy that doesn't involve the Super Monkey, opting for the Dart and Glue's strength at early game, while providing adequate BAD bloon DPS for late game by buffing [[Overdrive (Battles 2)|Overdrive]]s with additional bonus damage from the [[Glue Storm (Battles 2)|Glue Storm]] and buffs from the hero. | This is a late game oriented strategy that doesn't involve the Super Monkey, opting for the Dart and Glue's strength at early game, while providing adequate BAD bloon DPS for late game by buffing [[Overdrive (Battles 2)|Overdrive]]s with additional bonus damage from the [[Glue Storm (Battles 2)|Glue Storm]] and buffs from the hero. | ||
| Line 186: | Line 201: | ||
|hero 2=Smudge Catt Ezili | |hero 2=Smudge Catt Ezili | ||
|hero 3=Pat Fusty | |hero 3=Pat Fusty | ||
|last updated=4.5 | |last updated=4.5 | ||
}} | }} | ||