Semi-Automatic (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
Semi-Automatic's two crosspaths serve very different roles. 0-2-3 is a decent tower for the early mid-game, dealing good and well-rounded damage on maps where it can be placed to shoot Bloons while | Semi-Automatic's two crosspaths serve very different roles. 0-2-3 is a decent tower for the early mid-game, dealing good and well-rounded damage on maps where it can be placed to shoot Bloons while they travel toward it (such as [[Infernal]]). However, it falls apart on maps where such placements are not available, such as [[Bloody Puddles]] and [[Ouch|#Ouch]]. The 0-2-3 Semi-Automatic pairs very well with a 3-2-0 {{B|Berserker Brew|BTD6}}, which grants much-needed damage, pierce, and attack speed. | ||
The 2-0-3 Semi-Automatic is tailored towards mid-game {{B|MOAB|BTD6}}s. However, it struggles against groups of MOABs, making it not optimal for this purpose. While the 2-0-3 Semi-Automatic can be used against early-game {{B|Lead Bloon|BTD6}}s and {{B|Zebra Bloon|BTD6}}s, it is too expensive and struggles immensely to Round 36. | The 2-0-3 Semi-Automatic is tailored towards mid-game {{B|MOAB|BTD6}}s. However, it struggles against groups of MOABs, making it not optimal for this purpose. While the 2-0-3 Semi-Automatic can be used against early-game {{B|Lead Bloon|BTD6}}s and {{B|Zebra Bloon|BTD6}}s, it is too expensive and struggles immensely to Round 36. | ||