Rogue Legends: Difference between revisions

Added stuff from hbomb video
Line 15: Line 15:
A campaign is divided on five stages. On each stage, the player progresses through a campaign map by navigating tiles on a hexagonal grid. Players can move by clicking on the tiles indicated by a blue wisp but they will be unable to move back afterwards. In some stages there can be multiple starting tiles or branching paths that the player can choose from, but all possible roads will eventually converge to the Final Boss tile. There are over 10 unique stage layouts that can appear.<ref name="47.0-preview" />
A campaign is divided on five stages. On each stage, the player progresses through a campaign map by navigating tiles on a hexagonal grid. Players can move by clicking on the tiles indicated by a blue wisp but they will be unable to move back afterwards. In some stages there can be multiple starting tiles or branching paths that the player can choose from, but all possible roads will eventually converge to the Final Boss tile. There are over 10 unique stage layouts that can appear.<ref name="47.0-preview" />


Some tiles will have a [[Red Bloon (BTD6)|Red Bloon]] floating over it that lead the player to a '''Bloon Encounter''', which is a game of BTD6 with a custom set of rules, rounds and mechanics. In ''Rouge Legends'', the player cannot place towers and [[Power]]s freely and can only use their party Insta Monkeys, which cost [[cash]] to place. They are cheaper to place than their combined base and upgrade costs, but more expensive to upgrade than normal.<ref name="coming-soon" /> Insta Monkeys in the player's Party are reusable, but have a 4-round cooldown between uses. Completing encounters earns items called tokens (represented by an icon of [[Geraldo (BTD6)|Geraldo]]'s head) that can be used to trade with Merchants. The player has five hearts (separate from [[life|lives]]) and loses a heart each time they lose an encounter. If the player runs out of hearts, the campaign ends with no option of continuing.<ref name="coming-soon" />  
Some tiles will have a [[Red Bloon (BTD6)|Red Bloon]] floating over it that lead the player to a '''Bloon Encounter''', which is a game of BTD6 with a custom set of rules, rounds and mechanics. In ''Rouge Legends'', the player cannot place towers and [[Power]]s freely and can only use their party Insta Monkeys, which cost [[cash]] to place. They are cheaper to place than their combined base and upgrade costs, but more expensive to upgrade than normal.<ref name="coming-soon" /> Insta Monkeys in the player's Party are reusable, but have a 4-round cooldown between uses and can only have up to 10 members, once they obtain an 11th tower, the game will ask the player to remove a Monkey to make space. Completing encounters earns items called tokens (represented by an icon of [[Geraldo (BTD6)|Geraldo]]'s head) that can be used to trade with Merchants. The player has five hearts (separate from [[life|lives]]) and loses a heart each time they lose an encounter. If the player runs out of hearts, the campaign ends with no option of continuing.<ref name="coming-soon" />  


Bloon Encounters feature a unique "Rogue Bloons" round set.<ref name="47.0-preview" /> These rounds scale in difficulty much quicker than the regular set (for example, [[MOAB (BTD6)|MOABs]] will start spawining in the mid 10's), and to compensate, the players recieve a much larger amount of starting cash in addition to their party Insta Monkeys and active Artifacts. Encounters start at round 1 out of 10 with the default [[challenge rule]] modifiers. After each encounter cleared, all future encounters in the same stage will start 1 round later and will last for 3 more rounds at the end (ex. 1/10, 2/13, 3/16, and so on); also Bloon speed, MOAB health, and Ceramic health will be increased by +5% each encounter. During Bloon Encounters the player can earn temporary items called Boosts, which can be Artifacts, Powers (which are purchased with [[cash]]), or a one-time Insta Monkey. Temporary artifacts will be active for the rest of the encounter and Powers or towers obtained from Boosts will be lost upon finishing the encounter regardless if they were used or not.
Bloon Encounters feature a unique "Rogue Bloons" round set.<ref name="47.0-preview" /> These rounds scale in difficulty much quicker than the regular set (for example, [[MOAB (BTD6)|MOABs]] will start spawining in the mid 10's), and to compensate, the players recieve a much larger amount of starting cash in addition to their party Insta Monkeys and active Artifacts. Encounters start at round 1 out of 10 with the default [[challenge rule]] modifiers. After each encounter cleared, all future encounters in the same stage will start 1 round later and will last for 3 more rounds at the end (ex. 1/10, 2/13, 3/16, and so on); also Bloon speed, MOAB health, and Ceramic health will be increased by +5% each encounter. During Bloon Encounters the player can earn temporary items called Boosts, which can be Artifacts, Powers (which are purchased with [[cash]]), or a one-time Insta Monkey. Temporary artifacts will be active for the rest of the encounter and Powers or towers obtained from Boosts will be lost upon finishing the encounter regardless if they were used or not.


Players can also encounter other type of tiles such as Mini Games or Mini Bosses that can award additional artifacts if the player can beat certain scores in Race, Endurance Races, Least Cash or Boss Rush modes, Merchants that can exchange their Artifacts for tokens or other Artifacts, Loot Chests with additional Artifacts, Camp Fires{{sic}}  on which players can choose between adding more Monkeys to the party, upgrading their party's Insta Monkeys or Artifacts or regain Hearts, and, at the end of the stage, there is Final Boss tile which is a Bloon Encounter featuring a [[Boss Bloon]], players need to defeat it to progress to the next stage.  
Players can also encounter other type of tiles such as Mini Games or Mini Bosses that can award additional artifacts if the player can beat certain scores in Race, Endurance Races, Least Cash or Boss Rush modes, Merchants that can exchange their Artifacts for tokens or other Artifacts, Loot Chests with additional Artifacts, Camp Fires{{sic}}  on which players can choose between adding more Monkeys to the party, upgrading their party's Insta Monkeys or Artifacts or regain Hearts, and, at the end of the stage, there is Final Boss tile which is a Bloon Encounter featuring a [[Boss Bloon]] (in Normal difficulty), players need to defeat it to progress to the next stage. Boss game will start at Round 15/50.
 
In Stage 2, the Bloon Encounters will start at round 2/13 and progress in the same way as Stage 1, also, the Final Boss will be in its Elite version and will start at Round 20/55.  


After defeating Stage 5, the player finishes the campaign and can unlock [[CHIMPS]] mode,<ref name="first look" /> which allows the player to play a campaign endlessly.<ref name="47.0-preview" />
After defeating Stage 5, the player finishes the campaign and can unlock [[CHIMPS]] mode,<ref name="first look" /> which allows the player to play a campaign endlessly.<ref name="47.0-preview" />
Line 257: Line 259:
|-
|-
|Critical Success Rare*
|Critical Success Rare*
|[[Primary]] Monkeys deal -50% damage, but have 1 in 5 chance to deal 225% critical damage<!-- From Punji video, verifiy translation -->
|[[Primary]] Monkeys attack reload time increased 75%, but have 1 in 10 chance to Crit for 900% damage
|-
|-
|Crystal Crash Common
|Crystal Crash Common
Line 300: Line 302:
|Essence Of Dreadbloon
|Essence Of Dreadbloon
|All Monkeys count as all categories. Tier 5 Monkeys and Level 20 Heroes deal 1.5x damage to Fortified and Ceramic Bloons
|All Monkeys count as all categories. Tier 5 Monkeys and Level 20 Heroes deal 1.5x damage to Fortified and Ceramic Bloons
|-
|Essence Of Phayze
|All Monkeys can see Camo, and deal triple damage to Camo Bloons. Heroes slow Bloons in their radius by 30%
|-
|-
|Essence Of Vortex
|Essence Of Vortex
Line 347: Line 352:
|-
|-
|Growing Steady Legendary
|Growing Steady Legendary
|[[Druid (BTD6)|Druid]]s attack reload time is increased 20%, but every round, Druid damage is increased by 0.35, even Druids placed later! Monkey added to the party to be determined. <!-- From Punji video, verifiy translation -->
|[[Druid (BTD6)|Druid]]s attack reload time is increased 20%, but every round, Druid damage is increased by 0.35, even Druids placed later! Adds a 0-0-2 Druid to your Party
|-
|-
|Heightened Perception Common
|Heightened Perception Common
Line 383: Line 388:
|-
|-
|Mighty Mulligan Common
|Mighty Mulligan Common
|Provides 1 Artifact Selection reroll opportunity after beating a reward tile <!-- From Punji video, verifiy translation -->
|Provides 1 Artifact Selection reroll opportunity after beating a reward tile
|-
|-
|Mighty Mulligan Rare
|Mighty Mulligan Rare
Line 529: Line 534:


* Ability cooldown reductions are capped to 70% of normal speed, regardless of how many artifacts are obtained.
* Ability cooldown reductions are capped to 70% of normal speed, regardless of how many artifacts are obtained.
* The name and description of Critical Success Artifact are unofficial translations from German.
* The description of Critical Success Artifact is different in the German version, it translates to "Primary Monkeys deal -50% damage, but have 1 in 5 chance to deal 225% critical damage".


===Boosts===
===Boosts===