Strategy:Sniper Monkey (BTD6): Difference between revisions

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Added Path 2 + general info. Also template
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===Path 2===
===Path 2===


* x-2-x [[Shrapnel Shot (BTD6)|Shrapnel Shot]] is a great upgrade against grouped Bloons, and in general is a great utility option. The direction the shrapnel goes is based on the angle of the bullet, so placing the Sniper Monkey directly in front of the track can increase DPS.
* x-2-x [[Shrapnel Shot (BTD6)|Shrapnel Shot]] is a great upgrade against grouped Bloons, and is a great utility option in general. The direction the shrapnel goes is based on the angle of the bullet, so placing the Sniper Monkey directly in front of the track can increase DPS. This makes it less effective on maps such as [[Bloody Puddles]] where this is not an option.
* x-3-x [[Bouncing Bullet (BTD6)|Bouncing Bullet]] is a strong mid-game option against densely packed rounds such as 55.
* x-3-x [[Bouncing Bullet (BTD6)|Bouncing Bullet]] is a strong mid-game option against densely packed rounds such as 55.
* x-4-x [[Supply Drop (BTD6)|Supply Drop]]'s ability is not game-changing, but its ability to pop Lead Bloons without Full Metal Jacket is useful as it functions as a [[MIB (BTD6)|MIB]] skip, allowing the Sniper to use the bottom crosspath.
* x-4-x [[Supply Drop (BTD6)|Supply Drop]]'s ability can be rather useful. Its ability to pop Lead Bloons also allows the Sniper to use the bottom crosspath without relying on a [[Monkey Intelligence Bureau (BTD6)|MIB]].
* x-5-x [[Elite Sniper (BTD6)|Elite Sniper]] is a useful mid-game cleanup tower. Its cheap cost allows it to perform well in spam strategies with [[Full Auto Rifle (BTD6)|Full Auto Rifles]] or Bouncing Bullets.
* x-5-x [[Elite Sniper (BTD6)|Elite Sniper]] is a useful mid-game tower. Its cheap cost allows it to perform well in spam strategies with [[Full Auto Rifle (BTD6)|Full Auto Rifles]] or Bouncing Bullets.
* The middle path Sniper is best crosspathed with x-x-2: the attack speed outweighs the single target damage from [[Large Calibre (BTD6)|Large Calibre]] and Full Metal Jacket's Lead popping is not needed.
* The middle path Sniper is best crosspathed with x-0-2: the attack speed outweighs the single target damage from [[Large Calibre (BTD6)|Large Calibre]] and Full Metal Jacket's Lead popping is not needed.


===Path 3===
===Path 3===
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* x-x-3 [[Semi-Automatic (BTD6)|Semi-Automatic]] is overall a good tower, dealing good single-target damage. Crosspathing it with x-2-x lets it deal with early grouped rounds such as 36 effectively, as long as it is placed optimally. 2-0-3, on the other hand, is better against the MOAB (although using the top path is overall better).
* 0-2-4 [[Full Auto Rifle (BTD6)|Full Auto Rifle]] shines in spam strategies with Elite Defender and Elite Sniper, as well as [[Berserker Brew (BTD6)|Berserker Brew]]/[[Stronger Stimulant (BTD6)|Stronger Stimulant]]. This strategy works well for [[CHIMPS]] provided that the map is suitable; maps such as [[Pat's Pond]] make it very difficult to achieve good DPS with the shrapnel.
* 2-0-4 Full Auto is a great option for mid-game MOABs. Spamming 2-0-4s is a very good strategy against [[Boss Bloon|Boss Bloons]] (especially [[Vortex (BTD6)|Vortex]], whose shield it ignores).
* x-x-5 [[Elite Defender (BTD6)|Elite Defender]] is another great option. Its cheap price means it is affordable before round 40 (the first boss tier) with appropriate farming, making it useful for Bosses alongside Full Auto Rifle. On lower difficulties its ability to attack faster on life loss can be useful in the mid-game for otherwise-deadly leaks (although this is useless on [[Impoppable (BTD6)|Impoppable]]/[[CHIMPS]])