Strategy:Bloonarius (BTD6): Difference between revisions
Moved many of the options to a collapsible |
Added early-game boss rush strategy + some other things |
||
| Line 128: | Line 128: | ||
At Tier 3, a Paragon is recommended as it can deal with Bloonarius and its spawns. [[Apex Plasma Master]], [[Crucible of Steel and Flame]] and [[Glaive Dominus]] are usually affordable at this point of the game. | At Tier 3, a Paragon is recommended as it can deal with Bloonarius and its spawns. [[Apex Plasma Master]], [[Crucible of Steel and Flame]] and [[Glaive Dominus]] are usually affordable at this point of the game. | ||
A Degree 1 Dart Paragon is barely enough to defeat Elite Bloonarius on most maps, but Degree 20 is recommended. Its effectiveness in dealing with the bleed and skull Bloons are mostly placement and map dependent. Tack and Boomerang Paragon have an easier time in this regard at higher cost, even at Degree 1. If Bloonarius' spawns get past the Paragon's range, the back defense must be ready to deal with [[BAD (BTD6)|BADs]] and [[DDT (BTD6)|DDTs]]. | A Degree 1 Dart Paragon is barely enough to defeat Elite Bloonarius on most maps, but Degree 20 is recommended, which can easily be obtained by placing a second [[Crossbow Master (BTD6)|Crossbow Master]] with the [[Master Double Cross]] Monkey Knowledge. Its effectiveness in dealing with the bleed and skull Bloons are mostly placement and map dependent. Tack and Boomerang Paragon have an easier time in this regard at higher cost, even at Degree 1. If Bloonarius' spawns get past the Paragon's range, the back defense must be ready to deal with [[BAD (BTD6)|BADs]] and [[DDT (BTD6)|DDTs]]. | ||
In the case Paragons are not available, placing some options of the Tier 2 defenses can deal with Tier 3, and at this point [[Sun Temple (BTD6)|Sun Temple]] (with only Support sacrifices or in 3 categories in preparation for a [[VTSG]]), [[Super Mines (BTD6)|Super Mines]] and [[Legend of the Night (BTD6)|Legend of the Night]] can also be afforded. Other defensive options include [[Sun Avatar (BTD6)|Sun Avatar]] or [[Shinobi Tactics (BTD6)|Shinobi Tactics]] spam. Using buff towers such as [[Permanent Brew (BTD6)|Permanent Brew]], [[Call to Arms (BTD6)|Call to Arms]] and [[Homeland Defense (BTD6)|Homeland Defense]] alongside debuffs for the boss like [[Super Brittle (BTD6)|Super Brittle]], [[Glue Storm (BTD6)|Glue Storm]] and [[Cripple MOAB (BTD6)|Cripple MOAB]] is very important. | In the case Paragons are not available, placing some options of the Tier 2 defenses can deal with Tier 3, and at this point [[Sun Temple (BTD6)|Sun Temple]] (with only Support sacrifices or in 3 categories in preparation for a [[VTSG]]), [[Super Mines (BTD6)|Super Mines]] and [[Legend of the Night (BTD6)|Legend of the Night]] can also be afforded. Other defensive options include [[Sun Avatar (BTD6)|Sun Avatar]] or [[Shinobi Tactics (BTD6)|Shinobi Tactics]] spam. Using buff towers such as [[Permanent Brew (BTD6)|Permanent Brew]], [[Call to Arms (BTD6)|Call to Arms]] and [[Homeland Defense (BTD6)|Homeland Defense]] alongside debuffs for the boss like [[Super Brittle (BTD6)|Super Brittle]], [[Glue Storm (BTD6)|Glue Storm]] and [[Cripple MOAB (BTD6)|Cripple MOAB]] is very important. | ||
| Line 151: | Line 151: | ||
* Degree 20+ [[Master Builder]] (Micro the Sentry Paragons) | * Degree 20+ [[Master Builder]] (Micro the Sentry Paragons) | ||
* Degree 1+ [[Goliath Doomship]] | * Degree 1+ [[Goliath Doomship]] | ||
* [[VTSG]] (get 10 stacks of [[Ultraboost (BTD6)|Ultraboost]] if possible) | * [[VTSG]] (get 10 stacks of [[Ultraboost (BTD6)|Ultraboost]] if possible as well as [[Permanent Brew (BTD6)|Permanent Brew]], [[Homeland Defense (BTD6)|Homeland Defense]], and use Blood Sacrifice if [[Adora (BTD6)|Adora]] is selected) | ||
Having the usual debuff towers for a boss such as [[Super Brittle (BTD6)|Super Brittle]], [[Glue Storm (BTD6)|Glue Storm]] and [[Cripple MOAB (BTD6)|Cripple MOAB]] is always helpful. Degree 80+ [[Ascended Shadow]] or [[Magus Perfectus]] (with good ability timing), or Degree 60+ [[Goliath Doomship]] can defeat Bloonarius on their own. | Having the usual debuff towers for a boss such as [[Super Brittle (BTD6)|Super Brittle]], [[Glue Storm (BTD6)|Glue Storm]] and [[Cripple MOAB (BTD6)|Cripple MOAB]] is always helpful. Degree 80+ [[Ascended Shadow]] or [[Magus Perfectus]] (with good ability timing), or Degree 60+ [[Goliath Doomship]] can defeat Bloonarius on their own. | ||
== Boss Rush == | == Boss Rush == | ||
{{ | {{incomplete|Add strategies for mid and late game}}In Boss Rush, Bloonarius starts at 400 health, which increases by 6.5% every time it's popped. Every 10 pops, Bloonarius sends out a wave of bloons as if it reached a skull in a regular game. It also spawns bloons across the track if it takes enough damage. Early in the fight, most common strategies used involve towers that do low damage, but shoot several projectiles and have high attack speed, as adding 1 or 2 damage to them (usually with an [[Alchemist (BTD6)|Alchemist]] or [[Embrittlement (BTD6)|Embrittlement]]) greatly increases their damage output. Some of the early-game damaging towers are: | ||
* [[Overdrive (BTD6)|Overdrive]] | |||
* [[Fighter Plane (BTD6)|Fighter Plane]] and [[Operation: Dart Storm (BTD6)|Operation: Dart Storm]] | |||
* [[Airburst Darts (BTD6)|Airburst Darts]] and [[Triple Guns (BTD6)|Triple Guns]] if the start of the track is around water | |||
* [[Dartling Gunner (BTD6)|Dartling Gunner]] | |||
* [[Grape Shot (BTD6)|Grape Shot]] and [[Destroyer (BTD6)|Destroyer]] if the start of the track is around water | |||
* [[Thorn Swarm (BTD6)|Thorn Swarm]] | |||
* [[MOAB SHREDR (BTD6)|MOAB SHREDR]] cross-pathed as a 0-3-2, since it gains the [[Smart Spikes (BTD6)|Smart Spikes]] attack speed bonus for 4 seconds every time Bloonarius pops | |||
* [[Sauda (BTD6)|Sauda's]] Leaping Sword ability is able to do most of an early-game Bloonarius | |||
* [[Admiral Brickell (BTD6)|Admiral Brickell]] to buff the attack speed of the [[Monkey Sub (BTD6)|Monkey Subs]] and [[Monkey Buccaneer (BTD6)|Monkey Buccaneers]] with Naval Tactics | |||
* [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]] to pop the early bleed bloons as well as the ceramic rushes | |||
== Tips and recommendations == | == Tips and recommendations == | ||