Crucible of Steel and Flame: Difference between revisions
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The '''Crucible of Steel and Flame''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|46.0}}. It is a combination of [[Inferno Ring (BTD6)|Inferno Ring]], [[Super Maelstrom (BTD6)|Super Maelstrom]], and [[The Tack Zone (BTD6)|The Tack Zone]]. | The '''Crucible of Steel and Flame''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|46.0}}. It is a combination of [[Inferno Ring (BTD6)|Inferno Ring]], [[Super Maelstrom (BTD6)|Super Maelstrom]], and [[The Tack Zone (BTD6)|The Tack Zone]]. | ||
The Crucible of Steel and Flame's basic [[attack]] is similar to the [[Blade Maelstrom (BTD6)|Blade Maelstrom]] ability, but with limited area coverage. It shoots four rotating streams of white hot blades that split into | The Crucible of Steel and Flame's basic [[attack]] is similar to the [[Blade Maelstrom (BTD6)|Blade Maelstrom]] ability, but with limited area coverage. It shoots four rotating streams of white hot blades that each split into a nova of six tacks when they expire. It constantly fires blades even when Bloons are not within its [[range]]. Unlike other Paragons, it cannot detect [[Camo Bloon (BTD6)|Camo Bloon]]s, though it can be granted [[Camo detection]] by the [[Ascended Shadow]].<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1h7msmw/bloons_td_6_v460_update_preview/m0mf69b/|title=rohan_spibo comments on Bloons TD 6 v46.0 - Update Preview!|publisher=Reddit|retrieved=5 oct 2024}}</ref> It has two [[Activated Ability|Activated Abilities]]: | ||
*The Maelstrom ability temporarily increases its [[projectile lifespan]], allowing both its blades and tacks to travel much further and cover a much larger area overall, and grants it a second attack that blasts jets of flame in a ring around itself, dealing damage in an area similarly to [[Ring of Fire (BTD6)|Ring of Fire]] and Inferno Ring. It lasts for just over 9 seconds and has a 20-second cooldown. | *The Maelstrom ability temporarily increases its [[projectile lifespan]], allowing both its blades and tacks to travel much further and cover a much larger area overall, and grants it a second attack that blasts jets of flame in a ring around itself, dealing damage in an area similarly to [[Ring of Fire (BTD6)|Ring of Fire]] and Inferno Ring. It lasts for just over 9 seconds and has a 20-second cooldown. | ||
*The Meteor Impact ability targets a Bloon and strikes it with a meteor, dealing heavy damage in a large area around the target and spawning 32 homing fireball [[projectile]]s in a circle around the point of impact. It has a 90-second cooldown. | *The Meteor Impact ability targets a Bloon and strikes it with a meteor, dealing heavy damage in a large area around the target and spawning 32 homing fireball [[projectile]]s in a circle around the point of impact. It has a 90-second cooldown. | ||