Muddy Puddles: Difference between revisions
No edit summary |
Added some recommended towers to the strategy section. |
||
| Line 41: | Line 41: | ||
|[[File:BTD6 CorvusPortrait.png|x50px]] | |[[File:BTD6 CorvusPortrait.png|x50px]] | ||
|He works well with the majority of strategies used to beat this map. The save-up to him is hard, but once he is obtained, the rest of early game and the whole game is much easier. He can perform saveups for many late-game towers throughout the mid-game, such as Bloon Exclusion Zone, Comanche Commander, and Pop and Awe. His Ancestral Might and Overload spells retain his power into the late game. | |He works well with the majority of strategies used to beat this map. The save-up to him is hard, but once he is obtained, the rest of early game and the whole game is much easier. He can perform saveups for many late-game towers throughout the mid-game, such as Bloon Exclusion Zone, Comanche Commander, and Pop and Awe. His Ancestral Might and Overload spells retain his power into the late game. | ||
|- | |||
|[[Rosalia (BTD6)|Rosalia]] | |||
|[[File:BTD6 RosaliaPortrait.png|50x50px]] | |||
|Rosalia's maneuverability is a great help in the early game. Grenades help with early rushes, and Scatter Missile can make certain rounds trivial, or be used to pop leaking Bloons. While her single target damage doesn't scale as well into mid-game and late-game, she is still very useful. Her enhanced Lasers can trivialize certain mid-game rounds and make late-game rounds much easier. Scatter Missile and Kinetic Charge can greatly decrease RBE in the late-game. Her discounts to the global range [[Heli Pilot (BTD6)|Heli Pilots]] and [[Monkey Ace (BTD6)|Monkey Aces]] are especially useful on a map like Muddy Puddles. | |||
|- | |- | ||
|[[Comanche Commander (BTD6)|Comanche Commander]] | |[[Comanche Commander (BTD6)|Comanche Commander]] | ||
|[[File:BTD6 005-HeliPilot.png|x50px]] | |[[File:BTD6 005-HeliPilot.png|x50px]] | ||
|The heli pilot shines on single lanes like Muddy Puddles, and a buffed Comanche Commander is a solid win-condition here. [[Geraldo (BTD6)|Geraldo]] and [[Glue Storm (BTD6)|Glue Storm]] pair well with Commander, with the former giving it much-needed pierce and the latter granting both solid debuffs and DDT-popping power. [[Call to Arms (BTD6)|Call to Arms]] can substitute for Glue Storm's role, as MIB also allows Commander to pop DDTs and both the 50% attack speed and 50% pierce are important for dense rounds such as 98. | |The heli pilot shines on single lanes like Muddy Puddles, and a buffed Comanche Commander is a solid win-condition here. [[Geraldo (BTD6)|Geraldo]] and [[Glue Storm (BTD6)|Glue Storm]] pair well with Commander, with the former giving it much-needed pierce and the latter granting both solid debuffs and DDT-popping power. [[Call to Arms (BTD6)|Call to Arms]] can substitute for Glue Storm's role, as MIB also allows Commander to pop DDTs and both the 50% attack speed and 50% pierce are important for dense rounds such as 98. | ||
|- | |||
|[[Monkey Sub (BTD6)|Monkey Sub]] | |||
|[[File:BTD6 000-MonkeySub.png|54x54px]] | |||
|Monkey Subs are one of the best early game options on Muddy Puddles due to being a powerful tower for cheap. [[Advanced Intel (BTD6)|Advanced Intel]] can be used to grant global range, and [[Twin Guns (BTD6)|Twin Guns]], [[Airburst Darts (BTD6)|Airburst Darts]], and [[Triple Guns (BTD6)|Triple Guns]] are very strong for their price. Early-game Subs can be later upgraded to a [[First Strike Capability (BTD6)|First Strike Capability]] for the BAD, or used for a [[Sub Commander (BTD6)|Sub Commander]] strategy. | |||
|} | |} | ||