Quest (BCS): Difference between revisions
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**''Hero Abilities:'' Recommended to only use Quincy, Gwendolin, or Adora for this achievement; only Obyn's Spirit Strike counts as a Hero ability for this achievement, and the others cannot pop Bloons at all. | **''Hero Abilities:'' Recommended to only use Quincy, Gwendolin, or Adora for this achievement; only Obyn's Spirit Strike counts as a Hero ability for this achievement, and the others cannot pop Bloons at all. | ||
**''Primary:'' Use a deck that focuses on Primary Monkeys. [[Blade Maelstrom (BCS)|Blade Maelstrom]] helps pop large amounts for later rounds, while [[Dart Monkey Twins]] deals with early-game. | **''Primary:'' Use a deck that focuses on Primary Monkeys. [[Blade Maelstrom (BCS)|Blade Maelstrom]] helps pop large amounts for later rounds, while [[Dart Monkey Twins]] deals with early-game. | ||
**''Military:'' Use a deck that focuses on Military Monkeys. There are not many Military Monkeys with 1 reload and lack randomness, and | **''Military:'' Use a deck that focuses on Military Monkeys. There are not many Military Monkeys with 1 reload and lack randomness, and few have grouped damage. However, [[The Big One (BCS)|The Big One]] is fairly reliable at one-shotting bloons. | ||
**''Magic:'' [[Thunder Druid]] is a board clear that is very suitable for this achievement. [[Sun Temple (BCS)|Sun Temple]] against Battle 2 of Prologue of Amelia's Adventure is also recommended. | **''Magic:'' [[Thunder Druid]] is a board clear that is very suitable for this achievement. [[Sun Temple (BCS)|Sun Temple]] against Battle 2 of Prologue of Amelia's Adventure is also recommended. | ||
*Battles 1-3 of [[Amelia's Adventure#Prologue|Prologue of Amelia's Adventure]] can be played to pop as many bloons for long enough or as many times as possible. | *Battles 1-3 of [[Amelia's Adventure#Prologue|Prologue of Amelia's Adventure]] can be played to pop as many bloons for long enough or as many times as possible. | ||