User:Polavux/Technical:Bloons TD 5 (multiplatform)/Weapons: Difference between revisions

LowoTV (talk | contribs)
→Movement: i made a disaster imo
LowoTV (talk | contribs)
m →Movement: glaive richochet apparently has its own movement
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|<code>Target</code>
|<code>Target</code>
|The projectile targets a bloon.
|The projectile targets a bloon by continuously turning to it.
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{| class="wikitable sortable"
{| class="wikitable sortable"
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|<code>TerminateAtEndOfCurve</code>
|<code>TerminateAtEndOfCurve</code>
|If off, projectile stays active when the curve ends.
|If off, projectile stays active when the curve ends.
|Boolean
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|}
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|<code>GoToTarget</code>
|The projectile changes direction every time it hits a bloon.
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{| class="wikitable sortable"
!Key
!Description
!Type
!Required?
!Behavior when absent
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|<code>Speed</code>
|How fast the projectile moves.
|Number
|Yes
|Weapon functionally stops existing
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|<code>CutOffDistance</code>
|The distance at which the projectile expires.
|Number
|No
|Deafults to <code>-1</code>
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|<code>NextTargetRange</code>
|The radius at which the projectile targets a bloon
|Number
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|<code>DestroyWhenNoTarget</code>
|If on, then the projectile terminates itself if there are no targets in its range.
|Boolean
|Boolean
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