User:Polavux/Technical:Bloons TD 5 (multiplatform)/Weapons: Difference between revisions
→Movement: i made a disaster imo |
m →Movement: glaive richochet apparently has its own movement |
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|<code>Target</code> | |<code>Target</code> | ||
|The projectile targets a bloon. | |The projectile targets a bloon by continuously turning to it. | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|<code>TerminateAtEndOfCurve</code> | |<code>TerminateAtEndOfCurve</code> | ||
|If off, projectile stays active when the curve ends. | |If off, projectile stays active when the curve ends. | ||
|Boolean | |||
| | |||
| | |||
|} | |||
|- | |||
|<code>GoToTarget</code> | |||
|The projectile changes direction every time it hits a bloon. | |||
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{| class="wikitable sortable" | |||
!Key | |||
!Description | |||
!Type | |||
!Required? | |||
!Behavior when absent | |||
|- | |||
|<code>Speed</code> | |||
|How fast the projectile moves. | |||
|Number | |||
|Yes | |||
|Weapon functionally stops existing | |||
|- | |||
|<code>CutOffDistance</code> | |||
|The distance at which the projectile expires. | |||
|Number | |||
|No | |||
|Deafults to <code>-1</code> | |||
|- | |||
|<code>NextTargetRange</code> | |||
|The radius at which the projectile targets a bloon | |||
|Number | |||
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|- | |||
|<code>DestroyWhenNoTarget</code> | |||
|If on, then the projectile terminates itself if there are no targets in its range. | |||
|Boolean | |Boolean | ||
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