Rogue Legends: Difference between revisions
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==Strategy== | ==Strategy== | ||
{{main strategy}} | {{main strategy}} | ||
{{strategy needed|This should contain a few basic pointers, while the main strategy article should go more in-depth. ( | {{strategy needed|This should contain a few basic pointers, while the main strategy article should go more in-depth. (Needs cross-verification)}} | ||
===Gameplay summary=== | ===Gameplay summary=== | ||
The difficulty of Rogue Legends wildly changes depending on luck. | The difficulty of Rogue Legends wildly changes depending on luck. Longer, riskier routes should be taken during the earlier stages when round scaling and map difficulty are low for greater payoffs with gathering many Artifacts and Tokens early. At later stages, taking the safer path with fewer Bloon Encounters is advised, both to keep the Bloon speed and health scaling low and to reduce the possibility of getting an Encounter on difficult maps like [[Ravine]] or [[Dark Dungeons]]. At much later stages on CHIMPS mode, the game mostly dwells to a matter of minimizing lag issues, with reduced focus on defense and moreso efficiently beating each stage as quickly as possible without excessive in-game calculations. | ||
Compared to standard BTD6 gameplay, later rounds are much more laggy due to [[Freeplay]] rules not activating until Round 81 and [[MOAB-Class Bloon|MOAB-Class Bloons]] scaling much more beforehand. Popping [[ZOMG (BTD6)|ZOMGs]] releases a ton of children Bloons from non-Super [[Ceramic Bloon (BTD6)|Ceramic Bloons]] compared to standard BTD6, making certain towers much more vulnerable to getting pierce-capped. Crowd control and pierce remains a significant factor to consider when selecting Monkeys and Artifacts. | |||
When starting | When selecting a starting party and starting Artifacts, the starting Artifacts should either improve the Hero and starting party or cover their weaknesses; for instance, a starting party with Dart Monkeys may pick the [[Ceramic Chunker]] Rare + [[Frosted Tips]] Common to control large groups of bloons. [[General's Disposition]] Common can greatly help most starting parties that lack Camo detection or have unreliable de-camo options. | ||
Pay attention to special tiles, particularly Campfires and Merchants, to gain the opportunity to boost your party of towers and artifacts. Legendary tiles offer rare opportunities to gain even more rewards to "snowball" a run, so try to route towards them if possible. Even if the acquired Artifacts don't help the current party, they still have decent spending power when trading with Merchants. | |||
Camp Fires are versatile in how they can affect the current loadout. Recruiting a Monkey should be done to mainly either cover a weakness, such as Camo detection or early MOABs, or counter an upcoming Boss when mentoring or enhancing wouldn't help as much. For example, recruiting a Monkey from a different category can help in a pinch against [[Dreadbloon (BTD6)|Dreadbloon]]. Later on, recruiting still has value in potentially getting highly-upgraded [[Super Monkey (BTD6)|Super Monkeys]] or getting certain upgrade paths like middle path [[Druid (BTD6)|Druids]] or [[Wizard Monkey (BTD6)|Wizard Monkeys]], which would normally require several Camp Fires' with of mentoring with the current Artifacts available. Mentoring a Monkey should be done on upgrades that are purchased frequently to maximize value and to make Monkeys more spammable on Race or Mini Boss tiles. When mentoring, beware of increasing the placement cost too much if it would exceed the starting cash on each Encounter, and also beware of locking that monkey out of certain upgrade paths or crosspaths. Enhancing Artifacts generally provide minor, but consistent boosts, but if the Artifact adds a Monkey to the party, enhancing will add another copy of that Monkey, allowing that Monkey to be placed more often, in addition to getting an improved Artifact. | |||
During each Encounter, when picking a Boost, the one-use Insta Monkeys can greatly add popping power to the current Encounter due to how they're discounted, though getting a useful one is rare. Picking the Monkey category Boosts is generally viable for free, incremental stat bonuses. Try to avoid more than one reroll if possible; subseqent rerolls are not worth it, unless cash is not a concern at all. | |||
When picking a reward from beating a Final Boss, the Legendary Artifact should usually be taken, as most Tier 5 Monkeys are unaffordable on regular Encounters and only really contribute to future Final Bosses with the greatly increased starting cash. Most Tier 5 Monkeys that are affordable still struggle to pop every Bloon type. In general, if a defense on a regular Encounter can save up tens of thousands of dollars to afford a Tier 5 Monkey, the Tier 5 Monkey probably isn't needed anyway. Exceptionally cheap Tier 5s like the [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]] may be taken and placed to take advantage of Boss Bloon Essences. Even if the Final Boss Artifact doesn't help at all, such as the [[Essence Of Blastapopoulos|Essences of Blastapopoulos]] or [[Essence Of Vortex|Vortex]] without having Tier 5s, they may still be traded with future Merchants. | |||
===Rogue XP Shop=== | ===Rogue XP Shop=== | ||
Succeed on as many Bloon Encounters and | Succeed on as many Bloon Encounters and Minigames to gather as many Marshmallows, or Tokens and Artifacts that can be traded for Marshmallows, as possible. | ||
For investments with Marshmallows, it's generally best to pick upgrades that improve long-term value. The Starting Artifact Power is generally the most valuable, but only | For investments with Marshmallows, it's generally best to pick upgrades that improve long-term value. The Starting Artifact Power is generally the most valuable, but only if several Rare or Legendary Artifacts are already extracted. Upgrading Starting Cash or Hero XP gain can help reach important breakpoints for affording certain upgrades, and Recruit Rerolls can help with recruiting a useful Monkey early on. | ||
==Update history== | ==Update history== | ||