Dark Champion (BTD6): Difference between revisions
Overclockbtd (talk | contribs) No edit summary |
minor fix |
||
| Line 27: | Line 27: | ||
* Damage type changed to [[Damage#Normal / Acid|normal]], allowing blades to pop all Bloon types | * Damage type changed to [[Damage#Normal / Acid|normal]], allowing blades to pop all Bloon types | ||
* Blades granted the ability to bounce to nearby targets | * Blades granted the ability to bounce to nearby targets | ||
** Jump distance is | ** Jump distance is 57 [[Unit|units]] with a limit of 8 jumps | ||
* [[Knockback (BTD6)|Knockback]] effect upgraded to stop [[Ceramic Bloon (BTD6)|Ceramic]] and [[Lead Bloon (BTD6)|Lead Bloons]] from moving entirely, instead of moving at 10% speed | * [[Knockback (BTD6)|Knockback]] effect upgraded to stop [[Ceramic Bloon (BTD6)|Ceramic]] and [[Lead Bloon (BTD6)|Lead Bloons]] from moving entirely, instead of moving at 10% speed | ||
* Darkshift ability's range increased to infinite, allowing it to move Super Monkey anywhere on the screen | * Darkshift ability's range increased to infinite, allowing it to move Super Monkey anywhere on the screen | ||