Dark Champion (BTD6): Difference between revisions

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minor fix
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* Damage type changed to [[Damage#Normal / Acid|normal]], allowing blades to pop all Bloon types
* Damage type changed to [[Damage#Normal / Acid|normal]], allowing blades to pop all Bloon types
* Blades granted the ability to bounce to nearby targets
* Blades granted the ability to bounce to nearby targets
** Jump distance is 53 [[Unit|units]] with a limit of 8 jumps
** Jump distance is 57 [[Unit|units]] with a limit of 8 jumps
* [[Knockback (BTD6)|Knockback]] effect upgraded to stop [[Ceramic Bloon (BTD6)|Ceramic]] and [[Lead Bloon (BTD6)|Lead Bloons]] from moving entirely, instead of moving at 10% speed
* [[Knockback (BTD6)|Knockback]] effect upgraded to stop [[Ceramic Bloon (BTD6)|Ceramic]] and [[Lead Bloon (BTD6)|Lead Bloons]] from moving entirely, instead of moving at 10% speed
* Darkshift ability's range increased to infinite, allowing it to move Super Monkey anywhere on the screen
* Darkshift ability's range increased to infinite, allowing it to move Super Monkey anywhere on the screen