Strategy:Monkey Buccaneer (Battles 2): Difference between revisions
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# Upgrade the Cannon Ship to Crows Nest if they send a Camo Bloon rush. | # Upgrade the Cannon Ship to Crows Nest if they send a Camo Bloon rush. | ||
# From here, get more merchantmen and other defenses like a 3-2-0 Destroyer for MOABs, and players can now safely afford Monkey Pirates for spaced BFB rushes. | # From here, get more merchantmen and other defenses like a 3-2-0 Destroyer for MOABs, and players can now safely afford Monkey Pirates for spaced BFB rushes. | ||
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== Support from the Buccaneer == | == Support from the Buccaneer == | ||
Revision as of 05:48, 22 April 2025

The Monkey Buccaneer is a great starting tower with good damage and decent income generation, with its main weakness being lack of proper space to place it on most maps.
Strengths and Weaknesses
Strengths
- Money making potential is excellent
- Good starting tower
- Massive camo damage
Weaknesses
- Limited to water space
- Requires support for round 11
- Cannot survive into the very late game
Synergies
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Upgrades
Path 1
- Destroyer is good for dealing with early MOAB rushes, especially with middle crosspaths.
- 3-1-0 and 3-2-0 provide a lot of single-target damage, thanks to the rapid-fire sprays of grapes.
- 4-2-0 Aircraft Carrier becomes a great tower when spammed and when inflicting a damage debuff onto bloons.
- 5-0-1 Carrier Flagship defends Tight Ceramics for cheap, with an easy 5-0-2 versus Camo Tight Ceramics.
Path 2
- Grape Shot is one of the strongest crosspaths of Buccaneer, and has strong early-game strength especially with 0-1-1.
- 0-1-1 starts strong with high pierce grapes.
- Cannon Ship defends early bloon sends well, even grouped yellows, but falls off in the midgame without support.
- 0-3-0 can be sufficient for early-game if positioned well, but harder to save up.
- 0-3-1 is a strong crosspath because its grapes and cannonballs gain extra pierce. 0-3-2 is only necessary against early Jericho Camos if no other early camo detector is available.
- Monkey Pirates is a last resort for round 13 rushes, as well as efficient BFB pulling.
- 0-4-2 is the preferred option, as it has much more pierce and has innate camo detection.
- 2-4-0 should only be used in the presence of external camo detection. The faster ability cooldowns help long-term hook usage, and its increased attack speed are only stronger than 0-4-2 if given external buffs.
- x-5-x Pirate Lord hooks in entire ZOMGs, though this can be an expensive option. 1-5-0 and 2-5-0 are recommended as a crosspath for long-term usage, as its ability cooldown will speed up with top crosspaths.
Path 3
- x-x-2 Crow's Nest has massive camo damage which can deter camo and DDT rushes.
- x-x-3 Merchantmen makes good money for cheap in the early game.
- x-x-4 Favored Trades provides a sellback boost for reusing abilities constantly, as well as making even more money.
- x-x-5 Trade Empire buffs all Merchantmen damage output and money generation.
Starting with the Buccaneer

Positioning is vital to keep your life count healthy in the early game, and to avoid regrow farming in the midgame. Try to place the starting Buccaneer where it can fire at both sides of a curve or bend, and if you aren't using farms position away from the start of the track.
- Start with your base Buccaneer and your Hero on round 1
- Upgrade to Grape Shot, then to Long Range if you aren't pairing with one of the early game support heroes
- Upgrade to Hot Shots on round 3, then Cannon Ship on round 4. Send spaced eco to afford this.
- Recoup the loss of eco by getting a 0-0-3 Merchantmen on round 5-7.
- Place additional supporting towers for round 11.
- Upgrade the Cannon Ship to Crows Nest if they send a Camo Bloon rush.
- From here, get more merchantmen and other defenses like a 3-2-0 Destroyer for MOABs, and players can now safely afford Monkey Pirates for spaced BFB rushes.
Support from the Buccaneer
The Buccaneer has two major support roles that warrant addition to a three-tower loadout:
- Income generation
- Hook abilities
In general, the Buccaneer is a mix between a defensive tower and a minor support via its income generation and instakilling of early spaced blimps. Its income generation is not as strong as the Banana Farm during the early-game, but starts to catch up during the mid-game on maps that do have enough water to fit at least 10 Buccaneers. The fairly inexpensive BFB instakill and capability to increase sellback are among other major reasons to bring Buccaneer.
Income generation with the Buccaneer
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Hook abilities with the Buccaneer
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