Strategy:Bloonarius (BTD6): Difference between revisions
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*0-4-0 [[First Strike Capability (BTD6)|First Strike Capability]], requires better defenses for the spawns as two skulls can be triggered from the ability. | *0-4-0 [[First Strike Capability (BTD6)|First Strike Capability]], requires better defenses for the spawns as two skulls can be triggered from the ability. | ||
* 4-2-0 [[Plasma Accelerator (BTD6)|Plasma Accelerator]] | * 4-2-0 [[Plasma Accelerator (BTD6)|Plasma Accelerator]] | ||
** With active micromanagement, this tower is also effective against the boss' spawned Bloons. | |||
* 2-0-3 [[Dark Knight (BTD6)|Dark Knight]], use the Darkshift ability to keep Bloonarius in range. | * 2-0-3 [[Dark Knight (BTD6)|Dark Knight]], use the Darkshift ability to keep Bloonarius in range. | ||
* 4× 0-1-4 [[Poplust (BTD6)|Poplust]] and 4-0-0 [[Embrittlement (BTD6)|Embrittlement]] | * 4× 0-1-4 [[Poplust (BTD6)|Poplust]] and 4-0-0 [[Embrittlement (BTD6)|Embrittlement]] | ||