Strategy:Bloonarius (BTD6): Difference between revisions

No edit summary
mNo edit summary
Line 23: Line 23:
*0-4-0 [[First Strike Capability (BTD6)|First Strike Capability]], requires better defenses for the spawns as two skulls can be triggered from the ability.
*0-4-0 [[First Strike Capability (BTD6)|First Strike Capability]], requires better defenses for the spawns as two skulls can be triggered from the ability.
* 4-2-0 [[Plasma Accelerator (BTD6)|Plasma Accelerator]]
* 4-2-0 [[Plasma Accelerator (BTD6)|Plasma Accelerator]]
** With active micromanagement, this tower is also effective against the boss' spawned Bloons.
* 2-0-3 [[Dark Knight (BTD6)|Dark Knight]], use the Darkshift ability to keep Bloonarius in range.
* 2-0-3 [[Dark Knight (BTD6)|Dark Knight]], use the Darkshift ability to keep Bloonarius in range.
* 4× 0-1-4 [[Poplust (BTD6)|Poplust]] and 4-0-0 [[Embrittlement (BTD6)|Embrittlement]]
* 4× 0-1-4 [[Poplust (BTD6)|Poplust]] and 4-0-0 [[Embrittlement (BTD6)|Embrittlement]]