User:Drgoku282/Legends: Difference between revisions

saving progress because is raining here and lights went out, lol
Tags: Visual edit Disambiguation links
Trying to finish this before v49 comes
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* CHIMPS (High stages): One of the main reasons to play CHIMPS is to simply reach the highest stage possibly, here players will encounter Bloons that are even stronger than their Freeplay counterparts, and unlike it, the players must build a powerful enough defense in every single encounter.
* CHIMPS (High stages): One of the main reasons to play CHIMPS is to simply reach the highest stage possibly, here players will encounter Bloons that are even stronger than their Freeplay counterparts, and unlike it, the players must build a powerful enough defense in every single encounter.
* Artifact extraction: For the people who seek to unlock everything in the game, this section discusses a possible strategy focused on extracting Artifacts quickly.
* Artifact extraction: For the people who seek to unlock everything in the game, this section discusses a possible strategy focused on extracting Artifacts quickly.
'''Note''': The term '''Freeplay''<nowiki/>' in this strategy article refers to CHIMPS mode on Stages 5 and above.


== Regular campaign ==
== Regular campaign ==
For people that is just starting in Rogue Legends, it is recommended to just pick up their favorite Hero and start a campaign to become used to the game mechanics, the early game rounds, the Artifact and Boost system and the movement across the map,  
For people that is just starting in Rogue Legends, it is recommended to just pick up their favorite Hero and start a campaign to become used to the game mechanics, paying attention to the early game rounds, the Artifact and Boost system and the movement across the map, and getting used to the special tiles.


Players should check they can deal with any type of Bloon, most importantly:
After they are familiar with the mechanics, players can now focus on beating a the campaign, and in order to achieve that, they need a strong party that can handle the much more difficult runs, and for this, they should check they can deal with any type of Bloon, most importantly:


* Cover all types of Bloons including Zebra, Lead and Purple.
* Cover all types of Bloons including Zebra, Lead and Purple.
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* Dart Monkey and Quincy himself can deal with Camo Zebras and Puples, and even Camo Leads with the Splody Darts Artifact in addition to Quincy's Exploding Arrows.
* Dart Monkey and Quincy himself can deal with Camo Zebras and Puples, and even Camo Leads with the Splody Darts Artifact in addition to Quincy's Exploding Arrows.
* Top path Boomerang can deal with dense Ceramic rushes, but has no Camo detection.
* Top path Boomerang can deal with dense Ceramic rushes, but has no Camo detection.
* Middle (or bottom) path Boomerang is decent against MOAB-Class Bloons, and with Artifacts and support in the future it can also deal with DDTs.
* Middle (or bottom) path Boomerang is decent against MOAB-Class Bloons, and with Artifacts or Camo support and support in the future it can also deal with DDTs.
* Only one Boomerang is provided so we can't deal with both Ceramic rushes and MOABs at the same time.
* Only one Boomerang is provided so we can't deal with both Ceramic rushes and MOABs at the same time.
* As the campaign progresses more help against Camo Leads and DDTs will be needed because Quincy will fall in power and Splody Darts might not be reliable enough with the random chance of happening.


So, from the analysis we know our weaknesses, so a tower that can deal with MOABs and another with high pierce and Camo detection, an example of a tower that can handle both could be a [[Mermonkey (BTD6)|Mermonkey]] that can be upgraded 4-0-2 [[Abyssal Warrior]] or 0-4-2 [[Arctic Knight]], with the later probably being preferred as it can also do heavy damage to any Boss, except Blastapopoulos.
We now know our main weaknesses, so a tower that can deal with MOABs and another with high pierce and Camo detection will be good additions to the party, an example of a tower that can handle both could be a [[Mermonkey (BTD6)|Mermonkey]] that can be upgraded into a 4-0-2 [[Abyssal Warrior]] or 0-4-2 [[Arctic Knight]], with the later probably being preferred as it can also solve our future Camo Lead problem and will also do heavy damage to any Boss with its ability, with the exception of Blastapopoulos.
 
Other options that can help are [[Wizard Monkey (BTD6)|Wizard Monkeys]] that can be upgraded to a 0-3-2 and handle both MOAB-Class damage will help against rushes or oven a [[Spike Factory (BTD6)|Spike Factory]] to upgrade on a 1-3-0 for MOAB-Class damage or 3-2-0 to handle Ceramics.


Some early game Towers or Artifacts that can be used to complement a defense are the following:
Some early game Towers or Artifacts that can be used to complement a defense are the following:
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=== Least Cash ===
=== Least Cash ===
In most cases, players can play this as a regular Bloon Encounter, remembering that it will go for longer than the Encounters, so players need to have MOAB-Class damage ready earlier. This Mini-Game actually gets a fairly bit easier if the player has played several Bloon Encounters prior to the tile, as the amount of cash that the players can spend increases significantly with the amount of Encounters played. On later stages, specially if the player has Essence of Bloonarius, defenses can get pretty cheap by just using tier 3 or lower towers which are very cheap.
In most cases, players can play this as a regular Bloon Encounter, remembering that it will go for longer than regular encounters, so players need to have MOAB-Class damage ready earlier. This Mini-Game actually gets a fairly bit easier if the player has played several Bloon Encounters prior to the tile, as the amount of cash that the players can spend increases significantly with the amount of Encounters played. On later stages, specially if the player has Essence of Bloonarius, defenses can get pretty cheap by just using tier 3 or lower towers.


=== Mini Bosses ===
=== Mini Bosses ===
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=== Final Boss ===
=== Final Boss ===
WIP
Is important to prepare for the Final Boss as soon the stage starts, as unprepared parties will quickly fold to it. In general, players will need towers that cover three roles: Boss damage, counters to Boss abilities, and regular spawn defense / cleanup. In general players can mimic similar defenses to the ones used for Tier 1-3 in [[Boss Bloon Event|Boss Events]].
 
* '''[[Strategy:Bloonarius (BTD6)|Bloonarius]]''': Towers with high pierce to handle the ceramic rushes from a skull during the early stages, and in the late game, towers and artifacts should be powerful enough to handle Bloonarius and its spawns as long the player covers the entire track.
* [[Strategy:Vortex (BTD6)|'''Vortex''']]: Attacking it from afar is the most reliable strategy, but if the player can't get the right towers or has bad luck with the map, it is important to split the defensive setup so the regular spawn towers doesn't get stunned, specially on short maps.
* '''[[Strategy:Dreadbloon (BTD6)|Dreadbloon]]''': Prepare towers of two different categories to deal with the immunity phases and the [[Dreadrock Bloon|Dreadrock Bloons]], a Primary setup is recommended. Using artifacts like [[Unification]], [[Conscription]], [[Monkey Academy (BTD6)|Monkey Academy]] and [[Master of all Trades]] allows towers to always damage Dreadbloon, regardless of its immunity.
* [[Strategy:Phayze|'''Phayze''']]: Camo detection and towers with global range or that can follow Phayze around the track are always useful and it is also recommended to have high pierce towers or place regular defense in the back of the track to handle the regular spawns in a very short distance as Phayze advances. It is not recommended to use Towers or Artifacts that grant camo detection or strip it from Phayze and use towers with inherent detection instead, as Phayze's Radar Jam can leave the player in a very precarious position if it is enabled at the wrong time.
* [[Strategy:Blastapopoulos (BTD6)|'''Blastapopoulos''']]: Keep in mind its Purple Bloon immunities and place towers near to the track so they can still see the incoming Bloons with the range reduction, it is also recommended to bring [[Spike Factory (BTD6)|Spike Factories]] to protect the exits from the regular spawns during an overheat. Ability cooldown reduction is not really an issue as it can be easily countered by Artifacts and Boosts.
 
In general, the players should focus on defending the regular spawns first, specially because starting on Stage 2, the battle can happen on [[Expert]] maps with no prior warning. But players also need to keep in mind it is always possible to simply get unlucky and get extremely hard combination of Boss and Map that makes the fight almost impossible.


== CHIMPS (XP farming) ==
== CHIMPS (XP farming) ==
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At this point, the player should have a good amount of the best Artifacts of the game so pretty much any tower can be overpowered, so players can experiment with many different types of towers to see what works and what doesn't, and also check which combination produce high amounts of lag. From this point it is recommended to rush through stages to reach the Final Boss as quickly as possible and also get to the highest stage possible.
At this point, the player should have a good amount of the best Artifacts of the game so pretty much any tower can be overpowered, so players can experiment with many different types of towers to see what works and what doesn't, and also check which combination produce high amounts of lag. From this point it is recommended to rush through stages to reach the Final Boss as quickly as possible and also get to the highest stage possible.


== CHIMPS (High stages) ==
== CHIMPS (Freeplay / High stages) ==
{{Empty|This strategy should talk about how to play on CHIMPS by reaching the highest stage possible}}
{{Empty|This strategy should talk about how to play on CHIMPS by reaching the highest stage possible}}


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For Final Bosses, Bloonarius is defended in the same way as stage one with some damage in the front and the spawn defense in the back of the track. On higher stages the ability to beat Vortex is highly map dependent, if needed, take longer routes for more Artifacts and Towers before facing it. For Dreadblon it is important to pick a second powerful non-Magic Tower along the way to cover that immunity, obtaining Monkey Academy Artifact is also useful. Phayze  Any Boss fight will also benefit from towers that can attack the Boss from afar to complement the defense, specially against Vortex and Phayze, examples include Aircraft Carrier, Arctic Knight, Spike Storm and Elite Defender, however there's always the possibility of having an impossible Boss fight it can happen on the more difficult maps.
For Final Bosses, Bloonarius is defended in the same way as stage one with some damage in the front and the spawn defense in the back of the track. On higher stages the ability to beat Vortex is highly map dependent, if needed, take longer routes for more Artifacts and Towers before facing it. For Dreadblon it is important to pick a second powerful non-Magic Tower along the way to cover that immunity, obtaining Monkey Academy Artifact is also useful. Phayze  Any Boss fight will also benefit from towers that can attack the Boss from afar to complement the defense, specially against Vortex and Phayze, examples include Aircraft Carrier, Arctic Knight, Spike Storm and Elite Defender, however there's always the possibility of having an impossible Boss fight it can happen on the more difficult maps.


== General recommendations ==
== Tips and general recommendations ==
 
* Even if a campaign ends on a defeat, players will always get the Rogue XP they have accumulated until that point, which can be used on the Rogue XP shop to make future campaigns easier.
* Unless the player is doing a [[One Monkey Army]] run, the choice of an starting Hero should be mostly taking considering the starting Monkeys and Artifacts and not the Hero itself, as it does not really matter in the long run because there aren't many artifacts that benefit them so it will quickly be left behind the main towers in terms of DPS, so Heroes are really only useful in the early game for defense and in Freeplay for the support it can provide.
* In general, maxing out the Starting Artifact Power from the shop to start a run with a Boss Artifact is generally not worth it, as it is better to reroll Stage 1 until the desired Boss appears, and beat it on it weakest form.
* The only heart that matters is the last one because because there are no extra rewards at any point for having spare hearts, so using them to retry Mini Games for Legendary goals and skip difficult Bloon Encounters is very useful, however, it is always recommended to Heal at Camp Fires if the player has less than 3 hearts remaining.
* One of the most useful skills that a Rogue Legends player can learn is to identify the moment where skipping a Bloon Encounter is the best action to take, as a stubborn player can easily lose a campaign by trying a difficult encounter two or three times and losing those hearts instead of just losing one by skipping. If the player can quickly identify a losing position, and have quick reflexes, they can go back to the stage map and just skip the tile with no additional penalties.
* The best moment on a campaign to take greedy routes to maximize the rewards is on Stages 2 and 3, this is because players will still receive larger amounts of Cash to start the game, the map pool has not reached its maximum difficulty and the player's party is not as weak as in Stage 1.
* When reaching a Camp Fire, it is always a good thing to look at the Recruit Monkeys before taking any decision on what to do.
* On the early game, players can quickly obtain a Tier 4 tower by Mentoring or Recruiting to have a cheap DPS tower and build the rest of the party around it.
* From the Boss Artifacts, Essence of Bloonarius, Phayze and Dreadbloon are almost always worth taking over any Tier 5 tower.
** With Essence of Bloonarius, players should stop upgrading their towers to Tier 4, as they will be on most cases inferior to their Tier 3 counterparts. On Freeplay, the towers should remain at Tier 3 until the both Tier 4 and 5 upgrades can be purchased at the same time.
* Here are some powerful starting parties for beginners:
** [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]], 2-0-3 Druids can hit any type of Bloon and scale nicely into [[Poplust (BTD6)|Poplusts]] after Obyn can grant them camo detection, but before that point the main priority at the start of the game is getting an early tower that can handle Camo Bloons. [[Growing Steady]] is the best artifact to bring with this setup if available.
** [[Admiral Brickell (BTD6)|Admiral Brickell]], [[Portability]] allows to easily use water-based towers, her 0-3-0 Bucaneer has good popping tower in the early game and can get quickly upgraded to X-4-X to deal with MOAB-Class Bloons, camo detection can be easily obtained by crosspathing the Buccaneer to 0-3-2 or by upgrading the starting sub to 3-0-1. [[Full Broadside]] and [[Corrosive Torp-E-Darts]] have amazing synergy with this party.
* The best way to obtain extra income is by using [[Rubber to Gold (BTD6)|Rubber to Gold]] or [[Alchemic Engineering]] to convert Bloons to Gold, as the short games might not give [[Banana Farm|Banana Farms]] time to even pay for themselves and the number of ability activation will also be limited.
* Always keep at least 3 or 4 towers that can be purchased with the initial cash to drop them immediately on the most difficult maps.
* When starting a new stage, scout the map carefully, as sometimes Legendary Augment tiles are hard to spot.
* Players can restart games for free if the first round haven't been completed yet, with the exception of Mini Games or Mini Bosses.
* When mentoring a Tower that was obtained from an artifact, it might be also useful to check if Enhancing said Artifact would give them the same Tower they are looking to upgrade, this way the players will get their desired tower and the benefits of the higher tiered Artifact on top.
* In general, it is not recommended to force an strategy or commit to one on the early game, as there is no guarantee that the player will obtain the Monkeys or Artifacts that have synergy with it.
* When obtaining an Artifact that doesn't have a real use in your current party, it is generally better to hold to it and just trade at the next Merchant, but there is also the possibility that the Artifact's drawback will just be too great to overcome, in that case, Artifact can always be dropped from the inventory.


== External links ==
== External links ==


* [https://btd6apiexplorer.github.io/rogue Manual tracker for extracted Artifacts in BTD6 API Explorer website]
* [https://btd6apiexplorer.github.io/rogue Manual tracker for extracted Artifacts in BTD6 API Explorer website]