Monkey City (BTD6): Difference between revisions

added that the tier 4 monkey pirates doesn't get increased income despite getting the buff icon
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When buffing the income from [[Pirate Lord (BTD6)|Pirate Lord]]'s MOAB Takedown ability, the +20% income from Monkey City stacks additively with other pop income boosts, such as the ones from the ability itself, [[Monkey Town (BTD6)|Monkey Town]], [[Rubber to Gold (BTD6)|Rubber to Gold]], and [[Thrive]].
When buffing the income from [[Pirate Lord (BTD6)|Pirate Lord]]'s MOAB Takedown ability, the +20% income from Monkey City stacks additively with other pop income boosts, such as the ones from the ability itself, [[Monkey Town (BTD6)|Monkey Town]], [[Rubber to Gold (BTD6)|Rubber to Gold]], and [[Thrive]].


Monkey City has no effect on income from the [[Monkey Pirates (BTD6)|Monkey Pirates']] MOAB Takedown ability despite displaying its buff icon on the tower (it does still gain +50% pop income due to the effects of the Monkey Town upgrade however).
Monkey City has no effect on income from the [[Monkey Pirates (BTD6)|Monkey Pirates]]' MOAB Takedown ability despite displaying its buff icon on the tower (it does still gain +50% pop income due to the effects of the Monkey Town upgrade however).


When buffing the income from traps created by a [[Bloon Trap (BTD6)|Bloon Trap]], Monkey City will grant a +20% income multiplier as well as an additive +20% pop income boost (40% for [[XXXL Trap (BTD6)|XXXL Trap]]) on top of the +50% from Monkey Town. This means that with no other income buffs, a Monkey City would increase the cash generated by a Bloon Trap by 62%, or 56% for an XXXL Trap. This is likely due to a bug with how the income bonus is applied.
When buffing the income from traps created by a [[Bloon Trap (BTD6)|Bloon Trap]], Monkey City will grant a +20% income multiplier as well as an additive +20% pop income boost (40% for [[XXXL Trap (BTD6)|XXXL Trap]]) on top of the +50% from Monkey Town. This means that with no other income buffs, a Monkey City would increase the cash generated by a Bloon Trap by 62%, or 56% for an XXXL Trap. This is likely due to a bug with how the income bonus is applied.