Mega Massive Munitions Factory: Difference between revisions
Planterror (talk | contribs) m clarifying that it's base ability cooldown since cooldowns scale with degrees |
Overclockbtd (talk | contribs) spike paragon has targeting now |
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The '''Mega Massive Munitions Factory''' is the [[Spike Factory (BTD6)|Spike Factory]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It is a combination of [[Super Mines (BTD6)|Super Mines]], [[Carpet of Spikes (BTD6)|Carpet of Spikes]], and [[Perma-Spike (BTD6)|Perma-Spike]]. | The '''Mega Massive Munitions Factory''' is the [[Spike Factory (BTD6)|Spike Factory]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It is a combination of [[Super Mines (BTD6)|Super Mines]], [[Carpet of Spikes (BTD6)|Carpet of Spikes]], and [[Perma-Spike (BTD6)|Perma-Spike]]. | ||
The Mega Massive Munitions Factory deploys giant spiked mines in its radius which last for up to 5 rounds and split into 10 smaller spike piles after exploding. It | The Mega Massive Munitions Factory deploys giant spiked mines in its radius which last for up to 5 rounds and split into 10 smaller spike piles after exploding. It has the same targeting available as [[Smart Spikes (BTD6)|Smart Spikes]]. It also creates a permanent carpet of spikes on the track that passively damages all Bloons on the map, similar to the vines created by [[Spirit of the Forest (BTD6)|Spirit of the Forest]]. It has two [[Activated Ability|Activated Abilities]]: | ||
*'''Controlled Burst'''{{fn|Internal name of the ability's icon}} — Grants it a 4x [[attack speed]] buff for 10 seconds similar to | *'''Controlled Burst'''{{fn|Internal name of the ability's icon}} — Grants it a 4x [[attack speed]] buff for 10 seconds similar to Smart Spikes and can only be used once per round, with a base cooldown of 10 seconds. | ||
*'''Spikeageddon''' — Launches rockets that land on approximately equally spaced intervals along the track, starting from exit, which leave behind explosive mines (which look similar to [[Perma-Spike (BTD6)|Perma-Spike]], but rounded and smaller) that explode on contact with a Bloon, dealing massive amounts of damage and releasing 3 smaller spike piles (which look similar to [[Deadly Spikes (BTD6)|Deadly Spikes]], but smaller). The mines can also be manually detonated by activating the ability again after it recharges. The number of rockets launched is dependent on the track length. The ability has a base 75 second cooldown. | *'''Spikeageddon''' — Launches rockets that land on approximately equally spaced intervals along the track, starting from each exit, which leave behind explosive mines (which look similar to [[Perma-Spike (BTD6)|Perma-Spike]], but rounded and smaller) that explode on contact with a Bloon, dealing massive amounts of damage and releasing 3 smaller spike piles (which look similar to [[Deadly Spikes (BTD6)|Deadly Spikes]], but smaller). The mines can also be manually detonated by activating the ability again after it recharges. The number of rockets launched is dependent on the track length. The ability has a base 75 second cooldown. | ||
==Stats== | ==Stats== | ||