Update history:Bloons TD 6/Version 32.1: Difference between revisions
Overclockbtd (talk | contribs) separation of ct and everything else |
Overclockbtd (talk | contribs) more work is needed here |
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=== Misc. === | === Misc. === | ||
==== [[Ice Monkey (BTD6)|Ice Monkey]] ==== | |||
{{BTD6 tower changes | |||
| version = 32.1 | |||
| tower = Ice Monkey | |||
| tiers 1 = 150 | |||
| changes 1 = *{{nerf|Absolute Zero ability no longer applies an excessively strong permafrost effect|75%|25%|note=250 unaffected and retain 75% slowdown|fix=y}} | |||
}} | |||
==== [[Engineer Monkey (BTD6)|Engineer Monkey]] ==== | |||
{{BTD6 tower changes | |||
| version = 32.1 | |||
| tower = Monkey Engineer | |||
| tiers 1 = 032,042,052 | |||
| changes 1 = *{{nerf|Cleansing Foam slow no longer stacks on a single target|fix=y}} | |||
| tiers 2 = x5x | |||
| changes 2 = *{{nerf|Ultraboost: limited to 3 uses per round}} | |||
}} | |||
* Resolved an issue where the Master Builder’s Sentry ability would not snap placement to your next tap on mobile | * Resolved an issue where the Master Builder’s Sentry ability would not snap placement to your next tap on mobile | ||
* Resolved an issue where Ice towers buffed by the Camo Flogged Relic would not freeze camo bloons | * Resolved an issue where Ice towers buffed by the Camo Flogged Relic would not freeze camo bloons | ||
* Resolved an issue with Boss checkpoint costs being pulled down causing T5 boss checkpoint to be free | * Resolved an issue with Boss checkpoint costs being pulled down causing T5 boss checkpoint to be free | ||
* Resolved art issues with the x3x Druid vine attack | * Resolved art issues with the x3x Druid vine attack | ||