M.A.D (BTD6): Difference between revisions
Overclockbtd (talk | contribs) No edit summary |
Overclockbtd (talk | contribs) ok so apparently 052 mad is good |
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Outside of Bosses and Freeplay that utilize its extreme MOAB damage, M.A.D is generally not recommended due to its high price and near total lack of Bloon damage. | Outside of Bosses and Freeplay that utilize its extreme MOAB damage, M.A.D is generally not recommended due to its high price and near total lack of Bloon damage. | ||
For crosspathing, 1-5-0 is the recommended crosspath against Bosses to make all shots hit ({{B|Laser Shock|BTD6}}'s ~1.05 damage per second effect is not worth it) | For crosspathing, 1-5-0 is the recommended crosspath against Bosses to make all shots hit ({{B|Laser Shock|BTD6}}'s ~1.05 damage per second effect is not worth it). 0-5-2 is superior in Freeplay for increased pierce and increased spread which improves map coverage. | ||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Dartling Gunner|2|5}} | {{BTD6 cost list by upgrade|Dartling Gunner|2|5}} | ||