Bionic Boomerang (BTD6): Difference between revisions
On Quiet Street, a Boomerang placed on the lower platform of a Carrier Flagship cannot see over the hedges, but a Bionic Boomerang can. idk if this has any other observable interactions but it exists. |
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==Strategy== | ==Strategy== | ||
Bionic Boomerang is a decent tower for the latter part of early-game and early mid-game, working well on maps with good loops but falling short on most [[Expert]] maps due to the loops lacking and line-of-sight blockers often interfering with it. It also deals good [[MOAB-Class damage]] for its cost, but is not enough to break down blimps on its own in most cases. 2-3-0 is the optimal crosspath, especially with {{BTD6 mk|Recurring 'Rangs}} (which allows 2-3-0 to maximize its pierce), due to Bionic Boomerang suffering from pierce-capping otherwise. | {{BTD6 last updated|49.2|section=y}}Bionic Boomerang is a decent tower for the latter part of early-game and early mid-game, working well on maps with good loops but falling short on most [[Expert]] maps due to the loops lacking and line-of-sight blockers often interfering with it. It also deals good [[MOAB-Class damage]] for its cost, but is not enough to break down blimps on its own in most cases. 2-3-0 is the optimal crosspath, especially with {{BTD6 mk|Recurring 'Rangs}} (which allows 2-3-0 to maximize its pierce), due to Bionic Boomerang suffering from pierce-capping otherwise. | ||
==Update history== | ==Update history== | ||