Bionic Boomerang (BTD6): Difference between revisions

On Quiet Street, a Boomerang placed on the lower platform of a Carrier Flagship cannot see over the hedges, but a Bionic Boomerang can. idk if this has any other observable interactions but it exists.
No edit summary
Line 26: Line 26:


==Strategy==
==Strategy==
Bionic Boomerang is a decent tower for the latter part of early-game and early mid-game, working well on maps with good loops but falling short on most [[Expert]] maps due to the loops lacking and line-of-sight blockers often interfering with it. It also deals good [[MOAB-Class damage]] for its cost, but is not enough to break down blimps on its own in most cases. 2-3-0 is the optimal crosspath, especially with {{BTD6 mk|Recurring 'Rangs}} (which allows 2-3-0 to maximize its pierce), due to Bionic Boomerang suffering from pierce-capping otherwise.
{{BTD6 last updated|49.2|section=y}}Bionic Boomerang is a decent tower for the latter part of early-game and early mid-game, working well on maps with good loops but falling short on most [[Expert]] maps due to the loops lacking and line-of-sight blockers often interfering with it. It also deals good [[MOAB-Class damage]] for its cost, but is not enough to break down blimps on its own in most cases. 2-3-0 is the optimal crosspath, especially with {{BTD6 mk|Recurring 'Rangs}} (which allows 2-3-0 to maximize its pierce), due to Bionic Boomerang suffering from pierce-capping otherwise.


==Update history==
==Update history==