Desperado (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{main strategy}} | {{main strategy}} | ||
The Desperado is useful for earlygame on many hard maps. Just it's 0-0-0 base tower can handle lots of the early rounds. Two base Desperados or a Dart Monkey and a Desperado is a viable starting choice for CHIMPS runs. | |||
The Desperado is useful for earlygame on many hard maps. Just it's 0-0-0 base tower can handle lots of the early rounds. | |||
The top path further improves it's single target damage to the point where it can carry a defense in the midgame or defeat a T1 boss with it's rapid speed and damage, but it quickly falls off after round 80 to grouped superceramics and thus requires help to clean up children. | |||
The middle path has lots of utility for farming or for other Desperados with it's Take Aim ability, allowing a range and Camo detection buff, as well as the Bounty Hunter marking bloons for more cash per pop, similar to a Rubber to Gold. The Golden Justice extends it's damage output to provide excellent crowd control with it's infinite pierce rifle, but is an expensive save. | |||
The Bottom path uses a shotgun to damage and knock back groups of Bloons. the Avenger reduces lives lost when a Bloon leaks, which can provide nice utility in case of stray Rainbows and below but is rather niche. The knockback on weaker MOAB-Class Bloons and shrapnel damage on Avenger makes it a solid pick for assisting defenses, and is a clean stepping stone to the Desert Phantom, which can give plenty of time to pop MOAB-Class Bloons by itself. | |||
==Pre-release== | ==Pre-release== | ||