Desperado (BTD6): Difference between revisions

m Strategy: added basic tips
Strategy: this strategy section sucks balls, I'm making this actually palpable.
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==Strategy==
==Strategy==
{{main strategy}}
{{main strategy}}
{{strategy needed|this should contain a few basic tips, details should be saved for the strategy article}}
The Desperado is useful for earlygame on many hard maps. Just it's 0-0-0 base tower can handle lots of the early rounds. Two base Desperados or a Dart Monkey and a Desperado is a viable starting choice for CHIMPS runs.
The Desperado is useful for earlygame on many hard maps. Just it's 0-0-0 base tower can handle lots of the early rounds. However, later tiers of the Desperado are generally not as good as alternatives. Top path Desperado is not worth using, but middle path and bottom path both have use cases for cash generation and grouped popping power respectively.
 
The top path further improves it's single target damage to the point where it can carry a defense in the midgame or defeat a T1 boss with it's rapid speed and damage, but it quickly falls off after round 80 to grouped superceramics and thus requires help to clean up children.
 
The middle path has lots of utility for farming or for other Desperados with it's Take Aim ability, allowing a range and Camo detection buff, as well as the Bounty Hunter marking bloons for more cash per pop, similar to a Rubber to Gold. The Golden Justice extends it's damage output to provide excellent crowd control with it's infinite pierce rifle, but is an expensive save.
 
The Bottom path uses a shotgun to damage and knock back groups of Bloons. the Avenger reduces lives lost when a Bloon leaks, which can provide nice utility in case of stray Rainbows and below but is rather niche. The knockback on weaker MOAB-Class Bloons and shrapnel damage on Avenger makes it a solid pick for assisting defenses, and is a clean stepping stone to the Desert Phantom, which can give plenty of time to pop MOAB-Class Bloons by itself.


==Pre-release==
==Pre-release==