The Blazing Sun: Difference between revisions
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'''The Blazing Sun''' is the [[Desperado (BTD6)|Desperado]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of its pistol shots from 5 to 20, grants them 40 extra damage to Ceramics, reduces the [[attack speed|attack cooldown]] between bursts from 1.2 seconds to 0.3 seconds, and | '''The Blazing Sun''' is the [[Desperado (BTD6)|Desperado]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of its pistol shots from 5 to 20, grants them 40 extra damage to Ceramics, reduces the [[attack speed|attack cooldown]] between bursts from 1.2 seconds to 0.3 seconds, and grants a special mechanic that changes its [[attack speed]] and allows it to inflict [[damage over time]] based on the number of shots it has fired. | ||
== Mechanics == | == Mechanics == | ||
The Blazing Sun has a counter that starts at 0 and increases by 1 each time it fires a shot, which is capped at 75. If a shot fully pops a Bloon, it reduces the counter by 1. The counter resets if The Blazing Sun does not attack for 0.88 seconds{{fn|Exactly 53 frames}} | The Blazing Sun has a counter that starts at 0 and increases by 1 each time it fires a shot, which is capped at 75. If a shot fully pops a Bloon, it reduces the counter by 1. The counter resets if The Blazing Sun does not attack for 0.88 seconds.{{fn|Exactly 53 frames}} | ||
Once the counter has reached 55, each shot also generates a small area of effect with 5 [[pierce]] (6 with {{BTD6 mk|Extra Dart Pops}}) that sets all non-[[Purple Bloon (BTD6)|Purple Bloon]]s on fire. The area of effect deals no damage by itself, but the [[damage over time]] deals 50 damage every 1.5 seconds for 12.05 seconds. | Once the counter has reached 55, each shot also generates a small area of effect with 5 [[pierce]] (6 with {{BTD6 mk|Extra Dart Pops}}) that sets all non-[[Purple Bloon (BTD6)|Purple Bloon]]s on fire. The area of effect deals no damage by itself, but the [[damage over time]] deals 50 damage every 1.5 seconds for 12.05 seconds. | ||
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==Strategy== | ==Strategy== | ||
Costing less than $20,000 outside of Impoppable, with decent damage and high attack speed but without any pierce or ability to buff it, The Blazing Sun serves a similar purpose to a 2-0-5 [[Elite Defender (BTD6)|Elite Defender]]. It offers cheap single-target damage from rounds 60 to 85, allowing the player to easily save up to an expensive tier 5. However, The Blazing Sun suffers a large decline in power after round 80 due to [[Super Ceramic Bloon (BTD6)|Super Ceramics]]. As such, cleanup towers should be used alongside it, such as [[Psi (BTD6)|Psi]] for the ability to remove lots of RBE by taking out weaker [[MOAB-Class Bloon]]s, or [[Spiked Mines (BTD6)|Spiked Mines]] for its immense Ceramic Bloon stopping power. On later rounds, dense groups of blimps become a problem for it, but it can provide solid supporting fire for rounds with high health single targets, such as 97 or 100. | |||
Costing less than $20,000 | |||
The Blazing Sun | The Blazing Sun is generally unreceptive to buffs from common support towers like [[Berserker Brew (BTD6)|Berserker Brew]], but more range effectively improves its speed due to the [[Quickdraw (BTD6)|Quickdraw]] upgrade, so a [[Primary Training (BTD6)|Primary Training]] can be considered. Additionally, its damage over time is high enough to consider pairing the upgrade with [[The Final Harmonic]] to amplify its effect and stall groups of BFBs. Like with all Desperados, [[Captain Churchill (BTD6)|Captain Churchill]] is a strong pick to cover its weaknesses. | ||
Its best crosspath is 5-2-0, as the critical shot chances are much more common when one is already encouraged to place as far away from the track as possible, as well as [[Nomad]]'s speed buff not being enough to counteract the close range penalty of the [[Standoff]] upgrade. | Its best crosspath is 5-2-0, as the critical shot chances are much more common when one is already encouraged to place as far away from the track as possible, as well as [[Nomad]]'s speed buff not being enough to counteract the close range penalty of the [[Standoff]] upgrade. | ||