Arctic Wind (BTD6): Difference between revisions

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== Frozen water interactions ==
== Frozen water interactions ==
The frozen water effect has the same range as the Arctic Wind slow aura (25 without [[Larger Radius (BTD6)|Larger Radius]], 32 with [[Larger Radius (BTD6)|Larger Radius]]).
The frozen water effect has the same range as the Arctic Wind slow aura (25 without [[Larger Radius (BTD6)|Larger Radius]], 32 with [[Larger Radius (BTD6)|Larger Radius]]).  


This effect does not disallow water towers to be placed on frozen water.
This effect does not disallow water towers to be placed on frozen water.


The frozen water created by Arctic Wind allows new land towers to be placed on top.
If the Arctic Wind is sold, moved away, or transformed by [[Total Transformation (BTD6)|Total Transformation]], all land towers that would end up floating above water get sold. If selling is not enabled, they get removed without giving money back. This effect does not happen when sacrificing Arctic Wind to a floating [[Sun Temple (BTD6)|Sun Temple]] (or [[True Sun God (BTD6)|True Sun God]]), since they are allowed to be on water (and count as a water tower) and don't get sold.
 
If the Arctic Wind is sold or moved away, all land towers that would end up floating above water get sold. If selling is not enabled, they get removed without giving money back. This effect does not happen when sacrificing Arctic Wind to a floating [[Sun Temple (BTD6)|Sun Temple]] (or [[True Sun God (BTD6)|True Sun God]]), since they are allowed to be on water (and count as a water tower) and don't get sold.


==Stats==
==Stats==
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==Strategy==
==Strategy==
Arctic Wind's frozen water is a strong asset, as Sun Temples and True Sun Gods placed on water can gain the attack speed buffs from {{BTD6|Carrier Flagship}} and [[Navarch of the Seas]], and more land space is opened for towers if needed. The extra land space is especially useful on [[Flooded Valley]], where Arctic Wind, when placed on Carrier Flagship, is the only option in [[CHIMPS]] to place land towers on good spots that are not blocked by the dam.
{{BTD6 last updated|49.3|section=y}}
Arctic Wind's frozen water is a strong asset, as Sun Temples and True Sun Gods placed on water can gain the attack speed buffs from {{BTD6|Carrier Flagship}} or [[Admiral Brickell (BTD6)|Admiral Brickell]], and more land space is opened for towers if needed. The extra land space is especially useful on [[Flooded Valley]], where Arctic Wind is the only option in [[CHIMPS]] to place land towers on good spots that are not blocked by the dam.  


When its frozen water effect is not needed, Arctic Wind can still be used to stall {{BTD6|Super Ceramic Bloon}}s, but faces the issues of small range and often insufficient pierce. 0-3-2 is generally the preferred crosspath, alleviating its range issues and allowing it to perma-stall Super Ceramics.
When its frozen water effect is not needed, Arctic Wind can still be used to stall {{BTD6|Super Ceramic Bloon}}s, but faces the issues of small range and often insufficient pierce. 0-3-2 is generally the preferred crosspath, alleviating its range issues and allowing it to perma-stall Super Ceramics.