Juggernaut (BTD6): Difference between revisions
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{{BTD6 last updated|49.2|section=yes}} | {{BTD6 last updated|49.2|section=yes}} | ||
Juggernaut is a strong tower for early game and early mid-game on maps with obstacles, such as [[Cornfield]], [[Hedge]], and [[Dark Dungeons]], where its projectiles can bounce off walls and hit Bloons repeatedly. However, on open maps, it falls short of other towers (such as Power 6 [[Adasaurus]]) in serving its role due to its rather low single-target damage. Unlike most towers of its price range, it stays relevant versus [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]], thanks to its consistent Ceramic knockback. Juggernaut is also a capable tower in [[Race | Juggernaut is a strong tower for early game and early mid-game on maps with obstacles, such as [[Cornfield]], [[Hedge]], and [[Dark Dungeons]], where its projectiles can bounce off walls and hit Bloons repeatedly. However, on open maps, it falls short of other towers (such as Power 6 [[Adasaurus]]) in serving its role due to its rather low single-target damage. Unlike most towers of its price range, it stays relevant versus [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]], thanks to its consistent Ceramic knockback. Juggernaut is also a capable tower in [[Race Event]]s; like [[Spike-o-pult (BTD6)|Spike-o-Pult]], it should be placed along straight lines. | ||
4-2-0 is recommended in most scenarios as extra attack speed helps clear denser Bloon waves. 4-0-2 can be used in situations where no external camo detection is available or extra knockback is needed. | 4-2-0 is recommended in most scenarios as extra attack speed helps clear denser Bloon waves. 4-0-2 can be used in situations where no external camo detection is available or extra knockback is needed. | ||