Strategy:Half Cash: Difference between revisions

m Removing unneeded usage of the "&" symbol
→Towers & heroes suited for most maps: geraldo sucks for keeping cash low now, replacing it with big iron strats
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|Corvus's early-game and mid-game power in CHIMPS shine spectacularly in Half Cash, thanks to Half Cash ending at Round 80. With his spellbook being suited for every type of round in the mid-game thanks to its variety of spells, he is by far the most versatile hero in Half Cash and remains extremely potent on [[Expert]] maps. Spear performs well against Bloons in the early-game, while Ancestral Might trivializes Round 40. In the mid-game and late-game, Trample, Malevolence, and Ember perform well against Bloons, while Ancestral Might, Repel, and Frostbound are solid against MOABs. In the late-game, Overload can wipe out large amounts of RBE, but it is not recommended to use it at the end of Round 75, as it places his spellbook on cooldown for Round 76. Place Corvus near the start of the track so that he can constantly farm mana.
|Corvus's early-game and mid-game power in CHIMPS shine spectacularly in Half Cash, thanks to Half Cash ending at Round 80. With his spellbook being suited for every type of round in the mid-game thanks to its variety of spells, he is by far the most versatile hero in Half Cash and remains extremely potent on [[Expert]] maps. Spear performs well against Bloons in the early-game, while Ancestral Might trivializes Round 40. In the mid-game and late-game, Trample, Malevolence, and Ember perform well against Bloons, while Ancestral Might, Repel, and Frostbound are solid against MOABs. In the late-game, Overload can wipe out large amounts of RBE, but it is not recommended to use it at the end of Round 75, as it places his spellbook on cooldown for Round 76. Place Corvus near the start of the track so that he can constantly farm mana.
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|[[Geraldo (BTD6)|Geraldo]]
|[[File:BTD6 GeraldoPortrait.png|x50px]]
|The variety of items in Geraldo's shop grants him versatility for Half Cash on nearly all maps. In particular, [[Rare Quincy Action Figure]]'s income generation is unaffected. Placing Geraldo at the earliest possible round where the NFT can be afforded, which is usually within Rounds 11-15 depending on the map, allows it to generate over $20,000 by Round 70, granting enough money for expensive guaranteed wins such as [[Spectre (BTD6)|Spectre]]. In addition, his [[See Invisibility Potion]] allows one tower to pop all Camos on Rounds 33-58 if used on Rounds 33, 42, 47, and 53, [[Sharpening Stone]] greatly improves low-pierce, sharp towers such as [[Triple Guns (BTD6)|Triple Guns]] and [[Overdrive (BTD6)|Overdrive]], [[Tube of Amaz-o-Glue]] simplifies rounds such as 63, and [[Genie Bottle]] trivializes the most difficult rounds, such as 75, 76, and 78.
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|[[Destroyer (BTD6)|Destroyer]], [[Aircraft Carrier (BTD6)|Aircraft Carrier]]
|[[Destroyer (BTD6)|Destroyer]], [[Aircraft Carrier (BTD6)|Aircraft Carrier]]
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|[[File:BTD6 003-MonkeyAce.png|x50px]]
|[[File:BTD6 003-MonkeyAce.png|x50px]]
|Neva-Miss, when given Berserker Brewm using the 2-0-3 crosspath, and given Camo detection, performs good overall damage to both Bloons and blimps. Neva-Miss can also overcome the obstacles and spaced-out layout present on many Expert maps, making it an especially optimal choice on maps such as [[Ravine]] and [[Dark Dungeons]]. If desired, it can be upgraded into Spectre in the mid-to-late 70s for a guaranteed victory.
|Neva-Miss, when given Berserker Brewm using the 2-0-3 crosspath, and given Camo detection, performs good overall damage to both Bloons and blimps. Neva-Miss can also overcome the obstacles and spaced-out layout present on many Expert maps, making it an especially optimal choice on maps such as [[Ravine]] and [[Dark Dungeons]]. If desired, it can be upgraded into Spectre in the mid-to-late 70s for a guaranteed victory.
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|[[Big Iron]]
|[[File:BTD6 300-Desperado.png|x50px]]
|3-2-0 Big Iron is a mildly expensive but effective single target popper of higher tier Non-MOAB-Class Bloons such as Rainbows and Ceramics on rounds such as 35 and 38, and provides some supporting fire for early MOABs.
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